Hash :
413fd933
Author :
Date :
2015-04-22T11:00:41
Move all GLES samples into the samples directory. There was no real reason to keep them in an angle directory and it makes the generated projects nicer. BUG=angleproject:981 Change-Id: I844e44dc5c2df51f5292cff4bdffe5e951745aae Reviewed-on: https://chromium-review.googlesource.com/266871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "geometry_utils.h"
#define _USE_MATH_DEFINES
#include <math.h>
void CreateSphereGeometry(size_t sliceCount, float radius, SphereGeometry *result)
{
size_t parellelCount = sliceCount / 2;
size_t vertexCount = (parellelCount + 1) * (sliceCount + 1);
size_t indexCount = parellelCount * sliceCount * 6;
float angleStep = static_cast<float>(2.0f * M_PI) / sliceCount;
result->positions.resize(vertexCount);
result->normals.resize(vertexCount);
for (size_t i = 0; i < parellelCount + 1; i++)
{
for (size_t j = 0; j < sliceCount + 1; j++)
{
Vector3 direction(sinf(angleStep * i) * sinf(angleStep * j),
cosf(angleStep * i),
sinf(angleStep * i) * cosf(angleStep * j));
size_t vertexIdx = i * (sliceCount + 1) + j;
result->positions[vertexIdx] = direction * radius;
result->normals[vertexIdx] = direction;
}
}
result->indices.clear();
result->indices.reserve(indexCount);
for (size_t i = 0; i < parellelCount; i++)
{
for (size_t j = 0; j < sliceCount; j++)
{
result->indices.push_back(static_cast<unsigned short>( i * (sliceCount + 1) + j ));
result->indices.push_back(static_cast<unsigned short>((i + 1) * (sliceCount + 1) + j ));
result->indices.push_back(static_cast<unsigned short>((i + 1) * (sliceCount + 1) + (j + 1)));
result->indices.push_back(static_cast<unsigned short>( i * (sliceCount + 1) + j ));
result->indices.push_back(static_cast<unsigned short>((i + 1) * (sliceCount + 1) + (j + 1)));
result->indices.push_back(static_cast<unsigned short>( i * (sliceCount + 1) + (j + 1)));
}
}
}
void GenerateCubeGeometry(float radius, CubeGeometry *result)
{
result->positions.resize(24);
result->positions[ 0] = Vector3(-radius, -radius, -radius);
result->positions[ 1] = Vector3(-radius, -radius, radius);
result->positions[ 2] = Vector3( radius, -radius, radius);
result->positions[ 3] = Vector3( radius, -radius, -radius);
result->positions[ 4] = Vector3(-radius, radius, -radius);
result->positions[ 5] = Vector3(-radius, radius, radius);
result->positions[ 6] = Vector3( radius, radius, radius);
result->positions[ 7] = Vector3( radius, radius, -radius);
result->positions[ 8] = Vector3(-radius, -radius, -radius);
result->positions[ 9] = Vector3(-radius, radius, -radius);
result->positions[10] = Vector3( radius, radius, -radius);
result->positions[11] = Vector3( radius, -radius, -radius);
result->positions[12] = Vector3(-radius, -radius, radius);
result->positions[13] = Vector3(-radius, radius, radius);
result->positions[14] = Vector3( radius, radius, radius);
result->positions[15] = Vector3( radius, -radius, radius);
result->positions[16] = Vector3(-radius, -radius, -radius);
result->positions[17] = Vector3(-radius, -radius, radius);
result->positions[18] = Vector3(-radius, radius, radius);
result->positions[19] = Vector3(-radius, radius, -radius);
result->positions[20] = Vector3( radius, -radius, -radius);
result->positions[21] = Vector3( radius, -radius, radius);
result->positions[22] = Vector3( radius, radius, radius);
result->positions[23] = Vector3( radius, radius, -radius);
result->normals.resize(24);
result->normals[ 0] = Vector3( 0.0f, -1.0f, 0.0f);
result->normals[ 1] = Vector3( 0.0f, -1.0f, 0.0f);
result->normals[ 2] = Vector3( 0.0f, -1.0f, 0.0f);
result->normals[ 3] = Vector3( 0.0f, -1.0f, 0.0f);
result->normals[ 4] = Vector3( 0.0f, 1.0f, 0.0f);
result->normals[ 5] = Vector3( 0.0f, 1.0f, 0.0f);
result->normals[ 6] = Vector3( 0.0f, 1.0f, 0.0f);
result->normals[ 7] = Vector3( 0.0f, 1.0f, 0.0f);
result->normals[ 8] = Vector3( 0.0f, 0.0f, -1.0f);
result->normals[ 9] = Vector3( 0.0f, 0.0f, -1.0f);
result->normals[10] = Vector3( 0.0f, 0.0f, -1.0f);
result->normals[11] = Vector3( 0.0f, 0.0f, -1.0f);
result->normals[12] = Vector3( 0.0f, 0.0f, 1.0f);
result->normals[13] = Vector3( 0.0f, 0.0f, 1.0f);
result->normals[14] = Vector3( 0.0f, 0.0f, 1.0f);
result->normals[15] = Vector3( 0.0f, 0.0f, 1.0f);
result->normals[16] = Vector3(-1.0f, 0.0f, 0.0f);
result->normals[17] = Vector3(-1.0f, 0.0f, 0.0f);
result->normals[18] = Vector3(-1.0f, 0.0f, 0.0f);
result->normals[19] = Vector3(-1.0f, 0.0f, 0.0f);
result->normals[20] = Vector3( 1.0f, 0.0f, 0.0f);
result->normals[21] = Vector3( 1.0f, 0.0f, 0.0f);
result->normals[22] = Vector3( 1.0f, 0.0f, 0.0f);
result->normals[23] = Vector3( 1.0f, 0.0f, 0.0f);
result->texcoords.resize(24);
result->texcoords[ 0] = Vector2(0.0f, 0.0f);
result->texcoords[ 1] = Vector2(0.0f, 1.0f);
result->texcoords[ 2] = Vector2(1.0f, 1.0f);
result->texcoords[ 3] = Vector2(1.0f, 0.0f);
result->texcoords[ 4] = Vector2(1.0f, 0.0f);
result->texcoords[ 5] = Vector2(1.0f, 1.0f);
result->texcoords[ 6] = Vector2(0.0f, 1.0f);
result->texcoords[ 7] = Vector2(0.0f, 0.0f);
result->texcoords[ 8] = Vector2(0.0f, 0.0f);
result->texcoords[ 9] = Vector2(0.0f, 1.0f);
result->texcoords[10] = Vector2(1.0f, 1.0f);
result->texcoords[11] = Vector2(1.0f, 0.0f);
result->texcoords[12] = Vector2(0.0f, 0.0f);
result->texcoords[13] = Vector2(0.0f, 1.0f);
result->texcoords[14] = Vector2(1.0f, 1.0f);
result->texcoords[15] = Vector2(1.0f, 0.0f);
result->texcoords[16] = Vector2(0.0f, 0.0f);
result->texcoords[17] = Vector2(0.0f, 1.0f);
result->texcoords[18] = Vector2(1.0f, 1.0f);
result->texcoords[19] = Vector2(1.0f, 0.0f);
result->texcoords[20] = Vector2(0.0f, 0.0f);
result->texcoords[21] = Vector2(0.0f, 1.0f);
result->texcoords[22] = Vector2(1.0f, 1.0f);
result->texcoords[23] = Vector2(1.0f, 0.0f);
result->indices.resize(36);
result->indices[ 0] = 0; result->indices[ 1] = 2; result->indices[ 2] = 1;
result->indices[ 3] = 0; result->indices[ 4] = 3; result->indices[ 5] = 2;
result->indices[ 6] = 4; result->indices[ 7] = 5; result->indices[ 8] = 6;
result->indices[ 9] = 4; result->indices[10] = 6; result->indices[11] = 7;
result->indices[12] = 8; result->indices[13] = 9; result->indices[14] = 10;
result->indices[15] = 8; result->indices[16] = 10; result->indices[17] = 11;
result->indices[18] = 12; result->indices[19] = 15; result->indices[20] = 14;
result->indices[21] = 12; result->indices[22] = 14; result->indices[23] = 13;
result->indices[24] = 16; result->indices[25] = 17; result->indices[26] = 18;
result->indices[27] = 16; result->indices[28] = 18; result->indices[29] = 19;
result->indices[30] = 20; result->indices[31] = 23; result->indices[32] = 22;
result->indices[33] = 20; result->indices[34] = 22; result->indices[35] = 21;
}