Hash :
cdecd97c
Author :
Date :
2019-06-25T14:22:41
Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL42.cpp: Validation functions for OpenGL 4.2 entry point parameters
#include "libANGLE/validationGL42_autogen.h"
namespace gl
{
bool ValidateDrawArraysInstancedBaseInstance(Context *context,
PrimitiveMode mode,
GLint first,
GLsizei count,
GLsizei instancecount,
GLuint baseinstance)
{
return true;
}
bool ValidateDrawElementsInstancedBaseInstance(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLuint baseinstance)
{
return true;
}
bool ValidateDrawElementsInstancedBaseVertexBaseInstance(Context *context,
PrimitiveMode mode,
GLsizei count,
DrawElementsType type,
const void *indices,
GLsizei instancecount,
GLint basevertex,
GLuint baseinstance)
{
return true;
}
bool ValidateDrawTransformFeedbackInstanced(Context *context,
GLenum mode,
GLuint id,
GLsizei instancecount)
{
return true;
}
bool ValidateDrawTransformFeedbackStreamInstanced(Context *context,
GLenum mode,
GLuint id,
GLuint stream,
GLsizei instancecount)
{
return true;
}
bool ValidateGetActiveAtomicCounterBufferiv(Context *context,
GLuint program,
GLuint bufferIndex,
GLenum pname,
GLint *params)
{
return true;
}
bool ValidateTexStorage1D(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width)
{
return true;
}
} // namespace gl