Hash :
6c86bd5f
Author :
Date :
2013-04-13T03:45:45
Created the TextureStorageInterface2DArray class. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2176 736b8ea6-26fd-11df-bfd4-992fa37f6226
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#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
// GPU-side texture.
#include "libGLESv2/renderer/TextureStorage.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"
#include "common/debug.h"
namespace rx
{
unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
TextureStorageInterface::TextureStorageInterface()
: mTextureSerial(issueTextureSerial()),
mInstance(NULL)
{
}
TextureStorageInterface::~TextureStorageInterface()
{
delete mInstance;
}
bool TextureStorageInterface::isRenderTarget() const
{
return mInstance->isRenderTarget();
}
bool TextureStorageInterface::isManaged() const
{
return mInstance->isManaged();
}
unsigned int TextureStorageInterface::getTextureSerial() const
{
return mTextureSerial;
}
unsigned int TextureStorageInterface::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
int TextureStorageInterface::getLodOffset() const
{
return mInstance->getLodOffset();
}
int TextureStorageInterface::levelCount()
{
return mInstance->levelCount();
}
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
mInstance = renderer->createTextureStorage2D(swapchain);
}
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
mInstance = renderer->createTextureStorage2D(levels, internalformat, usage, forceRenderable, width, height);
}
TextureStorageInterface2D::~TextureStorageInterface2D()
{
}
RenderTarget *TextureStorageInterface2D::getRenderTarget() const
{
return mInstance->getRenderTarget(0);
}
void TextureStorageInterface2D::generateMipmap(int level)
{
mInstance->generateMipmap(level);
}
unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLenum target) const
{
return mRenderTargetSerial;
}
TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
{
mInstance = renderer->createTextureStorageCube(levels, internalformat, usage, forceRenderable, size);
}
TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
{
}
RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const
{
return mInstance->getRenderTarget(faceTarget);
}
void TextureStorageInterfaceCube::generateMipmap(int face, int level)
{
mInstance->generateMipmap(face, level);
}
unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target) const
{
return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
}
TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth)
{
mInstance = renderer->createTextureStorage3D(levels, internalformat, usage, width, height, depth);
}
TextureStorageInterface3D::~TextureStorageInterface3D()
{
}
void TextureStorageInterface3D::generateMipmap(int level)
{
mInstance->generateMipmap(level);
}
unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLenum target) const
{
// TODO: 3D render targets not supported yet.
return 0;
}
TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth)
{
mInstance = renderer->createTextureStorage2DArray(levels, internalformat, usage, width, height, depth);
}
TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
{
}
void TextureStorageInterface2DArray::generateMipmap(int level)
{
mInstance->generateMipmap(level);
}
unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLenum target) const
{
return 0;
}
}