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kc3-lang/angle/src/libANGLE/renderer/FramebufferImpl_mock.h

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  • Author : Jamie Madill
    Date : 2018-10-19 11:38:04
    Hash : 64b7c4ff
    Message : Use angle::Result in front-end (Part 3) Handles the gl::Framebuffer class and its implementation. Bug: angleproject:2491 Change-Id: I3b9c0609e9277264ccdb370596500562df3b7d15 Reviewed-on: https://chromium-review.googlesource.com/c/1280743 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/FramebufferImpl_mock.h
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FramebufferImpl_mock.h:
    //   Defines a mock of the FramebufferImpl class.
    //
    
    #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
    #define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
    
    #include "gmock/gmock.h"
    
    #include "libANGLE/renderer/FramebufferImpl.h"
    
    namespace rx
    {
    
    class MockFramebufferImpl : public rx::FramebufferImpl
    {
      public:
        MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState()) {}
        virtual ~MockFramebufferImpl() { destructor(); }
    
        MOCK_METHOD3(discard, angle::Result(const gl::Context *, size_t, const GLenum *));
        MOCK_METHOD3(invalidate, angle::Result(const gl::Context *, size_t, const GLenum *));
        MOCK_METHOD4(invalidateSub,
                     angle::Result(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
    
        MOCK_METHOD2(clear, angle::Result(const gl::Context *, GLbitfield));
        MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *));
        MOCK_METHOD4(clearBufferuiv, angle::Result(const gl::Context *, GLenum, GLint, const GLuint *));
        MOCK_METHOD4(clearBufferiv, angle::Result(const gl::Context *, GLenum, GLint, const GLint *));
        MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
    
        MOCK_CONST_METHOD1(getImplementationColorReadFormat, GLenum(const gl::Context *));
        MOCK_CONST_METHOD1(getImplementationColorReadType, GLenum(const gl::Context *));
        MOCK_METHOD5(readPixels,
                     angle::Result(const gl::Context *, const gl::Rectangle &, GLenum, GLenum, void *));
    
        MOCK_CONST_METHOD3(getSamplePosition, angle::Result(const gl::Context *, size_t, GLfloat *));
    
        MOCK_METHOD5(blit,
                     angle::Result(const gl::Context *,
                                   const gl::Rectangle &,
                                   const gl::Rectangle &,
                                   GLbitfield,
                                   GLenum));
    
        MOCK_CONST_METHOD1(checkStatus, bool(const gl::Context *));
    
        MOCK_METHOD2(syncState, angle::Result(const gl::Context *, const gl::Framebuffer::DirtyBits &));
    
        MOCK_METHOD0(destructor, void());
    };
    
    inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
    {
        ::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
            new ::testing::NiceMock<MockFramebufferImpl>();
        // TODO(jmadill): add ON_CALLS for other returning methods
        ON_CALL(*framebufferImpl, checkStatus(testing::_)).WillByDefault(::testing::Return(true));
    
        // We must mock the destructor since NiceMock doesn't work for destructors.
        EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
    
        return framebufferImpl;
    }
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_