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kc3-lang/angle/src/libANGLE/queryconversions.h

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  • Author : Geoff Lang
    Date : 2019-05-09 10:37:42
    Hash : e77f63a2
    Message : Use clamp cast for stencil mask in all versions. dEQP only covers this behaviour in ES2.0 tests and they fail when running with an ES3.1 context. BUG=angleproject:3425 Change-Id: I339b83901434da92ae6dd6273460b0725644cdf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1602177 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/queryconversions.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryconversions.h: Declaration of state query cast conversions
    
    #ifndef LIBANGLE_QUERY_CONVERSIONS_H_
    #define LIBANGLE_QUERY_CONVERSIONS_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    
    namespace gl
    {
    class Context;
    
    // Helper class for converting a GL type to a GLenum:
    // We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
    // We restrict our use to CastFromStateValue and CastQueryValueTo, where it eliminates
    // duplicate parameters.
    
    template <typename GLType>
    struct GLTypeToGLenum
    {
        // static constexpr GLenum value;
    };
    
    template <>
    struct GLTypeToGLenum<GLint>
    {
        static constexpr GLenum value = GL_INT;
    };
    template <>
    struct GLTypeToGLenum<GLuint>
    {
        static constexpr GLenum value = GL_UNSIGNED_INT;
    };
    template <>
    struct GLTypeToGLenum<GLboolean>
    {
        static constexpr GLenum value = GL_BOOL;
    };
    template <>
    struct GLTypeToGLenum<GLint64>
    {
        static constexpr GLenum value = GL_INT_64_ANGLEX;
    };
    template <>
    struct GLTypeToGLenum<GLuint64>
    {
        static constexpr GLenum value = GL_UINT_64_ANGLEX;
    };
    template <>
    struct GLTypeToGLenum<GLfloat>
    {
        static constexpr GLenum value = GL_FLOAT;
    };
    
    GLint CastMaskValue(GLuint value);
    
    template <typename QueryT, typename InternalT>
    QueryT CastFromGLintStateValue(GLenum pname, InternalT value);
    
    template <typename QueryT, typename NativeT>
    QueryT CastFromStateValue(GLenum pname, NativeT value);
    
    template <typename NativeT, typename QueryT>
    NativeT CastQueryValueTo(GLenum pname, QueryT value);
    
    template <typename ParamType>
    GLenum ConvertToGLenum(GLenum pname, ParamType param)
    {
        return static_cast<GLenum>(CastQueryValueTo<GLuint>(pname, param));
    }
    
    template <typename ParamType>
    GLenum ConvertToGLenum(ParamType param)
    {
        return ConvertToGLenum(GL_NONE, param);
    }
    
    template <typename OutType>
    OutType ConvertGLenum(GLenum param)
    {
        return static_cast<OutType>(param);
    }
    
    template <typename InType, typename OutType>
    void ConvertGLenumValue(InType param, OutType *out)
    {
        *out = ConvertGLenum<OutType>(static_cast<GLenum>(param));
    }
    
    template <typename PackedEnumType, typename OutType>
    void ConvertPackedEnum(PackedEnumType param, OutType *out)
    {
        *out = static_cast<OutType>(ToGLenum(param));
    }
    
    template <typename ParamType>
    GLint ConvertToGLint(ParamType param)
    {
        return CastQueryValueTo<GLint>(GL_NONE, param);
    }
    
    template <typename ParamType>
    bool ConvertToBool(ParamType param)
    {
        return param != GL_FALSE;
    }
    
    template <typename ParamType>
    GLboolean ConvertToGLBoolean(ParamType param)
    {
        return param ? GL_TRUE : GL_FALSE;
    }
    
    // The GL state query API types are: bool, int, uint, float, int64, uint64
    template <typename QueryT>
    void CastStateValues(Context *context,
                         GLenum nativeType,
                         GLenum pname,
                         unsigned int numParams,
                         QueryT *outParams);
    
    // The GL state query API types are: bool, int, uint, float, int64, uint64
    template <typename QueryT>
    void CastIndexedStateValues(Context *context,
                                GLenum nativeType,
                                GLenum pname,
                                GLuint index,
                                unsigned int numParams,
                                QueryT *outParams);
    }  // namespace gl
    
    #endif  // LIBANGLE_QUERY_CONVERSIONS_H_