Hash :
5a8eab96
Author :
Date :
2024-08-27T10:07:26
Revert "Vulkan: Expose float control properties as angle features" This reverts commit 027cbe1a071f41a09d596c4baa243a0abc3d1a86. Reason for revert: removes needed suppressions, breaking bots: https://ci.chromium.org/ui/p/angle/builders/ci/win-exp-test/569/overview https://ci.chromium.org/ui/p/angle/builders/ci/linux-exp-test/810/overview https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-s22-test/1060/overview Original change's description: > Vulkan: Expose float control properties as angle features > > The different fp configuration that a vulkan backend supports are > exposed through `VkPhysicalDeviceFloatControlsProperties`. Expose these > as angle features that api's implementations can query. > > The autogen files are changes as reported by running `python3 > scripts/run_code_generation.py` script. > > Bug: angleproject:360031000 > Change-Id: I038cbf2c9e2b10916697994782ef73b35a1caf12 > Signed-off-by: Gowtham Tammana <g.tammana@samsung.com> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5798053 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:360031000 Change-Id: I88c0a083725320b5e1a8302a50f67d41cbf5c089 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5816829 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
This folder contains shared back-end-specific implementation files. The classes
and types in renderer are not specified by GLES. They instead are common to
all the various ANGLE implementations.
See renderer_utils.h for various cross back-end utilties.
The ANGLE format class, angle::Format, works as a union
between GLES and all the various back-end formats. It can represent any type
of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI
formats that don’t exist in GLES, or Windows/Android surface configs that
don’t exist anywhere else.
The glInternalFormat member of angle::Format represents the “closest” GL
format for an ANGLE format. For formats that don’t exist in GLES this will
not be exactly what the format represents.
The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].
DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.
The DXGI info table is generated by gen_dxgi_format_table.py
and sources data from dxgi_format_data.json. The
main purpose of the table is to convert from a DXGI format to an ANGLE
format, where the ANGLE format should have all the necessary information.