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kc3-lang/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp

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  • Author : Shahbaz Youssefi
    Date : 2019-05-21 16:32:49
    Hash : f2a1c384
    Message : Vulkan: Implement multisampled framebuffers Simultaneously implements ANGLE_framebuffer_multisample and ES3 multisampled framebuffers. Additionally, implements ES3 framebuffer blitting where multisampled framebuffers are involved. Bug: angleproject:3203 Bug: angleproject:3204 Bug: angleproject:3200 Change-Id: I5694a30f71168e807688a9568e3742b81d907918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // RenderbufferVk.cpp:
    //    Implements the class methods for RenderbufferVk.
    //
    
    #include "libANGLE/renderer/vulkan/RenderbufferVk.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/renderer/vulkan/ContextVk.h"
    #include "libANGLE/renderer/vulkan/ImageVk.h"
    #include "libANGLE/renderer/vulkan/RendererVk.h"
    
    namespace rx
    {
    RenderbufferVk::RenderbufferVk(const gl::RenderbufferState &state)
        : RenderbufferImpl(state), mOwnsImage(false), mImage(nullptr)
    {}
    
    RenderbufferVk::~RenderbufferVk() {}
    
    void RenderbufferVk::onDestroy(const gl::Context *context)
    {
        ContextVk *contextVk = vk::GetImpl(context);
        releaseAndDeleteImage(contextVk);
    }
    
    angle::Result RenderbufferVk::setStorageImpl(const gl::Context *context,
                                                 size_t samples,
                                                 GLenum internalformat,
                                                 size_t width,
                                                 size_t height)
    {
        ContextVk *contextVk       = vk::GetImpl(context);
        RendererVk *renderer       = contextVk->getRenderer();
        const vk::Format &vkFormat = renderer->getFormat(internalformat);
    
        if (!mOwnsImage)
        {
            releaseAndDeleteImage(contextVk);
        }
    
        if (mImage != nullptr && mImage->valid())
        {
            // Check against the state if we need to recreate the storage.
            if (internalformat != mState.getFormat().info->internalFormat ||
                static_cast<GLsizei>(width) != mState.getWidth() ||
                static_cast<GLsizei>(height) != mState.getHeight())
            {
                releaseImage(contextVk);
            }
        }
    
        if ((mImage == nullptr || !mImage->valid()) && (width != 0 && height != 0))
        {
            if (mImage == nullptr)
            {
                mImage     = new vk::ImageHelper();
                mOwnsImage = true;
            }
    
            const angle::Format &textureFormat = vkFormat.imageFormat();
            bool isDepthOrStencilFormat = textureFormat.depthBits > 0 || textureFormat.stencilBits > 0;
            const VkImageUsageFlags usage =
                VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
                VK_IMAGE_USAGE_SAMPLED_BIT |
                (textureFormat.redBits > 0 ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
                (isDepthOrStencilFormat ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0);
    
            gl::Extents extents(static_cast<int>(width), static_cast<int>(height), 1);
            ANGLE_TRY(
                mImage->init(contextVk, gl::TextureType::_2D, extents, vkFormat, samples, usage, 1, 1));
    
            VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
            ANGLE_TRY(mImage->initMemory(contextVk, renderer->getMemoryProperties(), flags));
    
            VkImageAspectFlags aspect = vk::GetFormatAspectFlags(textureFormat);
    
            // Note that LUMA textures are not color-renderable, so a read-view with swizzle is not
            // needed.
            ANGLE_TRY(mImage->initImageView(contextVk, gl::TextureType::_2D, aspect, gl::SwizzleState(),
                                            &mImageView, 0, 1));
    
            // Clear the renderbuffer if it has emulated channels.
            mImage->stageClearIfEmulatedFormat(gl::ImageIndex::Make2D(0), vkFormat);
    
            mRenderTarget.init(mImage, &mImageView, nullptr, 0, 0);
        }
    
        return angle::Result::Continue;
    }
    
    angle::Result RenderbufferVk::setStorage(const gl::Context *context,
                                             GLenum internalformat,
                                             size_t width,
                                             size_t height)
    {
        return setStorageImpl(context, 1, internalformat, width, height);
    }
    
    angle::Result RenderbufferVk::setStorageMultisample(const gl::Context *context,
                                                        size_t samples,
                                                        GLenum internalformat,
                                                        size_t width,
                                                        size_t height)
    {
        // If the specific number of samples requested is not supported, the smallest number that's at
        // least that many needs to be selected.
        const RendererVk *renderer           = vk::GetImpl(context)->getRenderer();
        const angle::Format &format          = renderer->getFormat(internalformat).imageFormat();
        const VkPhysicalDeviceLimits &limits = renderer->getPhysicalDeviceProperties().limits;
    
        const uint32_t colorSampleCounts        = limits.framebufferColorSampleCounts;
        const uint32_t depthSampleCounts        = limits.framebufferDepthSampleCounts;
        const uint32_t stencilSampleCounts      = limits.framebufferStencilSampleCounts;
        const uint32_t depthStencilSampleCounts = depthSampleCounts & stencilSampleCounts;
        uint32_t formatSampleCounts             = colorSampleCounts;
    
        if (format.depthBits > 0)
        {
            if (format.stencilBits > 0)
            {
                formatSampleCounts = depthStencilSampleCounts;
            }
            else
            {
                formatSampleCounts = depthSampleCounts;
            }
        }
        else if (format.stencilBits > 0)
        {
            formatSampleCounts = stencilSampleCounts;
        }
    
        samples = vk_gl::GetSampleCount(formatSampleCounts, samples);
    
        return setStorageImpl(context, samples, internalformat, width, height);
    }
    
    angle::Result RenderbufferVk::setStorageEGLImageTarget(const gl::Context *context,
                                                           egl::Image *image)
    {
        ContextVk *contextVk = vk::GetImpl(context);
        RendererVk *renderer = contextVk->getRenderer();
    
        releaseAndDeleteImage(contextVk);
    
        ImageVk *imageVk = vk::GetImpl(image);
        mImage           = imageVk->getImage();
        mOwnsImage       = false;
    
        const vk::Format &vkFormat = renderer->getFormat(image->getFormat().info->sizedInternalFormat);
        const angle::Format &textureFormat = vkFormat.imageFormat();
    
        VkImageAspectFlags aspect = vk::GetFormatAspectFlags(textureFormat);
    
        // Transfer the image to this queue if needed
        uint32_t rendererQueueFamilyIndex = contextVk->getRenderer()->getQueueFamilyIndex();
        if (mImage->isQueueChangeNeccesary(rendererQueueFamilyIndex))
        {
            vk::CommandBuffer *commandBuffer = nullptr;
            ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer));
            mImage->changeLayoutAndQueue(aspect, vk::ImageLayout::ColorAttachment,
                                         rendererQueueFamilyIndex, commandBuffer);
        }
    
        ANGLE_TRY(mImage->initLayerImageView(contextVk, imageVk->getImageTextureType(), aspect,
                                             gl::SwizzleState(), &mImageView, imageVk->getImageLevel(),
                                             1, imageVk->getImageLayer(), 1));
    
        if (imageVk->getImageTextureType() == gl::TextureType::CubeMap)
        {
            gl::TextureType arrayType = vk::Get2DTextureType(imageVk->getImage()->getLayerCount(),
                                                             imageVk->getImage()->getSamples());
            ANGLE_TRY(mImage->initLayerImageView(contextVk, arrayType, aspect, gl::SwizzleState(),
                                                 &mCubeImageFetchView, imageVk->getImageLevel(), 1,
                                                 imageVk->getImageLayer(), 1));
        }
    
        mRenderTarget.init(mImage, &mImageView,
                           mCubeImageFetchView.valid() ? &mCubeImageFetchView : nullptr,
                           imageVk->getImageLevel(), imageVk->getImageLayer());
    
        return angle::Result::Continue;
    }
    
    angle::Result RenderbufferVk::getAttachmentRenderTarget(const gl::Context *context,
                                                            GLenum binding,
                                                            const gl::ImageIndex &imageIndex,
                                                            FramebufferAttachmentRenderTarget **rtOut)
    {
        ASSERT(mImage && mImage->valid());
        ANGLE_TRY(mRenderTarget.flushStagedUpdates(vk::GetImpl(context)));
        *rtOut = &mRenderTarget;
        return angle::Result::Continue;
    }
    
    angle::Result RenderbufferVk::initializeContents(const gl::Context *context,
                                                     const gl::ImageIndex &imageIndex)
    {
        mImage->stageSubresourceRobustClear(imageIndex, mImage->getFormat().angleFormat());
        return mImage->flushAllStagedUpdates(vk::GetImpl(context));
    }
    
    void RenderbufferVk::releaseOwnershipOfImage(const gl::Context *context)
    {
        ContextVk *contextVk = vk::GetImpl(context);
    
        mOwnsImage = false;
        releaseAndDeleteImage(contextVk);
    }
    
    void RenderbufferVk::releaseAndDeleteImage(ContextVk *contextVk)
    {
        releaseImage(contextVk);
        SafeDelete(mImage);
    }
    
    void RenderbufferVk::releaseImage(ContextVk *contextVk)
    {
        if (mImage && mOwnsImage)
        {
            mImage->releaseImage(contextVk);
            mImage->releaseStagingBuffer(contextVk);
        }
        else
        {
            mImage = nullptr;
        }
    
        contextVk->releaseObject(contextVk->getCurrentQueueSerial(), &mImageView);
        contextVk->releaseObject(contextVk->getCurrentQueueSerial(), &mCubeImageFetchView);
    }
    
    }  // namespace rx