Hash :
3b3fe837
Author :
Date :
2019-08-06T17:44:12
Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_3_1_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
#define ANGLE_GL_3_1_CONTEXT_API \
void getActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, \
GLsizei *length, GLchar *uniformName); \
void primitiveRestartIndex(GLuint index); \
void texBuffer(GLenum target, GLenum internalformat, BufferID bufferPacked);
#endif // ANGLE_CONTEXT_API_3_1_AUTOGEN_H_