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kc3-lang/angle/src/libANGLE/renderer/gl/ShaderGL.h

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  • Author : Jonah Ryan-Davis
    Date : 2019-06-14 15:10:33
    Hash : beb0eb2d
    Message : Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/gl/ShaderGL.h
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ShaderGL.h: Defines the class interface for ShaderGL.
    
    #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
    #define LIBANGLE_RENDERER_GL_SHADERGL_H_
    
    #include "libANGLE/renderer/ShaderImpl.h"
    
    namespace rx
    {
    class RendererGL;
    enum class MultiviewImplementationTypeGL;
    
    class ShaderGL : public ShaderImpl
    {
      public:
        ShaderGL(const gl::ShaderState &data,
                 GLuint shaderID,
                 MultiviewImplementationTypeGL multiviewImplementationType,
                 const std::shared_ptr<RendererGL> &renderer);
        ~ShaderGL() override;
    
        void destroy() override;
    
        std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context,
                                                      gl::ShCompilerInstance *compilerInstance,
                                                      ShCompileOptions options) override;
    
        std::string getDebugInfo() const override;
    
        GLuint getShaderID() const;
    
      private:
        void compileAndCheckShader(const char *source);
        void compileShader(const char *source);
        void checkShader();
        bool peekCompletion();
        bool compileAndCheckShaderInWorker(const char *source);
    
        GLuint mShaderID;
        MultiviewImplementationTypeGL mMultiviewImplementationType;
        std::shared_ptr<RendererGL> mRenderer;
        GLint mCompileStatus;
        std::string mInfoLog;
    };
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_GL_SHADERGL_H_