Hash :
2ab08edc
Author :
Date :
2019-08-12T16:20:21
Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_4_3_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_4_3_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_4_3_AUTOGEN_H_
#define ANGLE_GL_4_3_CONTEXT_API \
void clearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, \
const void *data); \
void clearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, \
GLsizeiptr size, GLenum format, GLenum type, const void *data); \
void copyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, \
GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, \
GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, \
GLsizei srcHeight, GLsizei srcDepth); \
void getInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, \
GLsizei bufSize, GLint64 *params); \
void invalidateBufferData(BufferID bufferPacked); \
void invalidateBufferSubData(BufferID bufferPacked, GLintptr offset, GLsizeiptr length); \
void invalidateTexImage(TextureID texturePacked, GLint level); \
void invalidateTexSubImage(TextureID texturePacked, GLint level, GLint xoffset, GLint yoffset, \
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); \
void multiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, \
GLsizei stride); \
void multiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, \
GLsizei drawcount, GLsizei stride); \
void shaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, \
GLuint storageBlockBinding); \
void texBufferRange(GLenum target, GLenum internalformat, BufferID bufferPacked, \
GLintptr offset, GLsizeiptr size); \
void textureView(TextureID texturePacked, GLenum target, GLuint origtexture, \
GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, \
GLuint numlayers); \
void vertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
#endif // ANGLE_CONTEXT_API_4_3_AUTOGEN_H_