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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL15.cpp: Validation functions for OpenGL 1.5 entry point parameters
#include "libANGLE/validationGL15_autogen.h"
namespace gl
{
bool ValidateGetBufferSubData(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr size,
void *data)
{
return true;
}
bool ValidateGetQueryObjectiv(Context *context, GLuint id, GLenum pname, GLint *params)
{
return true;
}
bool ValidateMapBuffer(Context *context, BufferBinding targetPacked, GLenum access)
{
return true;
}
} // namespace gl