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kc3-lang/angle/src/libANGLE/renderer/vulkan/vk_utils.cpp

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  • Author : James Dong
    Date : 2019-06-10 17:53:09
    Hash : 13ac9422
    Message : Vulkan: add support for shadow samplers. Adds support for ES 3.0 shadow samplers. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.shadow.2d.*' Bug: angleproject:3211 Change-Id: Ic82ecfe19290fb952fcb0ba423691b5bac87c4a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652021 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/vulkan/vk_utils.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // vk_utils:
    //    Helper functions for the Vulkan Renderer.
    //
    
    #include "libANGLE/renderer/vulkan/vk_utils.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/vulkan/BufferVk.h"
    #include "libANGLE/renderer/vulkan/CommandGraph.h"
    #include "libANGLE/renderer/vulkan/ContextVk.h"
    #include "libANGLE/renderer/vulkan/DisplayVk.h"
    #include "libANGLE/renderer/vulkan/RendererVk.h"
    
    namespace
    {
    VkImageUsageFlags GetStagingBufferUsageFlags(rx::vk::StagingUsage usage)
    {
        switch (usage)
        {
            case rx::vk::StagingUsage::Read:
                return VK_BUFFER_USAGE_TRANSFER_DST_BIT;
            case rx::vk::StagingUsage::Write:
                return VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
            case rx::vk::StagingUsage::Both:
                return (VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
            default:
                UNREACHABLE();
                return 0;
        }
    }
    }  // anonymous namespace
    
    namespace angle
    {
    egl::Error ToEGL(Result result, rx::DisplayVk *displayVk, EGLint errorCode)
    {
        if (result != angle::Result::Continue)
        {
            return displayVk->getEGLError(errorCode);
        }
        else
        {
            return egl::NoError();
        }
    }
    }  // namespace angle
    
    namespace rx
    {
    // Mirrors std_validation_str in loader.c
    const char *g_VkStdValidationLayerName = "VK_LAYER_LUNARG_standard_validation";
    const char *g_VkValidationLayerNames[] = {
        "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation",
        "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation",
        "VK_LAYER_GOOGLE_unique_objects"};
    
    bool HasValidationLayer(const std::vector<VkLayerProperties> &layerProps, const char *layerName)
    {
        for (const auto &layerProp : layerProps)
        {
            if (std::string(layerProp.layerName) == layerName)
            {
                return true;
            }
        }
    
        return false;
    }
    
    bool HasStandardValidationLayer(const std::vector<VkLayerProperties> &layerProps)
    {
        return HasValidationLayer(layerProps, g_VkStdValidationLayerName);
    }
    
    bool HasValidationLayers(const std::vector<VkLayerProperties> &layerProps)
    {
        for (const char *layerName : g_VkValidationLayerNames)
        {
            if (!HasValidationLayer(layerProps, layerName))
            {
                return false;
            }
        }
    
        return true;
    }
    
    angle::Result FindAndAllocateCompatibleMemory(vk::Context *context,
                                                  const vk::MemoryProperties &memoryProperties,
                                                  VkMemoryPropertyFlags requestedMemoryPropertyFlags,
                                                  VkMemoryPropertyFlags *memoryPropertyFlagsOut,
                                                  const VkMemoryRequirements &memoryRequirements,
                                                  const void *extraAllocationInfo,
                                                  vk::DeviceMemory *deviceMemoryOut)
    {
        uint32_t memoryTypeIndex = 0;
        ANGLE_TRY(memoryProperties.findCompatibleMemoryIndex(context, memoryRequirements,
                                                             requestedMemoryPropertyFlags,
                                                             memoryPropertyFlagsOut, &memoryTypeIndex));
    
        VkMemoryAllocateInfo allocInfo = {};
        allocInfo.sType                = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
        allocInfo.pNext                = extraAllocationInfo;
        allocInfo.memoryTypeIndex      = memoryTypeIndex;
        allocInfo.allocationSize       = memoryRequirements.size;
    
        ANGLE_VK_TRY(context, deviceMemoryOut->allocate(context->getDevice(), allocInfo));
        return angle::Result::Continue;
    }
    
    template <typename T>
    angle::Result AllocateAndBindBufferOrImageMemory(vk::Context *context,
                                                     VkMemoryPropertyFlags requestedMemoryPropertyFlags,
                                                     VkMemoryPropertyFlags *memoryPropertyFlagsOut,
                                                     const VkMemoryRequirements &memoryRequirements,
                                                     const void *extraAllocationInfo,
                                                     T *bufferOrImage,
                                                     vk::DeviceMemory *deviceMemoryOut)
    {
        const vk::MemoryProperties &memoryProperties = context->getRenderer()->getMemoryProperties();
    
        ANGLE_TRY(FindAndAllocateCompatibleMemory(
            context, memoryProperties, requestedMemoryPropertyFlags, memoryPropertyFlagsOut,
            memoryRequirements, extraAllocationInfo, deviceMemoryOut));
        ANGLE_VK_TRY(context, bufferOrImage->bindMemory(context->getDevice(), *deviceMemoryOut));
        return angle::Result::Continue;
    }
    
    template <typename T>
    angle::Result AllocateBufferOrImageMemory(vk::Context *context,
                                              VkMemoryPropertyFlags requestedMemoryPropertyFlags,
                                              VkMemoryPropertyFlags *memoryPropertyFlagsOut,
                                              const void *extraAllocationInfo,
                                              T *bufferOrImage,
                                              vk::DeviceMemory *deviceMemoryOut)
    {
        // Call driver to determine memory requirements.
        VkMemoryRequirements memoryRequirements;
        bufferOrImage->getMemoryRequirements(context->getDevice(), &memoryRequirements);
    
        ANGLE_TRY(AllocateAndBindBufferOrImageMemory(
            context, requestedMemoryPropertyFlags, memoryPropertyFlagsOut, memoryRequirements,
            extraAllocationInfo, bufferOrImage, deviceMemoryOut));
    
        return angle::Result::Continue;
    }
    
    const char *g_VkLoaderLayersPathEnv = "VK_LAYER_PATH";
    const char *g_VkICDPathEnv          = "VK_ICD_FILENAMES";
    
    const char *VulkanResultString(VkResult result)
    {
        switch (result)
        {
            case VK_SUCCESS:
                return "Command successfully completed.";
            case VK_NOT_READY:
                return "A fence or query has not yet completed.";
            case VK_TIMEOUT:
                return "A wait operation has not completed in the specified time.";
            case VK_EVENT_SET:
                return "An event is signaled.";
            case VK_EVENT_RESET:
                return "An event is unsignaled.";
            case VK_INCOMPLETE:
                return "A return array was too small for the result.";
            case VK_SUBOPTIMAL_KHR:
                return "A swapchain no longer matches the surface properties exactly, but can still be "
                       "used to present to the surface successfully.";
            case VK_ERROR_OUT_OF_HOST_MEMORY:
                return "A host memory allocation has failed.";
            case VK_ERROR_OUT_OF_DEVICE_MEMORY:
                return "A device memory allocation has failed.";
            case VK_ERROR_INITIALIZATION_FAILED:
                return "Initialization of an object could not be completed for implementation-specific "
                       "reasons.";
            case VK_ERROR_DEVICE_LOST:
                return "The logical or physical device has been lost.";
            case VK_ERROR_MEMORY_MAP_FAILED:
                return "Mapping of a memory object has failed.";
            case VK_ERROR_LAYER_NOT_PRESENT:
                return "A requested layer is not present or could not be loaded.";
            case VK_ERROR_EXTENSION_NOT_PRESENT:
                return "A requested extension is not supported.";
            case VK_ERROR_FEATURE_NOT_PRESENT:
                return "A requested feature is not supported.";
            case VK_ERROR_INCOMPATIBLE_DRIVER:
                return "The requested version of Vulkan is not supported by the driver or is otherwise "
                       "incompatible for implementation-specific reasons.";
            case VK_ERROR_TOO_MANY_OBJECTS:
                return "Too many objects of the type have already been created.";
            case VK_ERROR_FORMAT_NOT_SUPPORTED:
                return "A requested format is not supported on this device.";
            case VK_ERROR_SURFACE_LOST_KHR:
                return "A surface is no longer available.";
            case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
                return "The requested window is already connected to a VkSurfaceKHR, or to some other "
                       "non-Vulkan API.";
            case VK_ERROR_OUT_OF_DATE_KHR:
                return "A surface has changed in such a way that it is no longer compatible with the "
                       "swapchain.";
            case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
                return "The display used by a swapchain does not use the same presentable image "
                       "layout, or is incompatible in a way that prevents sharing an image.";
            case VK_ERROR_VALIDATION_FAILED_EXT:
                return "The validation layers detected invalid API usage.";
            default:
                return "Unknown vulkan error code.";
        }
    }
    
    bool GetAvailableValidationLayers(const std::vector<VkLayerProperties> &layerProps,
                                      bool mustHaveLayers,
                                      VulkanLayerVector *enabledLayerNames)
    {
        if (HasStandardValidationLayer(layerProps))
        {
            enabledLayerNames->push_back(g_VkStdValidationLayerName);
        }
        else if (HasValidationLayers(layerProps))
        {
            for (const char *layerName : g_VkValidationLayerNames)
            {
                enabledLayerNames->push_back(layerName);
            }
        }
        else
        {
            // Generate an error if the layers were explicitly requested, warning otherwise.
            if (mustHaveLayers)
            {
                ERR() << "Vulkan validation layers are missing.";
            }
            else
            {
                WARN() << "Vulkan validation layers are missing.";
            }
    
            return false;
        }
    
        return true;
    }
    
    namespace vk
    {
    VkImageAspectFlags GetDepthStencilAspectFlags(const angle::Format &format)
    {
        return (format.depthBits > 0 ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
               (format.stencilBits > 0 ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
    }
    
    VkImageAspectFlags GetFormatAspectFlags(const angle::Format &format)
    {
        VkImageAspectFlags dsAspect = GetDepthStencilAspectFlags(format);
        // If the image is not depth stencil, assume color aspect.  Note that detecting color formats
        // is less trivial than depth/stencil, e.g. as block formats don't indicate any bits for RGBA
        // channels.
        return dsAspect != 0 ? dsAspect : VK_IMAGE_ASPECT_COLOR_BIT;
    }
    
    VkImageAspectFlags GetDepthStencilAspectFlagsForCopy(bool copyDepth, bool copyStencil)
    {
        return copyDepth ? VK_IMAGE_ASPECT_DEPTH_BIT
                         : 0 | copyStencil ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
    }
    
    // Context implementation.
    Context::Context(RendererVk *renderer) : mRenderer(renderer) {}
    
    Context::~Context() {}
    
    VkDevice Context::getDevice() const
    {
        return mRenderer->getDevice();
    }
    
    // MemoryProperties implementation.
    MemoryProperties::MemoryProperties() : mMemoryProperties{0} {}
    
    void MemoryProperties::init(VkPhysicalDevice physicalDevice)
    {
        ASSERT(mMemoryProperties.memoryTypeCount == 0);
        vkGetPhysicalDeviceMemoryProperties(physicalDevice, &mMemoryProperties);
        ASSERT(mMemoryProperties.memoryTypeCount > 0);
    }
    
    void MemoryProperties::destroy()
    {
        mMemoryProperties = {0};
    }
    
    angle::Result MemoryProperties::findCompatibleMemoryIndex(
        Context *context,
        const VkMemoryRequirements &memoryRequirements,
        VkMemoryPropertyFlags requestedMemoryPropertyFlags,
        VkMemoryPropertyFlags *memoryPropertyFlagsOut,
        uint32_t *typeIndexOut) const
    {
        ASSERT(mMemoryProperties.memoryTypeCount > 0 && mMemoryProperties.memoryTypeCount <= 32);
    
        // Find a compatible memory pool index. If the index doesn't change, we could cache it.
        // Not finding a valid memory pool means an out-of-spec driver, or internal error.
        // TODO(jmadill): Determine if it is possible to cache indexes.
        // TODO(jmadill): More efficient memory allocation.
        for (size_t memoryIndex : angle::BitSet32<32>(memoryRequirements.memoryTypeBits))
        {
            ASSERT(memoryIndex < mMemoryProperties.memoryTypeCount);
    
            if ((mMemoryProperties.memoryTypes[memoryIndex].propertyFlags &
                 requestedMemoryPropertyFlags) == requestedMemoryPropertyFlags)
            {
                *memoryPropertyFlagsOut = mMemoryProperties.memoryTypes[memoryIndex].propertyFlags;
                *typeIndexOut           = static_cast<uint32_t>(memoryIndex);
                return angle::Result::Continue;
            }
        }
    
        // TODO(jmadill): Add error message to error.
        context->handleError(VK_ERROR_INCOMPATIBLE_DRIVER, __FILE__, ANGLE_FUNCTION, __LINE__);
        return angle::Result::Stop;
    }
    
    // StagingBuffer implementation.
    StagingBuffer::StagingBuffer() : mSize(0) {}
    
    void StagingBuffer::destroy(VkDevice device)
    {
        mBuffer.destroy(device);
        mDeviceMemory.destroy(device);
        mSize = 0;
    }
    
    angle::Result StagingBuffer::init(Context *context, VkDeviceSize size, StagingUsage usage)
    {
        VkBufferCreateInfo createInfo    = {};
        createInfo.sType                 = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
        createInfo.flags                 = 0;
        createInfo.size                  = size;
        createInfo.usage                 = GetStagingBufferUsageFlags(usage);
        createInfo.sharingMode           = VK_SHARING_MODE_EXCLUSIVE;
        createInfo.queueFamilyIndexCount = 0;
        createInfo.pQueueFamilyIndices   = nullptr;
    
        VkMemoryPropertyFlags flags =
            (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
    
        ANGLE_VK_TRY(context, mBuffer.init(context->getDevice(), createInfo));
        VkMemoryPropertyFlags flagsOut = 0;
        ANGLE_TRY(AllocateBufferMemory(context, flags, &flagsOut, nullptr, &mBuffer, &mDeviceMemory));
        mSize = static_cast<size_t>(size);
        return angle::Result::Continue;
    }
    
    void StagingBuffer::dumpResources(Serial serial, std::vector<vk::GarbageObject> *garbageQueue)
    {
        mBuffer.dumpResources(serial, garbageQueue);
        mDeviceMemory.dumpResources(serial, garbageQueue);
    }
    
    angle::Result AllocateBufferMemory(vk::Context *context,
                                       VkMemoryPropertyFlags requestedMemoryPropertyFlags,
                                       VkMemoryPropertyFlags *memoryPropertyFlagsOut,
                                       const void *extraAllocationInfo,
                                       Buffer *buffer,
                                       DeviceMemory *deviceMemoryOut)
    {
        return AllocateBufferOrImageMemory(context, requestedMemoryPropertyFlags,
                                           memoryPropertyFlagsOut, extraAllocationInfo, buffer,
                                           deviceMemoryOut);
    }
    
    angle::Result AllocateImageMemory(vk::Context *context,
                                      VkMemoryPropertyFlags memoryPropertyFlags,
                                      const void *extraAllocationInfo,
                                      Image *image,
                                      DeviceMemory *deviceMemoryOut)
    {
        VkMemoryPropertyFlags memoryPropertyFlagsOut = 0;
        return AllocateBufferOrImageMemory(context, memoryPropertyFlags, &memoryPropertyFlagsOut,
                                           extraAllocationInfo, image, deviceMemoryOut);
    }
    
    angle::Result AllocateImageMemoryWithRequirements(vk::Context *context,
                                                      VkMemoryPropertyFlags memoryPropertyFlags,
                                                      const VkMemoryRequirements &memoryRequirements,
                                                      const void *extraAllocationInfo,
                                                      Image *image,
                                                      DeviceMemory *deviceMemoryOut)
    {
        VkMemoryPropertyFlags memoryPropertyFlagsOut = 0;
        return AllocateAndBindBufferOrImageMemory(context, memoryPropertyFlags, &memoryPropertyFlagsOut,
                                                  memoryRequirements, extraAllocationInfo, image,
                                                  deviceMemoryOut);
    }
    
    angle::Result InitShaderAndSerial(Context *context,
                                      ShaderAndSerial *shaderAndSerial,
                                      const uint32_t *shaderCode,
                                      size_t shaderCodeSize)
    {
        VkShaderModuleCreateInfo createInfo = {};
        createInfo.sType                    = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
        createInfo.flags                    = 0;
        createInfo.codeSize                 = shaderCodeSize;
        createInfo.pCode                    = shaderCode;
    
        ANGLE_VK_TRY(context, shaderAndSerial->get().init(context->getDevice(), createInfo));
        shaderAndSerial->updateSerial(context->getRenderer()->issueShaderSerial());
        return angle::Result::Continue;
    }
    
    gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples)
    {
        if (layerCount > 1)
        {
            if (samples > 1)
            {
                return gl::TextureType::_2DMultisampleArray;
            }
            else
            {
                return gl::TextureType::_2DArray;
            }
        }
        else
        {
            if (samples > 1)
            {
                return gl::TextureType::_2DMultisample;
            }
            else
            {
                return gl::TextureType::_2D;
            }
        }
    }
    
    GarbageObjectBase::GarbageObjectBase() : mHandleType(HandleType::Invalid), mHandle(VK_NULL_HANDLE)
    {}
    
    // GarbageObjectBase implementation
    void GarbageObjectBase::destroy(VkDevice device)
    {
        switch (mHandleType)
        {
            case HandleType::Semaphore:
                vkDestroySemaphore(device, reinterpret_cast<VkSemaphore>(mHandle), nullptr);
                break;
            case HandleType::CommandBuffer:
                // Command buffers are pool allocated.
                UNREACHABLE();
                break;
            case HandleType::Event:
                vkDestroyEvent(device, reinterpret_cast<VkEvent>(mHandle), nullptr);
                break;
            case HandleType::Fence:
                vkDestroyFence(device, reinterpret_cast<VkFence>(mHandle), nullptr);
                break;
            case HandleType::DeviceMemory:
                vkFreeMemory(device, reinterpret_cast<VkDeviceMemory>(mHandle), nullptr);
                break;
            case HandleType::Buffer:
                vkDestroyBuffer(device, reinterpret_cast<VkBuffer>(mHandle), nullptr);
                break;
            case HandleType::BufferView:
                vkDestroyBufferView(device, reinterpret_cast<VkBufferView>(mHandle), nullptr);
                break;
            case HandleType::Image:
                vkDestroyImage(device, reinterpret_cast<VkImage>(mHandle), nullptr);
                break;
            case HandleType::ImageView:
                vkDestroyImageView(device, reinterpret_cast<VkImageView>(mHandle), nullptr);
                break;
            case HandleType::ShaderModule:
                vkDestroyShaderModule(device, reinterpret_cast<VkShaderModule>(mHandle), nullptr);
                break;
            case HandleType::PipelineLayout:
                vkDestroyPipelineLayout(device, reinterpret_cast<VkPipelineLayout>(mHandle), nullptr);
                break;
            case HandleType::RenderPass:
                vkDestroyRenderPass(device, reinterpret_cast<VkRenderPass>(mHandle), nullptr);
                break;
            case HandleType::Pipeline:
                vkDestroyPipeline(device, reinterpret_cast<VkPipeline>(mHandle), nullptr);
                break;
            case HandleType::DescriptorSetLayout:
                vkDestroyDescriptorSetLayout(device, reinterpret_cast<VkDescriptorSetLayout>(mHandle),
                                             nullptr);
                break;
            case HandleType::Sampler:
                vkDestroySampler(device, reinterpret_cast<VkSampler>(mHandle), nullptr);
                break;
            case HandleType::DescriptorPool:
                vkDestroyDescriptorPool(device, reinterpret_cast<VkDescriptorPool>(mHandle), nullptr);
                break;
            case HandleType::Framebuffer:
                vkDestroyFramebuffer(device, reinterpret_cast<VkFramebuffer>(mHandle), nullptr);
                break;
            case HandleType::CommandPool:
                vkDestroyCommandPool(device, reinterpret_cast<VkCommandPool>(mHandle), nullptr);
                break;
            case HandleType::QueryPool:
                vkDestroyQueryPool(device, reinterpret_cast<VkQueryPool>(mHandle), nullptr);
                break;
            default:
                UNREACHABLE();
                break;
        }
    }
    
    // GarbageObject implementation.
    GarbageObject::GarbageObject() : mSerial() {}
    
    GarbageObject::GarbageObject(const GarbageObject &other) = default;
    
    GarbageObject &GarbageObject::operator=(const GarbageObject &other) = default;
    
    bool GarbageObject::destroyIfComplete(VkDevice device, Serial completedSerial)
    {
        if (completedSerial >= mSerial)
        {
            destroy(device);
            return true;
        }
    
        return false;
    }
    
    }  // namespace vk
    
    // VK_EXT_debug_utils
    PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT   = nullptr;
    PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT = nullptr;
    PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabelEXT       = nullptr;
    PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT           = nullptr;
    PFN_vkCmdInsertDebugUtilsLabelEXT vkCmdInsertDebugUtilsLabelEXT     = nullptr;
    
    // VK_EXT_debug_report
    PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT   = nullptr;
    PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallbackEXT = nullptr;
    
    // VK_KHR_get_physical_device_properties2
    PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR = nullptr;
    
    // VK_KHR_external_semaphore_fd
    PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR = nullptr;
    
    #if defined(ANGLE_PLATFORM_FUCHSIA)
    // VK_FUCHSIA_imagepipe_surface
    PFN_vkCreateImagePipeSurfaceFUCHSIA vkCreateImagePipeSurfaceFUCHSIA = nullptr;
    #endif
    
    #define GET_FUNC(vkName)                                                                   \
        do                                                                                     \
        {                                                                                      \
            vkName = reinterpret_cast<PFN_##vkName>(vkGetInstanceProcAddr(instance, #vkName)); \
            ASSERT(vkName);                                                                    \
        } while (0)
    
    void InitDebugUtilsEXTFunctions(VkInstance instance)
    {
        GET_FUNC(vkCreateDebugUtilsMessengerEXT);
        GET_FUNC(vkDestroyDebugUtilsMessengerEXT);
        GET_FUNC(vkCmdBeginDebugUtilsLabelEXT);
        GET_FUNC(vkCmdEndDebugUtilsLabelEXT);
        GET_FUNC(vkCmdInsertDebugUtilsLabelEXT);
    }
    
    void InitDebugReportEXTFunctions(VkInstance instance)
    {
        GET_FUNC(vkCreateDebugReportCallbackEXT);
        GET_FUNC(vkDestroyDebugReportCallbackEXT);
    }
    
    void InitGetPhysicalDeviceProperties2KHRFunctions(VkInstance instance)
    {
        GET_FUNC(vkGetPhysicalDeviceProperties2KHR);
    }
    
    #if defined(ANGLE_PLATFORM_FUCHSIA)
    void InitImagePipeSurfaceFUCHSIAFunctions(VkInstance instance)
    {
        GET_FUNC(vkCreateImagePipeSurfaceFUCHSIA);
    }
    #endif
    
    #if defined(ANGLE_PLATFORM_ANDROID)
    PFN_vkGetAndroidHardwareBufferPropertiesANDROID vkGetAndroidHardwareBufferPropertiesANDROID =
        nullptr;
    PFN_vkGetMemoryAndroidHardwareBufferANDROID vkGetMemoryAndroidHardwareBufferANDROID = nullptr;
    void InitExternalMemoryHardwareBufferANDROIDFunctions(VkInstance instance)
    {
        GET_FUNC(vkGetAndroidHardwareBufferPropertiesANDROID);
        GET_FUNC(vkGetMemoryAndroidHardwareBufferANDROID);
    }
    #endif
    
    void InitExternalSemaphoreFdFunctions(VkInstance instance)
    {
        GET_FUNC(vkImportSemaphoreFdKHR);
    }
    
    #undef GET_FUNC
    
    namespace gl_vk
    {
    
    VkFilter GetFilter(const GLenum filter)
    {
        switch (filter)
        {
            case GL_LINEAR_MIPMAP_LINEAR:
            case GL_LINEAR_MIPMAP_NEAREST:
            case GL_LINEAR:
                return VK_FILTER_LINEAR;
            case GL_NEAREST_MIPMAP_LINEAR:
            case GL_NEAREST_MIPMAP_NEAREST:
            case GL_NEAREST:
                return VK_FILTER_NEAREST;
            default:
                UNIMPLEMENTED();
                return VK_FILTER_MAX_ENUM;
        }
    }
    
    VkSamplerMipmapMode GetSamplerMipmapMode(const GLenum filter)
    {
        switch (filter)
        {
            case GL_LINEAR:
            case GL_LINEAR_MIPMAP_LINEAR:
            case GL_NEAREST_MIPMAP_LINEAR:
                return VK_SAMPLER_MIPMAP_MODE_LINEAR;
            case GL_NEAREST:
            case GL_NEAREST_MIPMAP_NEAREST:
            case GL_LINEAR_MIPMAP_NEAREST:
                return VK_SAMPLER_MIPMAP_MODE_NEAREST;
            default:
                UNIMPLEMENTED();
                return VK_SAMPLER_MIPMAP_MODE_MAX_ENUM;
        }
    }
    
    VkSamplerAddressMode GetSamplerAddressMode(const GLenum wrap)
    {
        switch (wrap)
        {
            case GL_REPEAT:
                return VK_SAMPLER_ADDRESS_MODE_REPEAT;
            case GL_MIRRORED_REPEAT:
                return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
            case GL_CLAMP_TO_BORDER:
                return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
            case GL_CLAMP_TO_EDGE:
                return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            default:
                UNIMPLEMENTED();
                return VK_SAMPLER_ADDRESS_MODE_MAX_ENUM;
        }
    }
    
    VkRect2D GetRect(const gl::Rectangle &source)
    {
        return {{source.x, source.y},
                {static_cast<uint32_t>(source.width), static_cast<uint32_t>(source.height)}};
    }
    
    VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode)
    {
        switch (mode)
        {
            case gl::PrimitiveMode::Triangles:
                return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
            case gl::PrimitiveMode::Points:
                return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
            case gl::PrimitiveMode::Lines:
                return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
            case gl::PrimitiveMode::LineStrip:
                return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
            case gl::PrimitiveMode::TriangleFan:
                return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
            case gl::PrimitiveMode::TriangleStrip:
                return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
            case gl::PrimitiveMode::LineLoop:
                return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
            default:
                UNREACHABLE();
                return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
        }
    }
    
    VkCullModeFlags GetCullMode(const gl::RasterizerState &rasterState)
    {
        if (!rasterState.cullFace)
        {
            return VK_CULL_MODE_NONE;
        }
    
        switch (rasterState.cullMode)
        {
            case gl::CullFaceMode::Front:
                return VK_CULL_MODE_FRONT_BIT;
            case gl::CullFaceMode::Back:
                return VK_CULL_MODE_BACK_BIT;
            case gl::CullFaceMode::FrontAndBack:
                return VK_CULL_MODE_FRONT_AND_BACK;
            default:
                UNREACHABLE();
                return VK_CULL_MODE_NONE;
        }
    }
    
    VkFrontFace GetFrontFace(GLenum frontFace, bool invertCullFace)
    {
        // Invert CW and CCW to have the same behavior as OpenGL.
        switch (frontFace)
        {
            case GL_CW:
                return invertCullFace ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE;
            case GL_CCW:
                return invertCullFace ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
            default:
                UNREACHABLE();
                return VK_FRONT_FACE_CLOCKWISE;
        }
    }
    
    VkSampleCountFlagBits GetSamples(GLint sampleCount)
    {
        switch (sampleCount)
        {
            case 0:
            case 1:
                return VK_SAMPLE_COUNT_1_BIT;
            case 2:
                return VK_SAMPLE_COUNT_2_BIT;
            case 4:
                return VK_SAMPLE_COUNT_4_BIT;
            case 8:
                return VK_SAMPLE_COUNT_8_BIT;
            case 16:
                return VK_SAMPLE_COUNT_16_BIT;
            case 32:
                return VK_SAMPLE_COUNT_32_BIT;
            default:
                UNREACHABLE();
                return VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM;
        }
    }
    
    VkComponentSwizzle GetSwizzle(const GLenum swizzle)
    {
        switch (swizzle)
        {
            case GL_ALPHA:
                return VK_COMPONENT_SWIZZLE_A;
            case GL_RED:
                return VK_COMPONENT_SWIZZLE_R;
            case GL_GREEN:
                return VK_COMPONENT_SWIZZLE_G;
            case GL_BLUE:
                return VK_COMPONENT_SWIZZLE_B;
            case GL_ZERO:
                return VK_COMPONENT_SWIZZLE_ZERO;
            case GL_ONE:
                return VK_COMPONENT_SWIZZLE_ONE;
            default:
                UNREACHABLE();
                return VK_COMPONENT_SWIZZLE_IDENTITY;
        }
    }
    
    VkCompareOp GetCompareOp(const GLenum compareFunc)
    {
        switch (compareFunc)
        {
            case GL_NEVER:
                return VK_COMPARE_OP_NEVER;
            case GL_LESS:
                return VK_COMPARE_OP_LESS;
            case GL_EQUAL:
                return VK_COMPARE_OP_EQUAL;
            case GL_LEQUAL:
                return VK_COMPARE_OP_LESS_OR_EQUAL;
            case GL_GREATER:
                return VK_COMPARE_OP_GREATER;
            case GL_NOTEQUAL:
                return VK_COMPARE_OP_NOT_EQUAL;
            case GL_GEQUAL:
                return VK_COMPARE_OP_GREATER_OR_EQUAL;
            case GL_ALWAYS:
                return VK_COMPARE_OP_ALWAYS;
            default:
                UNREACHABLE();
                return VK_COMPARE_OP_ALWAYS;
        }
    }
    
    void GetOffset(const gl::Offset &glOffset, VkOffset3D *vkOffset)
    {
        vkOffset->x = glOffset.x;
        vkOffset->y = glOffset.y;
        vkOffset->z = glOffset.z;
    }
    
    void GetExtent(const gl::Extents &glExtent, VkExtent3D *vkExtent)
    {
        vkExtent->width  = glExtent.width;
        vkExtent->height = glExtent.height;
        vkExtent->depth  = glExtent.depth;
    }
    
    VkImageType GetImageType(gl::TextureType textureType)
    {
        switch (textureType)
        {
            case gl::TextureType::_2D:
            case gl::TextureType::_2DArray:
            case gl::TextureType::_2DMultisample:
            case gl::TextureType::_2DMultisampleArray:
            case gl::TextureType::CubeMap:
            case gl::TextureType::External:
                return VK_IMAGE_TYPE_2D;
            case gl::TextureType::_3D:
                return VK_IMAGE_TYPE_3D;
            default:
                // We will need to implement all the texture types for ES3+.
                UNIMPLEMENTED();
                return VK_IMAGE_TYPE_MAX_ENUM;
        }
    }
    
    VkImageViewType GetImageViewType(gl::TextureType textureType)
    {
        switch (textureType)
        {
            case gl::TextureType::_2D:
            case gl::TextureType::_2DMultisample:
            case gl::TextureType::External:
                return VK_IMAGE_VIEW_TYPE_2D;
            case gl::TextureType::_2DArray:
            case gl::TextureType::_2DMultisampleArray:
                return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
            case gl::TextureType::_3D:
                return VK_IMAGE_VIEW_TYPE_3D;
            case gl::TextureType::CubeMap:
                return VK_IMAGE_VIEW_TYPE_CUBE;
            default:
                // We will need to implement all the texture types for ES3+.
                UNIMPLEMENTED();
                return VK_IMAGE_VIEW_TYPE_MAX_ENUM;
        }
    }
    
    VkColorComponentFlags GetColorComponentFlags(bool red, bool green, bool blue, bool alpha)
    {
        return (red ? VK_COLOR_COMPONENT_R_BIT : 0) | (green ? VK_COLOR_COMPONENT_G_BIT : 0) |
               (blue ? VK_COLOR_COMPONENT_B_BIT : 0) | (alpha ? VK_COLOR_COMPONENT_A_BIT : 0);
    }
    
    void GetViewport(const gl::Rectangle &viewport,
                     float nearPlane,
                     float farPlane,
                     bool invertViewport,
                     GLint renderAreaHeight,
                     VkViewport *viewportOut)
    {
        viewportOut->x        = static_cast<float>(viewport.x);
        viewportOut->y        = static_cast<float>(viewport.y);
        viewportOut->width    = static_cast<float>(viewport.width);
        viewportOut->height   = static_cast<float>(viewport.height);
        viewportOut->minDepth = gl::clamp01(nearPlane);
        viewportOut->maxDepth = gl::clamp01(farPlane);
    
        if (invertViewport)
        {
            viewportOut->y      = static_cast<float>(renderAreaHeight - viewport.y);
            viewportOut->height = -viewportOut->height;
        }
    }
    }  // namespace gl_vk
    
    namespace vk_gl
    {
    void AddSampleCounts(VkSampleCountFlags sampleCounts, gl::SupportedSampleSet *setOut)
    {
        // The possible bits are VK_SAMPLE_COUNT_n_BIT = n, with n = 1 << b.  At the time of this
        // writing, b is in [0, 6], however, we test all 32 bits in case the enum is extended.
        for (unsigned long bit : angle::BitSet32<32>(sampleCounts))
        {
            setOut->insert(1 << bit);
        }
    }
    
    GLuint GetMaxSampleCount(VkSampleCountFlags sampleCounts)
    {
        GLuint maxCount = 0;
        for (unsigned long bit : angle::BitSet32<32>(sampleCounts))
        {
            maxCount = 1 << bit;
        }
        return maxCount;
    }
    
    GLuint GetSampleCount(VkSampleCountFlags supportedCounts, GLuint requestedCount)
    {
        for (unsigned long bit : angle::BitSet32<32>(supportedCounts))
        {
            GLuint sampleCount = 1 << bit;
            if (sampleCount >= requestedCount)
            {
                return sampleCount;
            }
        }
    
        UNREACHABLE();
        return 0;
    }
    }  // namespace vk_gl
    }  // namespace rx