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  • Hash : 33318de4
    Author : Jamie Madill
    Date : 2018-05-01T11:22:54

    Vulkan: Use ShaderType enum.
    
    This re-uses the same machinery as the GL front-end. It saves a lot of
    custom casting and array sizing. Currently we only support vertex and
    fragment shaders in Vulkan. Because of the Pipeline cache sizing, it's
    easier to stick with just VS/FS and introduce the full set of shaders
    when we move to packing the cache better.
    
    Bug: angleproject:2522
    Bug: angleproject:2455
    Change-Id: I21432a335c741885af87970d8ee52b4a36338304
    Reviewed-on: https://chromium-review.googlesource.com/1036927
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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