Hash :
e4a492be
Author :
Date :
2014-06-19T14:14:41
Remove the clientVersion parameter from the format utils. clientVersion was only useful for intitial validation of formats and not required for queries. Only use the client version and caps structure to validate if a format is available and then trust that it is supported past the validation layer. Fixed some inconsistancies between tables such as missing formats or incorrect load functions in the ES3 tables. BUG=angle:659 Change-Id: I8d33c902156ee6fb41efe937d93b0586191726e5 Reviewed-on: https://chromium-review.googlesource.com/201167 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils.h: Queries for GL image formats.
#ifndef LIBGLESV2_FORMATUTILS_H_
#define LIBGLESV2_FORMATUTILS_H_
#include "angle_gl.h"
#include "libGLESv2/Caps.h"
#include "libGLESv2/angletypes.h"
typedef void (*MipGenerationFunction)(unsigned int sourceWidth, unsigned int sourceHeight, unsigned int sourceDepth,
const unsigned char *sourceData, int sourceRowPitch, int sourceDepthPitch,
unsigned char *destData, int destRowPitch, int destDepthPitch);
typedef void (*LoadImageFunction)(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
typedef void (*InitializeTextureDataFunction)(int width, int height, int depth,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
typedef void (*ColorReadFunction)(const void *source, void *dest);
typedef void (*ColorWriteFunction)(const void *source, void *dest);
typedef void (*ColorCopyFunction)(const void *source, void *dest);
typedef void (*VertexCopyFunction)(const void *input, size_t stride, size_t count, void *output);
namespace gl
{
typedef std::set<GLenum> FormatSet;
bool IsValidInternalFormat(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion);
bool IsValidFormat(GLenum format, const Extensions &extensions, GLuint clientVersion);
bool IsValidType(GLenum type, const Extensions &extensions, GLuint clientVersion);
bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, const Extensions &extensions, GLuint clientVersion);
bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion);
bool IsSizedInternalFormat(GLenum internalFormat);
GLenum GetSizedInternalFormat(GLenum format, GLenum type);
GLuint GetPixelBytes(GLenum internalFormat);
GLuint GetAlphaBits(GLenum internalFormat);
GLuint GetRedBits(GLenum internalFormat);
GLuint GetGreenBits(GLenum internalFormat);
GLuint GetBlueBits(GLenum internalFormat);
GLuint GetLuminanceBits(GLenum internalFormat);
GLuint GetDepthBits(GLenum internalFormat);
GLuint GetStencilBits(GLenum internalFormat);
GLuint GetTypeBytes(GLenum type);
bool IsSpecialInterpretationType(GLenum type);
bool IsFloatOrFixedComponentType(GLenum type);
GLenum GetFormat(GLenum internalFormat);
GLenum GetType(GLenum internalFormat);
GLenum GetComponentType(GLenum internalFormat);
GLuint GetComponentCount(GLenum internalFormat);
GLenum GetColorEncoding(GLenum internalFormat);
GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLsizei width, GLint alignment);
GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height, GLint alignment);
GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height);
bool IsFormatCompressed(GLenum internalFormat);
GLuint GetCompressedBlockWidth(GLenum internalFormat);
GLuint GetCompressedBlockHeight(GLenum internalFormat);
const FormatSet &GetAllSizedInternalFormats();
ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type);
}
#endif LIBGLESV2_FORMATUTILS_H_