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  • Hash : 5a8eab96
    Author : Yuly Novikov
    Date : 2024-08-27T10:07:26

    Revert "Vulkan: Expose float control properties as angle features"
    
    This reverts commit 027cbe1a071f41a09d596c4baa243a0abc3d1a86.
    
    Reason for revert: removes needed suppressions, breaking bots:
    https://ci.chromium.org/ui/p/angle/builders/ci/win-exp-test/569/overview
    https://ci.chromium.org/ui/p/angle/builders/ci/linux-exp-test/810/overview
    https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-s22-test/1060/overview
    
    Original change's description:
    > Vulkan: Expose float control properties as angle features
    >
    > The different fp configuration that a vulkan backend supports are
    > exposed through `VkPhysicalDeviceFloatControlsProperties`. Expose these
    > as angle features that api's implementations can query.
    >
    > The autogen files are changes as reported by running `python3
    > scripts/run_code_generation.py` script.
    >
    > Bug: angleproject:360031000
    > Change-Id: I038cbf2c9e2b10916697994782ef73b35a1caf12
    > Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5798053
    > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    > Reviewed-by: Charlie Lao <cclao@google.com>
    
    Bug: angleproject:360031000
    Change-Id: I88c0a083725320b5e1a8302a50f67d41cbf5c089
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5816829
    Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
    Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
    Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.