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kc3-lang/angle/samples/sample_util/SampleApplication.cpp

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  • Author : Jamie Madill
    Date : 2021-07-16 13:24:34
    Hash : 48da1c35
    Message : Vulkan: Prefer the local vulkan loader over the system one. Load the Vulkan loader ourselves and give vkGetInstanceProcAddr to volk. This allows us to always prefer loading from the current module directory instead of using the platform-specific ordering. Refactor angle::Library loading to use ModuleDir instead of ApplicationDir. CL originally authored by Geoff Lang. Bug: chromium:1219969 Change-Id: I21d1926e90fd66e1c23cea7323991ae55f3d22d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035444 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • samples/sample_util/SampleApplication.cpp
  • //
    // Copyright 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "SampleApplication.h"
    
    #include "common/debug.h"
    #include "util/EGLWindow.h"
    #include "util/gles_loader_autogen.h"
    #include "util/random_utils.h"
    #include "util/shader_utils.h"
    #include "util/test_utils.h"
    #include "util/util_gl.h"
    
    #include <string.h>
    #include <iostream>
    #include <utility>
    
    #if defined(ANGLE_PLATFORM_WINDOWS)
    #    include "util/windows/WGLWindow.h"
    #endif  // defined(ANGLE_PLATFORM_WINDOWS)
    
    namespace
    {
    const char *kUseAngleArg = "--use-angle=";
    const char *kUseGlArg    = "--use-gl=native";
    
    using DisplayTypeInfo = std::pair<const char *, EGLint>;
    
    const DisplayTypeInfo kDisplayTypes[] = {
        {"d3d9", EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE},
        {"d3d11", EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE},
        {"gl", EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE},
        {"gles", EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE},
        {"metal", EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE},
        {"null", EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE},
        {"swiftshader", EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE},
        {"vulkan", EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE},
    };
    
    EGLint GetDisplayTypeFromArg(const char *displayTypeArg)
    {
        for (const auto &displayTypeInfo : kDisplayTypes)
        {
            if (strcmp(displayTypeInfo.first, displayTypeArg) == 0)
            {
                std::cout << "Using ANGLE back-end API: " << displayTypeInfo.first << std::endl;
                return displayTypeInfo.second;
            }
        }
    
        std::cout << "Unknown ANGLE back-end API: " << displayTypeArg << std::endl;
        return EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
    }
    
    EGLint GetDeviceTypeFromArg(const char *displayTypeArg)
    {
        if (strcmp(displayTypeArg, "swiftshader") == 0)
        {
            return EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
        }
        else
        {
            return EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
        }
    }
    
    ANGLE_MAYBE_UNUSED bool IsGLExtensionEnabled(const std::string &extName)
    {
        return angle::CheckExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)),
                                           extName);
    }
    }  // anonymous namespace
    
    SampleApplication::SampleApplication(std::string name,
                                         int argc,
                                         char **argv,
                                         EGLint glesMajorVersion,
                                         EGLint glesMinorVersion,
                                         uint32_t width,
                                         uint32_t height)
        : mName(std::move(name)),
          mWidth(width),
          mHeight(height),
          mRunning(false),
          mFrameCount(0),
          mGLWindow(nullptr),
          mEGLWindow(nullptr),
          mOSWindow(nullptr),
          mDriverType(angle::GLESDriverType::AngleEGL)
    {
        mPlatformParams.renderer = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
        bool useNativeGL         = false;
    
        for (int argIndex = 1; argIndex < argc; argIndex++)
        {
            if (strncmp(argv[argIndex], kUseAngleArg, strlen(kUseAngleArg)) == 0)
            {
                const char *arg            = argv[argIndex] + strlen(kUseAngleArg);
                mPlatformParams.renderer   = GetDisplayTypeFromArg(arg);
                mPlatformParams.deviceType = GetDeviceTypeFromArg(arg);
            }
    
            if (strncmp(argv[argIndex], kUseGlArg, strlen(kUseGlArg)) == 0)
            {
                useNativeGL = true;
            }
        }
    
        mOSWindow = OSWindow::New();
    
        // Load EGL library so we can initialize the display.
        if (useNativeGL)
        {
    #if defined(ANGLE_PLATFORM_WINDOWS)
            mGLWindow = WGLWindow::New(glesMajorVersion, glesMinorVersion);
            mEntryPointsLib.reset(angle::OpenSharedLibrary("opengl32", angle::SearchType::SystemDir));
            mDriverType = angle::GLESDriverType::SystemWGL;
    #else
            mGLWindow = EGLWindow::New(glesMajorVersion, glesMinorVersion);
            mEntryPointsLib.reset(angle::OpenSharedLibraryWithExtension(
                angle::GetNativeEGLLibraryNameWithExtension(), angle::SearchType::SystemDir));
            mDriverType = angle::GLESDriverType::SystemEGL;
    #endif  // defined(ANGLE_PLATFORM_WINDOWS)
        }
        else
        {
            mGLWindow = mEGLWindow = EGLWindow::New(glesMajorVersion, glesMinorVersion);
            mEntryPointsLib.reset(
                angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, angle::SearchType::ModuleDir));
        }
    }
    
    SampleApplication::~SampleApplication()
    {
        GLWindowBase::Delete(&mGLWindow);
        OSWindow::Delete(&mOSWindow);
    }
    
    bool SampleApplication::initialize()
    {
        return true;
    }
    
    void SampleApplication::destroy() {}
    
    void SampleApplication::step(float dt, double totalTime) {}
    
    void SampleApplication::draw() {}
    
    void SampleApplication::swap()
    {
        mGLWindow->swap();
    }
    
    OSWindow *SampleApplication::getWindow() const
    {
        return mOSWindow;
    }
    
    EGLConfig SampleApplication::getConfig() const
    {
        ASSERT(mEGLWindow);
        return mEGLWindow->getConfig();
    }
    
    EGLDisplay SampleApplication::getDisplay() const
    {
        ASSERT(mEGLWindow);
        return mEGLWindow->getDisplay();
    }
    
    EGLSurface SampleApplication::getSurface() const
    {
        ASSERT(mEGLWindow);
        return mEGLWindow->getSurface();
    }
    
    EGLContext SampleApplication::getContext() const
    {
        ASSERT(mEGLWindow);
        return mEGLWindow->getContext();
    }
    
    int SampleApplication::run()
    {
        if (!mOSWindow->initialize(mName, mWidth, mHeight))
        {
            return -1;
        }
    
        mOSWindow->setVisible(true);
    
        ConfigParameters configParams;
        configParams.redBits     = 8;
        configParams.greenBits   = 8;
        configParams.blueBits    = 8;
        configParams.alphaBits   = 8;
        configParams.depthBits   = 24;
        configParams.stencilBits = 8;
    
        if (!mGLWindow->initializeGL(mOSWindow, mEntryPointsLib.get(), mDriverType, mPlatformParams,
                                     configParams))
        {
            return -1;
        }
    
        // Disable vsync
        if (!mGLWindow->setSwapInterval(0))
        {
            return -1;
        }
    
        mRunning   = true;
        int result = 0;
    
    #if defined(ANGLE_ENABLE_ASSERTS)
        if (IsGLExtensionEnabled("GL_KHR_debug"))
        {
            EnableDebugCallback(nullptr, nullptr);
        }
    #endif
    
        if (!initialize())
        {
            mRunning = false;
            result   = -1;
        }
    
        mTimer.start();
        double prevTime = 0.0;
    
        while (mRunning)
        {
            double elapsedTime = mTimer.getElapsedTime();
            double deltaTime   = elapsedTime - prevTime;
    
            step(static_cast<float>(deltaTime), elapsedTime);
    
            // Clear events that the application did not process from this frame
            Event event;
            while (popEvent(&event))
            {
                // If the application did not catch a close event, close now
                switch (event.Type)
                {
                    case Event::EVENT_CLOSED:
                        exit();
                        break;
                    case Event::EVENT_KEY_RELEASED:
                        onKeyUp(event.Key);
                        break;
                    case Event::EVENT_KEY_PRESSED:
                        onKeyDown(event.Key);
                        break;
                    default:
                        break;
                }
            }
    
            if (!mRunning)
            {
                break;
            }
    
            draw();
            swap();
    
            mOSWindow->messageLoop();
    
            prevTime = elapsedTime;
    
            mFrameCount++;
    
            if (mFrameCount % 100 == 0)
            {
                printf("Rate: %0.2lf frames / second\n",
                       static_cast<double>(mFrameCount) / mTimer.getElapsedTime());
            }
        }
    
        destroy();
        mGLWindow->destroyGL();
        mOSWindow->destroy();
    
        return result;
    }
    
    void SampleApplication::exit()
    {
        mRunning = false;
    }
    
    bool SampleApplication::popEvent(Event *event)
    {
        return mOSWindow->popEvent(event);
    }
    
    void SampleApplication::onKeyUp(const Event::KeyEvent &keyEvent)
    {
        // Default no-op.
    }
    
    void SampleApplication::onKeyDown(const Event::KeyEvent &keyEvent)
    {
        // Default no-op.
    }