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kc3-lang/angle/src/libGLESv2/Renderbuffer.cpp

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  • Author : Jamie Madill
    Date : 2014-09-18 16:18:26
    Hash : c483326b
    Message : Use ImageIndex in getRenderTargetSerial. Also move getRenderTargetSerial to the TextureStorageInterface base class, since it shares a common interface. BUG=angle:741 Change-Id: I1bc1cfac6426e241ac91d373884a7dd8a1c5b188 Reviewed-on: https://chromium-review.googlesource.com/218313 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/Renderbuffer.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
    // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/FramebufferAttachment.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/renderer/RenderTarget.h"
    
    #include "common/utilities.h"
    
    namespace gl
    {
    unsigned int RenderbufferStorage::mCurrentSerial = 1;
    
    Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
      : RefCountObject(id),
        mStorage(newStorage)
    {
        ASSERT(mStorage);
    }
    
    Renderbuffer::~Renderbuffer()
    {
        SafeDelete(mStorage);
    }
    
    void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
    {
        ASSERT(newStorage);
    
        SafeDelete(mStorage);
        mStorage = newStorage;
    }
    
    RenderbufferStorage *Renderbuffer::getStorage()
    {
        ASSERT(mStorage);
        return mStorage;
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        ASSERT(mStorage);
        return mStorage->getWidth();
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        ASSERT(mStorage);
        return mStorage->getHeight();
    }
    
    GLenum Renderbuffer::getInternalFormat() const
    {
        ASSERT(mStorage);
        return mStorage->getInternalFormat();
    }
    
    GLenum Renderbuffer::getActualFormat() const
    {
        ASSERT(mStorage);
        return mStorage->getActualFormat();
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        ASSERT(mStorage);
        return mStorage->getSamples();
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).redBits;
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).greenBits;
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).blueBits;
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).alphaBits;
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).depthBits;
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return GetInternalFormatInfo(getActualFormat()).stencilBits;
    }
    
    RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1))
    {
        mWidth = 0;
        mHeight = 0;
        mInternalFormat = GL_RGBA4;
        mActualFormat = GL_RGBA8_OES;
        mSamples = 0;
    }
    
    RenderbufferStorage::~RenderbufferStorage()
    {
    }
    
    rx::RenderTarget *RenderbufferStorage::getRenderTarget()
    {
        return NULL;
    }
    
    GLsizei RenderbufferStorage::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei RenderbufferStorage::getHeight() const
    {
        return mHeight;
    }
    
    GLenum RenderbufferStorage::getInternalFormat() const
    {
        return mInternalFormat;
    }
    
    GLenum RenderbufferStorage::getActualFormat() const
    {
        return mActualFormat;
    }
    
    GLsizei RenderbufferStorage::getSamples() const
    {
        return mSamples;
    }
    
    unsigned int RenderbufferStorage::getSerial() const
    {
        return mSerial;
    }
    
    unsigned int RenderbufferStorage::issueSerials(unsigned int count)
    {
        unsigned int firstSerial = mCurrentSerial;
        mCurrentSerial += count;
        return firstSerial;
    }
    
    bool RenderbufferStorage::isTexture() const
    {
        return false;
    }
    
    unsigned int RenderbufferStorage::getTextureSerial() const
    {
        return -1;
    }
    
    Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
    {
        mRenderTarget = renderer->createRenderTarget(swapChain, false); 
    
        if (mRenderTarget)
        {
            mWidth = mRenderTarget->getWidth();
            mHeight = mRenderTarget->getHeight();
            mInternalFormat = mRenderTarget->getInternalFormat();
            mActualFormat = mRenderTarget->getActualFormat();
            mSamples = mRenderTarget->getSamples();
        }
    }
    
    Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
    {
        mRenderTarget = renderer->createRenderTarget(width, height, format, samples);
    
        if (mRenderTarget)
        {
            mWidth = width;
            mHeight = height;
            mInternalFormat = format;
            mActualFormat = mRenderTarget->getActualFormat();
            mSamples = mRenderTarget->getSamples();
        }
    }
    
    Colorbuffer::~Colorbuffer()
    {
        if (mRenderTarget)
        {
            delete mRenderTarget;
        }
    }
    
    rx::RenderTarget *Colorbuffer::getRenderTarget()
    {
        return mRenderTarget;
    }
    
    DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
    {
        mDepthStencil = renderer->createRenderTarget(swapChain, true);
        if (mDepthStencil)
        {
            mWidth = mDepthStencil->getWidth();
            mHeight = mDepthStencil->getHeight();
            mInternalFormat = mDepthStencil->getInternalFormat();
            mSamples = mDepthStencil->getSamples();
            mActualFormat = mDepthStencil->getActualFormat();
        }
    }
    
    DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
    {
    
        mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
    
        mWidth = mDepthStencil->getWidth();
        mHeight = mDepthStencil->getHeight();
        mInternalFormat = GL_DEPTH24_STENCIL8_OES;
        mActualFormat = mDepthStencil->getActualFormat();
        mSamples = mDepthStencil->getSamples();
    }
    
    DepthStencilbuffer::~DepthStencilbuffer()
    {
        if (mDepthStencil)
        {
            delete mDepthStencil;
        }
    }
    
    rx::RenderTarget *DepthStencilbuffer::getRenderTarget()
    {
        return mDepthStencil;
    }
    
    Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
    {
        if (mDepthStencil)
        {
            mInternalFormat = GL_DEPTH_COMPONENT16;   // If the renderbuffer parameters are queried, the calling function
                                                      // will expect one of the valid renderbuffer formats for use in 
                                                      // glRenderbufferStorage
        }
    }
    
    Depthbuffer::~Depthbuffer()
    {
    }
    
    Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
    {
        if (mDepthStencil)
        {
            mInternalFormat = GL_STENCIL_INDEX8;   // If the renderbuffer parameters are queried, the calling function
                                                   // will expect one of the valid renderbuffer formats for use in 
                                                   // glRenderbufferStorage
        }
    }
    
    Stencilbuffer::~Stencilbuffer()
    {
    }
    
    }