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kc3-lang/angle/src/common/RefCountObject.h

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  • Author : Geoff Lang
    Date : 2014-06-12 14:10:47
    Hash : 0b7eef7c
    Message : Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/common/RefCountObject.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RefCountObject.h: Defines the gl::RefCountObject base class that provides
    // lifecycle support for GL objects using the traditional BindObject scheme, but
    // that need to be reference counted for correct cross-context deletion.
    // (Concretely, textures, buffers and renderbuffers.)
    
    #ifndef COMMON_REFCOUNTOBJECT_H_
    #define COMMON_REFCOUNTOBJECT_H_
    
    #include "common/debug.h"
    
    #include "angle_gl.h"
    
    #include <cstddef>
    
    class RefCountObject
    {
      public:
        explicit RefCountObject(GLuint id);
        virtual ~RefCountObject();
    
        virtual void addRef() const;
        virtual void release() const;
    
        GLuint id() const { return mId; }
        
      private:
        GLuint mId;
    
        mutable std::size_t mRefCount;
    };
    
    class RefCountObjectBindingPointer
    {
      protected:
        RefCountObjectBindingPointer() : mObject(NULL) { }
        ~RefCountObjectBindingPointer() { ASSERT(mObject == NULL); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
    
        void set(RefCountObject *newObject);
        RefCountObject *get() const { return mObject; }
    
      public:
        GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; }
        bool operator!() const { return (get() == NULL); }
    
      private:
        RefCountObject *mObject;
    };
    
    template <class ObjectType>
    class BindingPointer : public RefCountObjectBindingPointer
    {
      public:
        void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); }
        ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
        ObjectType *operator->() const { return get(); }
    };
    
    template <class ObjectType>
    class OffsetBindingPointer : public RefCountObjectBindingPointer
    {
      public:
        OffsetBindingPointer() : mOffset(0), mSize(0) { }
    
        void set(ObjectType *newObject)
        {
            RefCountObjectBindingPointer::set(newObject);
            mOffset = 0;
            mSize = 0;
        }
    
        void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
        {
            RefCountObjectBindingPointer::set(newObject);
            mOffset = offset;
            mSize = size;
        }
    
        GLintptr getOffset() const { return mOffset; }
        GLsizeiptr getSize() const { return mSize; }
    
        ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
        ObjectType *operator->() const { return get(); }
    
      private:
        GLintptr mOffset;
        GLsizeiptr mSize;
    };
    
    #endif   // COMMON_REFCOUNTOBJECT_H_