Hash :
3b3fe837
Author :
Date :
2019-08-06T17:44:12
Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters
#include "libANGLE/validationGL31_autogen.h"
namespace gl
{
bool ValidateGetActiveUniformName(Context *context,
GLuint program,
GLuint uniformIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformName)
{
return true;
}
bool ValidatePrimitiveRestartIndex(Context *context, GLuint index)
{
return true;
}
bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, BufferID buffer)
{
return true;
}
} // namespace gl