Hash :
da2d1e0a
Author :
Date :
2022-07-25T16:12:14
Update extension support (July 25, 2022). Linux Intel testing was switched from HD630 to UHD630 GPU. Bug: chromium:1342945 Change-Id: Ic02e71a9ee3d5cdb2a6808405551bf3f60512914 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780158 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
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{
"Vendor": "Google Inc. (Qualcomm)",
"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
"Renderer": "ANGLE (Qualcomm, Vulkan 1.1.128 (Adreno (TM) 640 (0x06040001)), Qualcomm Technologies Inc. Adreno Vulkan Driver-512.490.0)",
"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.19130 git hash: e3933465d88f)",
"Extensions": [
"GL_AMD_performance_monitor",
"GL_ANGLE_base_vertex_base_instance",
"GL_ANGLE_base_vertex_base_instance_shader_builtin",
"GL_ANGLE_client_arrays",
"GL_ANGLE_compressed_texture_etc",
"GL_ANGLE_copy_texture_3d",
"GL_ANGLE_depth_texture",
"GL_ANGLE_framebuffer_blit",
"GL_ANGLE_framebuffer_multisample",
"GL_ANGLE_get_image",
"GL_ANGLE_get_serialized_context_string",
"GL_ANGLE_get_tex_level_parameter",
"GL_ANGLE_instanced_arrays",
"GL_ANGLE_memory_object_flags",
"GL_ANGLE_memory_size",
"GL_ANGLE_multi_draw",
"GL_ANGLE_program_cache_control",
"GL_ANGLE_read_only_depth_stencil_feedback_loops",
"GL_ANGLE_relaxed_vertex_attribute_type",
"GL_ANGLE_request_extension",
"GL_ANGLE_rgbx_internal_format",
"GL_ANGLE_robust_client_memory",
"GL_ANGLE_robust_fragment_shader_output",
"GL_ANGLE_texture_multisample",
"GL_ANGLE_texture_usage",
"GL_ANGLE_vulkan_image",
"GL_ANGLE_yuv_internal_format",
"GL_APPLE_clip_distance",
"GL_CHROMIUM_bind_generates_resource",
"GL_CHROMIUM_bind_uniform_location",
"GL_CHROMIUM_copy_compressed_texture",
"GL_CHROMIUM_copy_texture",
"GL_CHROMIUM_lose_context",
"GL_EXT_EGL_image_array",
"GL_EXT_EGL_image_external_wrap_modes",
"GL_EXT_EGL_image_storage",
"GL_EXT_base_instance",
"GL_EXT_blend_func_extended",
"GL_EXT_blend_minmax",
"GL_EXT_buffer_storage",
"GL_EXT_clip_control",
"GL_EXT_clip_cull_distance",
"GL_EXT_color_buffer_float",
"GL_EXT_color_buffer_half_float",
"GL_EXT_compressed_ETC1_RGB8_sub_texture",
"GL_EXT_copy_image",
"GL_EXT_debug_label",
"GL_EXT_debug_marker",
"GL_EXT_discard_framebuffer",
"GL_EXT_disjoint_timer_query",
"GL_EXT_draw_buffers",
"GL_EXT_draw_buffers_indexed",
"GL_EXT_draw_elements_base_vertex",
"GL_EXT_external_buffer",
"GL_EXT_float_blend",
"GL_EXT_frag_depth",
"GL_EXT_gpu_shader5",
"GL_EXT_instanced_arrays",
"GL_EXT_map_buffer_range",
"GL_EXT_memory_object",
"GL_EXT_memory_object_fd",
"GL_EXT_multi_draw_indirect",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_primitive_bounding_box",
"GL_EXT_protected_textures",
"GL_EXT_read_format_bgra",
"GL_EXT_robustness",
"GL_EXT_sRGB",
"GL_EXT_sRGB_write_control",
"GL_EXT_semaphore",
"GL_EXT_semaphore_fd",
"GL_EXT_separate_shader_objects",
"GL_EXT_shader_io_blocks",
"GL_EXT_shader_non_constant_global_initializers",
"GL_EXT_shader_texture_lod",
"GL_EXT_shadow_samplers",
"GL_EXT_texture_buffer",
"GL_EXT_texture_cube_map_array",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_format_BGRA8888",
"GL_EXT_texture_rg",
"GL_EXT_texture_sRGB_R8",
"GL_EXT_texture_sRGB_RG8",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_storage",
"GL_EXT_texture_type_2_10_10_10_REV",
"GL_EXT_unpack_subimage",
"GL_KHR_blend_equation_advanced",
"GL_KHR_debug",
"GL_KHR_texture_compression_astc_ldr",
"GL_NV_depth_buffer_float2",
"GL_NV_fence",
"GL_NV_framebuffer_blit",
"GL_NV_pack_subimage",
"GL_NV_pixel_buffer_object",
"GL_NV_read_depth",
"GL_NV_read_depth_stencil",
"GL_NV_read_stencil",
"GL_NV_shader_noperspective_interpolation",
"GL_OES_EGL_image",
"GL_OES_EGL_image_external",
"GL_OES_EGL_image_external_essl3",
"GL_OES_EGL_sync",
"GL_OES_compressed_EAC_R11_signed_texture",
"GL_OES_compressed_EAC_R11_unsigned_texture",
"GL_OES_compressed_EAC_RG11_signed_texture",
"GL_OES_compressed_EAC_RG11_unsigned_texture",
"GL_OES_compressed_ETC1_RGB8_texture",
"GL_OES_compressed_ETC2_RGB8_texture",
"GL_OES_compressed_ETC2_RGBA8_texture",
"GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture",
"GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture",
"GL_OES_compressed_ETC2_sRGB8_alpha8_texture",
"GL_OES_compressed_ETC2_sRGB8_texture",
"GL_OES_depth24",
"GL_OES_depth32",
"GL_OES_depth_texture",
"GL_OES_depth_texture_cube_map",
"GL_OES_draw_buffers_indexed",
"GL_OES_draw_elements_base_vertex",
"GL_OES_element_index_uint",
"GL_OES_fbo_render_mipmap",
"GL_OES_get_program_binary",
"GL_OES_mapbuffer",
"GL_OES_packed_depth_stencil",
"GL_OES_primitive_bounding_box",
"GL_OES_rgb8_rgba8",
"GL_OES_sample_shading",
"GL_OES_sample_variables",
"GL_OES_shader_image_atomic",
"GL_OES_shader_io_blocks",
"GL_OES_shader_multisample_interpolation",
"GL_OES_standard_derivatives",
"GL_OES_surfaceless_context",
"GL_OES_texture_3D",
"GL_OES_texture_buffer",
"GL_OES_texture_cube_map_array",
"GL_OES_texture_float",
"GL_OES_texture_half_float",
"GL_OES_texture_half_float_linear",
"GL_OES_texture_npot",
"GL_OES_texture_stencil8",
"GL_OES_texture_storage_multisample_2d_array",
"GL_OES_vertex_array_object",
"GL_OES_vertex_half_float",
"GL_OES_vertex_type_10_10_10_2",
"GL_OVR_multiview",
"GL_OVR_multiview2"
],
"DateRecorded": "July 24, 2022"
}