Hash :
b4ec8eac
Author :
Date :
2022-04-12T12:16:40
D3D11: implement image load/store for non-compute shaders. Output image metadata and image2d replacement string in other shader types. Implement the actual HLSL transform for fragment shaders. Re-enable problematic test. Bug: angleproject:7121 Change-Id: I49b815695757e822e6fdfe599e07ceb5b1d6a75c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550544 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DynamicImage2DHLSL.h: Interface for link and run-time HLSL generation
//
#ifndef LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
#define LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
#include "common/angleutils.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
std::string GenerateShaderForImage2DBindSignature(
ProgramD3D &programD3D,
const gl::ProgramState &programData,
gl::ShaderType shaderType,
const std::string &shaderHLSL,
std::vector<sh::ShaderVariable> &image2DUniforms,
const gl::ImageUnitTextureTypeMap &image2DBindLayout,
unsigned int baseUAVRegister);
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_