Hash :
b8490f3c
Author :
Date :
2013-05-30T00:08:00
Created new helper functions for converting texture formats, loading images and generating mipmaps." TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2313 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.
#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
#define LIBGLESV2_RENDERER_FORMATUTILS11_H_
#include "libGLESv2/formatutils.h"
namespace rx
{
namespace d3d11
{
MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format);
LoadImageFunction GetImageLoadFunction(GLint internalFormat, GLenum type, GLuint clientVersion);
GLuint GetFormatPixelBytes(DXGI_FORMAT format);
GLuint GetBlockWidth(DXGI_FORMAT format);
GLuint GetBlockHeight(DXGI_FORMAT format);
void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
}
namespace gl_d3d11
{
DXGI_FORMAT GetTexFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetSRVFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetRTVFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetDSVFormat(GLint internalFormat, GLuint clientVersion);
}
namespace d3d11_gl
{
GLint GetInternalFormat(DXGI_FORMAT format);
}
}
#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_