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kc3-lang/angle/src/libANGLE/Context_gl.cpp

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  • Author : Clemen Deng
    Date : 2019-06-18 13:02:03
    Hash : 7558e836
    Message : Windows Desktop GL Implementation Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Context_gl.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Context_gl.cpp: Implements the GL specific parts of Context.
    
    #include "Context.h"
    #include "common/debug.h"
    
    namespace gl
    {
    
    void Context::compressedTexImage1D(GLenum target,
                                       GLint level,
                                       GLenum internalformat,
                                       GLsizei width,
                                       GLint border,
                                       GLsizei imageSize,
                                       const void *data)
    {
        UNIMPLEMENTED();
    }
    
    void Context::compressedTexSubImage1D(GLenum target,
                                          GLint level,
                                          GLint xoffset,
                                          GLsizei width,
                                          GLenum format,
                                          GLsizei imageSize,
                                          const void *data)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getCompressedTexImage(GLenum target, GLint level, void *img)
    {
        UNIMPLEMENTED();
    }
    
    void Context::loadTransposeMatrixd(const GLdouble *m)
    {
        UNIMPLEMENTED();
    }
    
    void Context::loadTransposeMatrixf(const GLfloat *m)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multTransposeMatrixd(const GLdouble *m)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multTransposeMatrixf(const GLfloat *m)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1d(GLenum target, GLdouble s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1f(GLenum target, GLfloat s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1i(GLenum target, GLint s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1iv(GLenum target, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1s(GLenum target, GLshort s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2iv(GLenum target, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3iv(GLenum target, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord4iv(GLenum target, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib1d(GLuint index, GLdouble x)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib1s(GLuint index, GLshort x)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4iv(GLuint index, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::beginConditionalRender(GLuint id, GLenum mode)
    {
        UNIMPLEMENTED();
    }
    
    void Context::clampColor(GLenum target, GLenum clamp)
    {
        UNIMPLEMENTED();
    }
    
    void Context::colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
    {
        UNIMPLEMENTED();
    }
    
    void Context::disablei(GLenum target, GLuint index)
    {
        UNIMPLEMENTED();
    }
    
    void Context::enablei(GLenum target, GLuint index)
    {
        UNIMPLEMENTED();
    }
    
    void Context::endConditionalRender()
    {
        UNIMPLEMENTED();
    }
    
    void Context::framebufferTexture1D(GLenum target,
                                       GLenum attachment,
                                       GLenum textarget,
                                       GLuint texture,
                                       GLint level)
    {
        UNIMPLEMENTED();
    }
    
    GLboolean Context::isEnabledi(GLenum target, GLuint index)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    void Context::vertexAttribI1i(GLuint index, GLint x)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI1iv(GLuint index, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI1ui(GLuint index, GLuint x)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI2iv(GLuint index, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI3iv(GLuint index, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getActiveUniformName(GLuint program,
                                       GLuint uniformIndex,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLchar *uniformName)
    {
        UNIMPLEMENTED();
    }
    
    void Context::primitiveRestartIndex(GLuint index)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texBuffer(GLenum target, GLenum internalformat, GLuint buffer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::fogCoordd(GLdouble coord)
    {
        UNIMPLEMENTED();
    }
    
    void Context::fogCoorddv(const GLdouble *coord)
    {
        UNIMPLEMENTED();
    }
    
    void Context::fogCoordf(GLfloat coord)
    {
        UNIMPLEMENTED();
    }
    
    void Context::fogCoordfv(const GLfloat *coord)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pointParameteri(GLenum pname, GLint param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pointParameteriv(GLenum pname, const GLint *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3bv(const GLbyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3ubv(const GLubyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3uiv(const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColor3usv(const GLushort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2d(GLdouble x, GLdouble y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2f(GLfloat x, GLfloat y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2i(GLint x, GLint y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2s(GLshort x, GLshort y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos2sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3i(GLint x, GLint y, GLint z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::windowPos3sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
    {
        UNIMPLEMENTED();
    }
    
    void Context::accum(GLenum op, GLfloat value)
    {
        UNIMPLEMENTED();
    }
    
    void Context::begin(GLenum mode)
    {
        UNIMPLEMENTED();
    }
    
    void Context::bitmap(GLsizei width,
                         GLsizei height,
                         GLfloat xorig,
                         GLfloat yorig,
                         GLfloat xmove,
                         GLfloat ymove,
                         const GLubyte *bitmap)
    {
        UNIMPLEMENTED();
    }
    
    void Context::callList(GLuint list)
    {
        UNIMPLEMENTED();
    }
    
    void Context::callLists(GLsizei n, GLenum type, const void *lists)
    {
        UNIMPLEMENTED();
    }
    
    void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        UNIMPLEMENTED();
    }
    
    void Context::clearDepth(GLdouble depth)
    {
        UNIMPLEMENTED();
    }
    
    void Context::clearIndex(GLfloat c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::clipPlane(GLenum plane, const GLdouble *equation)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3bv(const GLbyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3i(GLint red, GLint green, GLint blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3s(GLshort red, GLshort green, GLshort blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3ubv(const GLubyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3ui(GLuint red, GLuint green, GLuint blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3uiv(const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3us(GLushort red, GLushort green, GLushort blue)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color3usv(const GLushort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4bv(const GLbyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4ubv(const GLubyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4uiv(const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
    {
        UNIMPLEMENTED();
    }
    
    void Context::color4usv(const GLushort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::colorMaterial(GLenum face, GLenum mode)
    {
        UNIMPLEMENTED();
    }
    
    void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
    {
        UNIMPLEMENTED();
    }
    
    void Context::deleteLists(GLuint list, GLsizei range)
    {
        UNIMPLEMENTED();
    }
    
    void Context::depthRange(GLdouble n, GLdouble f)
    {
        UNIMPLEMENTED();
    }
    
    void Context::drawBuffer(GLenum buf)
    {
        UNIMPLEMENTED();
    }
    
    void Context::drawPixels(GLsizei width,
                             GLsizei height,
                             GLenum format,
                             GLenum type,
                             const void *pixels)
    {
        UNIMPLEMENTED();
    }
    
    void Context::edgeFlag(GLboolean flag)
    {
        UNIMPLEMENTED();
    }
    
    void Context::edgeFlagv(const GLboolean *flag)
    {
        UNIMPLEMENTED();
    }
    
    void Context::end()
    {
        UNIMPLEMENTED();
    }
    
    void Context::endList()
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord1d(GLdouble u)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord1dv(const GLdouble *u)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord1f(GLfloat u)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord1fv(const GLfloat *u)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord2d(GLdouble u, GLdouble v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord2dv(const GLdouble *u)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord2f(GLfloat u, GLfloat v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalCoord2fv(const GLfloat *u)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalPoint1(GLint i)
    {
        UNIMPLEMENTED();
    }
    
    void Context::evalPoint2(GLint i, GLint j)
    {
        UNIMPLEMENTED();
    }
    
    void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::fogi(GLenum pname, GLint param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::fogiv(GLenum pname, const GLint *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::frustum(GLdouble left,
                          GLdouble right,
                          GLdouble bottom,
                          GLdouble top,
                          GLdouble zNear,
                          GLdouble zFar)
    {
        UNIMPLEMENTED();
    }
    
    GLuint Context::genLists(GLsizei range)
    {
        UNIMPLEMENTED();
        return 0;
    }
    
    void Context::getClipPlane(GLenum plane, GLdouble *equation)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getDoublev(GLenum pname, GLdouble *data)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getMapiv(GLenum target, GLenum query, GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getPixelMapfv(GLenum map, GLfloat *values)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getPixelMapuiv(GLenum map, GLuint *values)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getPixelMapusv(GLenum map, GLushort *values)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getPolygonStipple(GLubyte *mask)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::getTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexMask(GLuint mask)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexd(GLdouble c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexdv(const GLdouble *c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexf(GLfloat c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexfv(const GLfloat *c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexi(GLint c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexiv(const GLint *c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexs(GLshort c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexsv(const GLshort *c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::initNames()
    {
        UNIMPLEMENTED();
    }
    
    GLboolean Context::isList(GLuint list)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    void Context::lightModeli(GLenum pname, GLint param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::lightModeliv(GLenum pname, const GLint *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::lighti(GLenum light, GLenum pname, GLint param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::lineStipple(GLint factor, GLushort pattern)
    {
        UNIMPLEMENTED();
    }
    
    void Context::listBase(GLuint base)
    {
        UNIMPLEMENTED();
    }
    
    void Context::loadMatrixd(const GLdouble *m)
    {
        UNIMPLEMENTED();
    }
    
    void Context::loadName(GLuint name)
    {
        UNIMPLEMENTED();
    }
    
    void Context::map1d(GLenum target,
                        GLdouble u1,
                        GLdouble u2,
                        GLint stride,
                        GLint order,
                        const GLdouble *points)
    {
        UNIMPLEMENTED();
    }
    
    void Context::map1f(GLenum target,
                        GLfloat u1,
                        GLfloat u2,
                        GLint stride,
                        GLint order,
                        const GLfloat *points)
    {
        UNIMPLEMENTED();
    }
    
    void Context::map2d(GLenum target,
                        GLdouble u1,
                        GLdouble u2,
                        GLint ustride,
                        GLint uorder,
                        GLdouble v1,
                        GLdouble v2,
                        GLint vstride,
                        GLint vorder,
                        const GLdouble *points)
    {
        UNIMPLEMENTED();
    }
    
    void Context::map2f(GLenum target,
                        GLfloat u1,
                        GLfloat u2,
                        GLint ustride,
                        GLint uorder,
                        GLfloat v1,
                        GLfloat v2,
                        GLint vstride,
                        GLint vorder,
                        const GLfloat *points)
    {
        UNIMPLEMENTED();
    }
    
    void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::materiali(GLenum face, GLenum pname, GLint param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::multMatrixd(const GLdouble *m)
    {
        UNIMPLEMENTED();
    }
    
    void Context::newList(GLuint list, GLenum mode)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3bv(const GLbyte *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3i(GLint nx, GLint ny, GLint nz)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
    {
        UNIMPLEMENTED();
    }
    
    void Context::normal3sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::ortho(GLdouble left,
                        GLdouble right,
                        GLdouble bottom,
                        GLdouble top,
                        GLdouble zNear,
                        GLdouble zFar)
    {
        UNIMPLEMENTED();
    }
    
    void Context::passThrough(GLfloat token)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pixelStoref(GLenum pname, GLfloat param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pixelTransferf(GLenum pname, GLfloat param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pixelTransferi(GLenum pname, GLint param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
    {
        UNIMPLEMENTED();
    }
    
    void Context::polygonMode(GLenum face, GLenum mode)
    {
        UNIMPLEMENTED();
    }
    
    void Context::polygonStipple(const GLubyte *mask)
    {
        UNIMPLEMENTED();
    }
    
    void Context::popAttrib()
    {
        UNIMPLEMENTED();
    }
    
    void Context::popName()
    {
        UNIMPLEMENTED();
    }
    
    void Context::pushAttrib(GLbitfield mask)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pushName(GLuint name)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2d(GLdouble x, GLdouble y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2f(GLfloat x, GLfloat y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2i(GLint x, GLint y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2s(GLshort x, GLshort y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos2sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3i(GLint x, GLint y, GLint z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos3sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rasterPos4sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rectiv(const GLint *v1, const GLint *v2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
    {
        UNIMPLEMENTED();
    }
    
    void Context::rectsv(const GLshort *v1, const GLshort *v2)
    {
        UNIMPLEMENTED();
    }
    
    GLint Context::renderMode(GLenum mode)
    {
        UNIMPLEMENTED();
        return 0;
    }
    
    void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::selectBuffer(GLsizei size, GLuint *buffer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1d(GLdouble s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1f(GLfloat s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1i(GLint s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1s(GLshort s)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord1sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2d(GLdouble s, GLdouble t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2f(GLfloat s, GLfloat t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2i(GLint s, GLint t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2s(GLshort s, GLshort t)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord2sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3i(GLint s, GLint t, GLint r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord3sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texCoord4sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texImage1D(GLenum target,
                             GLint level,
                             GLint internalformat,
                             GLsizei width,
                             GLint border,
                             GLenum format,
                             GLenum type,
                             const void *pixels)
    {
        UNIMPLEMENTED();
    }
    
    void Context::translated(GLdouble x, GLdouble y, GLdouble z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2d(GLdouble x, GLdouble y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2f(GLfloat x, GLfloat y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2i(GLint x, GLint y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2s(GLshort x, GLshort y)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex2sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3i(GLint x, GLint y, GLint z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3s(GLshort x, GLshort y, GLshort z)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex3sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4dv(const GLdouble *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4fv(const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4iv(const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
    {
        UNIMPLEMENTED();
    }
    
    void Context::vertex4sv(const GLshort *v)
    {
        UNIMPLEMENTED();
    }
    
    GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    void Context::arrayElement(GLint i)
    {
        UNIMPLEMENTED();
    }
    
    void Context::copyTexImage1D(GLenum target,
                                 GLint level,
                                 GLenum internalformat,
                                 GLint x,
                                 GLint y,
                                 GLsizei width,
                                 GLint border)
    {
        UNIMPLEMENTED();
    }
    
    void Context::copyTexSubImage1D(GLenum target,
                                    GLint level,
                                    GLint xoffset,
                                    GLint x,
                                    GLint y,
                                    GLsizei width)
    {
        UNIMPLEMENTED();
    }
    
    void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexub(GLubyte c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::indexubv(const GLubyte *c)
    {
        UNIMPLEMENTED();
    }
    
    void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
    {
        UNIMPLEMENTED();
    }
    
    void Context::popClientAttrib()
    {
        UNIMPLEMENTED();
    }
    
    void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
    {
        UNIMPLEMENTED();
    }
    
    void Context::pushClientAttrib(GLbitfield mask)
    {
        UNIMPLEMENTED();
    }
    
    void Context::texSubImage1D(GLenum target,
                                GLint level,
                                GLint xoffset,
                                GLsizei width,
                                GLenum format,
                                GLenum type,
                                const void *pixels)
    {
        UNIMPLEMENTED();
    }
    
    }  // namespace gl