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kc3-lang/angle/src/libANGLE/renderer/gl/BufferGL.cpp

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  • Author : Jamie Madill
    Date : 2019-01-02 18:38:32
    Hash : 4627b370
    Message : Add gl null driver tests to DrawElements. Requires a couple tweaks to the back-end to be compatible with the null driver. Bug: angleproject:2966 Change-Id: Ia83651aabb0dd14b7d6f64152c276463a8fb28fc Reviewed-on: https://chromium-review.googlesource.com/c/1392392 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/gl/BufferGL.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // BufferGL.cpp: Implements the class methods for BufferGL.
    
    #include "libANGLE/renderer/gl/BufferGL.h"
    
    #include "common/debug.h"
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/gl/ContextGL.h"
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    #include "libANGLE/renderer/gl/StateManagerGL.h"
    #include "libANGLE/renderer/gl/renderergl_utils.h"
    
    namespace rx
    {
    
    // Use the GL_COPY_READ_BUFFER binding when two buffers need to be bound simultaneously.
    // GL_ELEMENT_ARRAY_BUFFER is supported on more versions but can modify the state of the currently
    // bound VAO.  Two simultaneous buffer bindings are only needed for glCopyBufferSubData which also
    // adds the GL_COPY_READ_BUFFER binding.
    static constexpr gl::BufferBinding SourceBufferOperationTarget = gl::BufferBinding::CopyRead;
    
    // Use the GL_ELEMENT_ARRAY_BUFFER binding for most operations since it's available on all
    // supported GL versions and doesn't affect any current state when it changes.
    static constexpr gl::BufferBinding DestBufferOperationTarget = gl::BufferBinding::Array;
    
    BufferGL::BufferGL(const gl::BufferState &state,
                       const FunctionsGL *functions,
                       StateManagerGL *stateManager)
        : BufferImpl(state),
          mIsMapped(false),
          mMapOffset(0),
          mMapSize(0),
          mShadowBufferData(!CanMapBufferForRead(functions)),
          mShadowCopy(),
          mBufferSize(0),
          mFunctions(functions),
          mStateManager(stateManager),
          mBufferID(0)
    {
        ASSERT(mFunctions);
        ASSERT(mStateManager);
    
        mFunctions->genBuffers(1, &mBufferID);
    }
    
    BufferGL::~BufferGL()
    {
        mStateManager->deleteBuffer(mBufferID);
        mBufferID = 0;
    }
    
    angle::Result BufferGL::setData(const gl::Context *context,
                                    gl::BufferBinding target,
                                    const void *data,
                                    size_t size,
                                    gl::BufferUsage usage)
    {
        mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
        mFunctions->bufferData(gl::ToGLenum(DestBufferOperationTarget), size, data, ToGLenum(usage));
    
        if (mShadowBufferData)
        {
            ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextGL>(context), mShadowCopy.resize(size));
    
            if (size > 0 && data != nullptr)
            {
                memcpy(mShadowCopy.data(), data, size);
            }
        }
    
        mBufferSize = size;
    
        return angle::Result::Continue;
    }
    
    angle::Result BufferGL::setSubData(const gl::Context *context,
                                       gl::BufferBinding target,
                                       const void *data,
                                       size_t size,
                                       size_t offset)
    {
        mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
        mFunctions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), offset, size, data);
    
        if (mShadowBufferData && size > 0)
        {
            memcpy(mShadowCopy.data() + offset, data, size);
        }
    
        return angle::Result::Continue;
    }
    
    angle::Result BufferGL::copySubData(const gl::Context *context,
                                        BufferImpl *source,
                                        GLintptr sourceOffset,
                                        GLintptr destOffset,
                                        GLsizeiptr size)
    {
        BufferGL *sourceGL = GetAs<BufferGL>(source);
    
        mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
        mStateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID());
    
        mFunctions->copyBufferSubData(gl::ToGLenum(SourceBufferOperationTarget),
                                      gl::ToGLenum(DestBufferOperationTarget), sourceOffset, destOffset,
                                      size);
    
        if (mShadowBufferData && size > 0)
        {
            ASSERT(sourceGL->mShadowBufferData);
            memcpy(mShadowCopy.data() + destOffset, sourceGL->mShadowCopy.data() + sourceOffset, size);
        }
    
        return angle::Result::Continue;
    }
    
    angle::Result BufferGL::map(const gl::Context *context, GLenum access, void **mapPtr)
    {
        if (mShadowBufferData)
        {
            *mapPtr = mShadowCopy.data();
        }
        else if (mFunctions->mapBuffer)
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            *mapPtr = mFunctions->mapBuffer(gl::ToGLenum(DestBufferOperationTarget), access);
        }
        else
        {
            ASSERT(mFunctions->mapBufferRange && access == GL_WRITE_ONLY_OES);
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            *mapPtr = mFunctions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget), 0,
                                                 mBufferSize, GL_MAP_WRITE_BIT);
        }
    
        mIsMapped  = true;
        mMapOffset = 0;
        mMapSize   = mBufferSize;
    
        return angle::Result::Continue;
    }
    
    angle::Result BufferGL::mapRange(const gl::Context *context,
                                     size_t offset,
                                     size_t length,
                                     GLbitfield access,
                                     void **mapPtr)
    {
        if (mShadowBufferData)
        {
            *mapPtr = mShadowCopy.data() + offset;
        }
        else
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            *mapPtr = mFunctions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget), offset,
                                                 length, access);
        }
    
        mIsMapped  = true;
        mMapOffset = offset;
        mMapSize   = length;
    
        return angle::Result::Continue;
    }
    
    angle::Result BufferGL::unmap(const gl::Context *context, GLboolean *result)
    {
        ASSERT(result);
        ASSERT(mIsMapped);
    
        if (mShadowBufferData)
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            mFunctions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), mMapOffset, mMapSize,
                                      mShadowCopy.data() + mMapOffset);
            *result = GL_TRUE;
        }
        else
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
            *result = mFunctions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarget));
        }
    
        mIsMapped = false;
        return angle::Result::Continue;
    }
    
    angle::Result BufferGL::getIndexRange(const gl::Context *context,
                                          gl::DrawElementsType type,
                                          size_t offset,
                                          size_t count,
                                          bool primitiveRestartEnabled,
                                          gl::IndexRange *outRange)
    {
        ASSERT(!mIsMapped);
    
        if (mShadowBufferData)
        {
            *outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count,
                                              primitiveRestartEnabled);
        }
        else
        {
            mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
    
            const GLuint typeBytes = gl::GetDrawElementsTypeSize(type);
            const uint8_t *bufferData =
                MapBufferRangeWithFallback(mFunctions, gl::ToGLenum(DestBufferOperationTarget), offset,
                                           count * typeBytes, GL_MAP_READ_BIT);
            if (bufferData)
            {
                *outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled);
                mFunctions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarget));
            }
            else
            {
                // Workaround the null driver not having map support.
                *outRange = gl::IndexRange(0, 0, 1);
            }
        }
    
        return angle::Result::Continue;
    }
    
    GLuint BufferGL::getBufferID() const
    {
        return mBufferID;
    }
    }  // namespace rx