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kc3-lang/angle/src/libANGLE/MemoryObject.cpp

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  • Author : Jamie Madill
    Date : 2019-12-16 10:59:44
    Hash : c431d596
    Message : Add Serial to all GL resources. The Serial will help track active resources for filtering out inactive setup calls in capture/replay. Bug: angleproject:4223 Change-Id: I64ba50f27d656c12d45155dc735e9b6f9c04528f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/MemoryObject.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // MemoryObject.h: Implements the gl::MemoryObject class [EXT_external_objects]
    
    #include "libANGLE/MemoryObject.h"
    
    #include "common/angleutils.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/MemoryObjectImpl.h"
    
    namespace gl
    {
    
    MemoryObject::MemoryObject(rx::GLImplFactory *factory, MemoryObjectID id)
        : RefCountObject(factory->generateSerial(), id), mImplementation(factory->createMemoryObject())
    {}
    
    MemoryObject::~MemoryObject() {}
    
    void MemoryObject::onDestroy(const Context *context)
    {
        mImplementation->onDestroy(context);
    }
    
    angle::Result MemoryObject::importFd(Context *context,
                                         GLuint64 size,
                                         HandleType handleType,
                                         GLint fd)
    {
        return mImplementation->importFd(context, size, handleType, fd);
    }
    
    }  // namespace gl