Hash :
3960e63b
Author :
Date :
2022-08-09T14:02:59
Infra: Enable angle_deqp_gl46_tests on SwiftShader This change disables the WGL frontend by default on Windows when building ANGLE for desktop GL. This is because the WGL frontend is not yet fully implemented and it causes some of the trace tests to fail. The WGL frontend should be enabled by default on windows when more of its functionality gets implemented. Test: angle_deqp_gl46_tests --use-angle=swiftshader Bug: angleproject:7566 Bug: angleproject:7628 Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayNULL.cpp:
// Implements the class methods for DisplayNULL.
//
#include "libANGLE/renderer/null/DisplayNULL.h"
#include "common/debug.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/null/ContextNULL.h"
#include "libANGLE/renderer/null/DeviceNULL.h"
#include "libANGLE/renderer/null/ImageNULL.h"
#include "libANGLE/renderer/null/SurfaceNULL.h"
namespace rx
{
DisplayNULL::DisplayNULL(const egl::DisplayState &state) : DisplayImpl(state) {}
DisplayNULL::~DisplayNULL() {}
egl::Error DisplayNULL::initialize(egl::Display *display)
{
constexpr size_t kMaxTotalAllocationSize = 1 << 28; // 256MB
mAllocationTracker.reset(new AllocationTrackerNULL(kMaxTotalAllocationSize));
return egl::NoError();
}
void DisplayNULL::terminate()
{
mAllocationTracker.reset();
}
egl::Error DisplayNULL::makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context)
{
// Ensure that the correct global DebugAnnotator is installed when the end2end tests change
// the ANGLE back-end (done frequently).
display->setGlobalDebugAnnotator();
return egl::NoError();
}
egl::ConfigSet DisplayNULL::generateConfigs()
{
egl::Config config;
config.renderTargetFormat = GL_RGBA8;
config.depthStencilFormat = GL_DEPTH24_STENCIL8;
config.bufferSize = 32;
config.redSize = 8;
config.greenSize = 8;
config.blueSize = 8;
config.alphaSize = 8;
config.alphaMaskSize = 0;
config.bindToTextureRGB = EGL_TRUE;
config.bindToTextureRGBA = EGL_TRUE;
config.colorBufferType = EGL_RGB_BUFFER;
config.configCaveat = EGL_NONE;
config.conformant = EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
config.depthSize = 24;
config.level = 0;
config.matchNativePixmap = EGL_NONE;
config.maxPBufferWidth = 0;
config.maxPBufferHeight = 0;
config.maxPBufferPixels = 0;
config.maxSwapInterval = 1;
config.minSwapInterval = 1;
config.nativeRenderable = EGL_TRUE;
config.nativeVisualID = 0;
config.nativeVisualType = EGL_NONE;
config.renderableType = EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
config.sampleBuffers = 0;
config.samples = 0;
config.stencilSize = 8;
config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
config.optimalOrientation = 0;
config.transparentType = EGL_NONE;
config.transparentRedValue = 0;
config.transparentGreenValue = 0;
config.transparentBlueValue = 0;
egl::ConfigSet configSet;
configSet.add(config);
return configSet;
}
bool DisplayNULL::testDeviceLost()
{
return false;
}
egl::Error DisplayNULL::restoreLostDevice(const egl::Display *display)
{
return egl::NoError();
}
bool DisplayNULL::isValidNativeWindow(EGLNativeWindowType window) const
{
return true;
}
std::string DisplayNULL::getRendererDescription()
{
return "NULL";
}
std::string DisplayNULL::getVendorString()
{
return "NULL";
}
std::string DisplayNULL::getVersionString(bool includeFullVersion)
{
return std::string();
}
DeviceImpl *DisplayNULL::createDevice()
{
return new DeviceNULL();
}
egl::Error DisplayNULL::waitClient(const gl::Context *context)
{
return egl::NoError();
}
egl::Error DisplayNULL::waitNative(const gl::Context *context, EGLint engine)
{
return egl::NoError();
}
gl::Version DisplayNULL::getMaxSupportedESVersion() const
{
return gl::Version(3, 2);
}
Optional<gl::Version> DisplayNULL::getMaxSupportedDesktopVersion() const
{
return Optional<gl::Version>::Invalid();
}
gl::Version DisplayNULL::getMaxConformantESVersion() const
{
return getMaxSupportedESVersion();
}
SurfaceImpl *DisplayNULL::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
SurfaceImpl *DisplayNULL::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
SurfaceImpl *DisplayNULL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
SurfaceImpl *DisplayNULL::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
ImageImpl *DisplayNULL::createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs)
{
return new ImageNULL(state);
}
rx::ContextImpl *DisplayNULL::createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs)
{
return new ContextNULL(state, errorSet, mAllocationTracker.get());
}
StreamProducerImpl *DisplayNULL::createStreamProducerD3DTexture(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
ShareGroupImpl *DisplayNULL::createShareGroup()
{
return new ShareGroupNULL();
}
void DisplayNULL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
outExtensions->createContextRobustness = true;
outExtensions->postSubBuffer = true;
outExtensions->createContext = true;
outExtensions->image = true;
outExtensions->imageBase = true;
outExtensions->glTexture2DImage = true;
outExtensions->glTextureCubemapImage = true;
outExtensions->glTexture3DImage = true;
outExtensions->glRenderbufferImage = true;
outExtensions->getAllProcAddresses = true;
outExtensions->noConfigContext = true;
outExtensions->directComposition = true;
outExtensions->createContextNoError = true;
outExtensions->createContextWebGLCompatibility = true;
outExtensions->createContextBindGeneratesResource = true;
outExtensions->swapBuffersWithDamage = true;
outExtensions->pixelFormatFloat = true;
outExtensions->surfacelessContext = true;
outExtensions->displayTextureShareGroup = true;
outExtensions->displaySemaphoreShareGroup = true;
outExtensions->createContextClientArrays = true;
outExtensions->programCacheControlANGLE = true;
outExtensions->robustResourceInitializationANGLE = true;
}
void DisplayNULL::generateCaps(egl::Caps *outCaps) const
{
outCaps->textureNPOT = true;
}
} // namespace rx