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kc3-lang/angle/src/libGLESv2/FramebufferAttachment.h

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  • Author : Jamie Madill
    Date : 2014-09-17 16:59:33
    Hash : ac7579c2
    Message : Use ImageIndex in getRenderTarget. Also change ImageIndex to allow invalid indexes for layer. In 3D indexes, sometimes the layer parameter is invalid, indicating we index an entire mip level instead of a layer of a mip level. BUG=angle:741 Change-Id: I7b410f9aaf568f215bb93ae063934669a8fa09bd Reviewed-on: https://chromium-review.googlesource.com/218312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/FramebufferAttachment.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #ifndef LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
    #define LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
    
    #include "common/angleutils.h"
    #include "common/RefCountObject.h"
    #include "Texture.h"
    
    #include "angle_gl.h"
    
    namespace rx
    {
    class Renderer;
    class RenderTarget;
    class TextureStorage;
    }
    
    namespace gl
    {
    class Renderbuffer;
    
    // FramebufferAttachment implements a GL framebuffer attachment.
    // Attachments are "light" containers, which store pointers to ref-counted GL objects.
    // We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
    // Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
    // framebuffer attachments, which confused their usage.
    
    class FramebufferAttachment
    {
      public:
        explicit FramebufferAttachment(GLenum binding);
        virtual ~FramebufferAttachment();
    
        // Helper methods
        GLuint getRedSize() const;
        GLuint getGreenSize() const;
        GLuint getBlueSize() const;
        GLuint getAlphaSize() const;
        GLuint getDepthSize() const;
        GLuint getStencilSize() const;
        GLenum getComponentType() const;
        GLenum getColorEncoding() const;
        bool isTexture() const;
    
        bool isTextureWithId(GLuint textureId) const { return isTexture() && id() == textureId; }
        bool isRenderbufferWithId(GLuint renderbufferId) const { return !isTexture() && id() == renderbufferId; }
    
        GLenum getBinding() const { return mBinding; }
    
        // Child class interface
        virtual GLsizei getWidth() const = 0;
        virtual GLsizei getHeight() const = 0;
        virtual GLenum getInternalFormat() const = 0;
        virtual GLenum getActualFormat() const = 0;
        virtual GLsizei getSamples() const = 0;
    
        virtual GLuint id() const = 0;
        virtual GLenum type() const = 0;
        virtual GLint mipLevel() const = 0;
        virtual GLint layer() const = 0;
    
        virtual Texture *getTexture() = 0;
        virtual const ImageIndex *getTextureImageIndex() const = 0;
        virtual Renderbuffer *getRenderbuffer() = 0;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(FramebufferAttachment);
    
        GLenum mBinding;
    };
    
    class TextureAttachment : public FramebufferAttachment
    {
      public:
        TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index);
        virtual ~TextureAttachment();
    
        virtual GLsizei getSamples() const;
        virtual GLuint id() const;
    
        virtual GLsizei getWidth() const;
        virtual GLsizei getHeight() const;
        virtual GLenum getInternalFormat() const;
        virtual GLenum getActualFormat() const;
    
        virtual GLenum type() const;
        virtual GLint mipLevel() const;
        virtual GLint layer() const;
    
        virtual Texture *getTexture();
        virtual const ImageIndex *getTextureImageIndex() const;
        virtual Renderbuffer *getRenderbuffer();
    
      private:
        DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
    
        BindingPointer<Texture> mTexture;
        ImageIndex mIndex;
    };
    
    class RenderbufferAttachment : public FramebufferAttachment
    {
      public:
        RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer);
    
        virtual ~RenderbufferAttachment();
    
        virtual GLsizei getWidth() const;
        virtual GLsizei getHeight() const;
        virtual GLenum getInternalFormat() const;
        virtual GLenum getActualFormat() const;
        virtual GLsizei getSamples() const;
    
        virtual GLuint id() const;
        virtual GLenum type() const;
        virtual GLint mipLevel() const;
        virtual GLint layer() const;
    
        virtual Texture *getTexture();
        virtual const ImageIndex *getTextureImageIndex() const;
        virtual Renderbuffer *getRenderbuffer();
    
      private:
        DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
    
        BindingPointer<Renderbuffer> mRenderbuffer;
    };
    
    }
    
    #endif // LIBGLESV2_FRAMEBUFFERATTACHMENT_H_