Hash :
09932e04
Author :
Date :
2020-10-29T00:31:49
Vulkan: Support emulated pre-rotation in dEQP testing
Similarly to end2end tests, the window dimensions are swapped with
emulated prerotation at 90 and 270 degrees, while maintaining to the
application that dimensions are as requested.
The following new command line argument can be used to select an
emulated prerotation:
--emulated-pre-rotation=90
--emulated-pre-rotation=180
--emulated-pre-rotation=270
For example:
$ ./angle_deqp_gles2_tests --use-angle=vulkan \
--deqp-case=*draw* \
--emulated-pre-rotation=270
Additionally, the deqp test expectations can be marked with the
following new tags to add suppressions for failing tests under
prerotation:
PREROTATION
PREROTATION90
PREROTATION180
PREROTATION270
Bug: angleproject:4901
Change-Id: I7a68c1a1e7da4366cde981469c589d8d900c40c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506810
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GPUTestExpectationsTest.cpp : Tests of the test_expectations library.
#include "test_expectations/GPUTestConfig.h"
#include "test_expectations/GPUTestExpectationsParser.h"
#include "test_utils/ANGLETest.h"
namespace angle
{
class GPUTestConfigTest : public ANGLETest
{
protected:
GPUTestConfigTest() {}
// todo(jonahr): Eventually could add support for all conditions/operating
// systems, but these are the ones in use for now
void validateConfigBase(const GPUTestConfig &config)
{
EXPECT_EQ(IsWindows(), config.getConditions()[GPUTestConfig::kConditionWin]);
EXPECT_EQ(IsOSX(), config.getConditions()[GPUTestConfig::kConditionMac]);
EXPECT_EQ(IsLinux(), config.getConditions()[GPUTestConfig::kConditionLinux]);
EXPECT_EQ(IsAndroid(), config.getConditions()[GPUTestConfig::kConditionAndroid]);
EXPECT_EQ(IsNexus5X(), config.getConditions()[GPUTestConfig::kConditionNexus5X]);
EXPECT_EQ((IsPixel2() || IsPixel2XL()),
config.getConditions()[GPUTestConfig::kConditionPixel2OrXL]);
EXPECT_EQ(IsIntel(), config.getConditions()[GPUTestConfig::kConditionIntel]);
EXPECT_EQ(IsAMD(), config.getConditions()[GPUTestConfig::kConditionAMD]);
EXPECT_EQ(IsNVIDIA(), config.getConditions()[GPUTestConfig::kConditionNVIDIA]);
EXPECT_EQ(IsDebug(), config.getConditions()[GPUTestConfig::kConditionDebug]);
EXPECT_EQ(IsRelease(), config.getConditions()[GPUTestConfig::kConditionRelease]);
}
void validateConfigAPI(const GPUTestConfig &config,
const GPUTestConfig::API &api,
uint32_t preRotation)
{
bool D3D9 = false;
bool D3D11 = false;
bool GLDesktop = false;
bool GLES = false;
bool Vulkan = false;
bool Metal = false;
switch (api)
{
case GPUTestConfig::kAPID3D9:
D3D9 = true;
break;
case GPUTestConfig::kAPID3D11:
D3D11 = true;
break;
case GPUTestConfig::kAPIGLDesktop:
GLDesktop = true;
break;
case GPUTestConfig::kAPIGLES:
GLES = true;
break;
case GPUTestConfig::kAPIVulkan:
Vulkan = true;
break;
case GPUTestConfig::kAPIMetal:
Metal = true;
break;
case GPUTestConfig::kAPIUnknown:
default:
break;
}
EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]);
EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]);
EXPECT_EQ(GLDesktop, config.getConditions()[GPUTestConfig::kConditionGLDesktop]);
EXPECT_EQ(GLES, config.getConditions()[GPUTestConfig::kConditionGLES]);
EXPECT_EQ(Vulkan, config.getConditions()[GPUTestConfig::kConditionVulkan]);
EXPECT_EQ(Metal, config.getConditions()[GPUTestConfig::kConditionMetal]);
switch (preRotation)
{
case 90:
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
case 180:
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
case 270:
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
default:
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
}
}
};
// Create a new GPUTestConfig and make sure all the condition flags were set
// correctly based on the hardware.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions)
{
GPUTestConfig config;
validateConfigBase(config);
}
// Create a new GPUTestConfig with each backend specified and validate the
// condition flags are set correctly.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D9)
{
GPUTestConfig config(GPUTestConfig::kAPID3D9, 0);
validateConfigAPI(config, GPUTestConfig::kAPID3D9, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D11)
{
GPUTestConfig config(GPUTestConfig::kAPID3D11, 0);
validateConfigAPI(config, GPUTestConfig::kAPID3D11, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Metal)
{
GPUTestConfig config(GPUTestConfig::kAPIMetal, 0);
validateConfigAPI(config, GPUTestConfig::kAPIMetal, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLDesktop)
{
GPUTestConfig config(GPUTestConfig::kAPIGLDesktop, 0);
validateConfigAPI(config, GPUTestConfig::kAPIGLDesktop, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLES)
{
GPUTestConfig config(GPUTestConfig::kAPIGLES, 0);
validateConfigAPI(config, GPUTestConfig::kAPIGLES, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 0);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan_PreRotation90)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 90);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 90);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan_PreRotation180)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 180);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 180);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan_PreRotation270)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 270);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 270);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(GPUTestConfigTest);
} // namespace angle