Edit

kc3-lang/angle/src/tests/egl_tests/EGLBlobCacheTest.cpp

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2019-05-07 15:49:22
    Hash : 5cbaa3f8
    Message : Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/egl_tests/EGLBlobCacheTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // EGLBlobCacheTest:
    //   Unit tests for the EGL_ANDROID_blob_cache extension.
    
    #include <map>
    #include <vector>
    
    #include "common/angleutils.h"
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    #include "util/EGLWindow.h"
    
    using namespace angle;
    
    constexpr char kEGLExtName[] = "EGL_ANDROID_blob_cache";
    
    enum class CacheOpResult
    {
        SET_SUCCESS,
        GET_NOT_FOUND,
        GET_MEMORY_TOO_SMALL,
        GET_SUCCESS,
    
        VALUE_NOT_SET,
    };
    
    namespace
    {
    std::map<std::vector<uint8_t>, std::vector<uint8_t>> gApplicationCache;
    CacheOpResult gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
    void SetBlob(const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize)
    {
        std::vector<uint8_t> keyVec(keySize);
        memcpy(keyVec.data(), key, keySize);
    
        std::vector<uint8_t> valueVec(valueSize);
        memcpy(valueVec.data(), value, valueSize);
    
        gApplicationCache[keyVec] = valueVec;
    
        gLastCacheOpResult = CacheOpResult::SET_SUCCESS;
    }
    
    EGLsizeiANDROID GetBlob(const void *key,
                            EGLsizeiANDROID keySize,
                            void *value,
                            EGLsizeiANDROID valueSize)
    {
        std::vector<uint8_t> keyVec(keySize);
        memcpy(keyVec.data(), key, keySize);
    
        auto entry = gApplicationCache.find(keyVec);
        if (entry == gApplicationCache.end())
        {
            gLastCacheOpResult = CacheOpResult::GET_NOT_FOUND;
            return 0;
        }
    
        if (entry->second.size() <= static_cast<size_t>(valueSize))
        {
            memcpy(value, entry->second.data(), entry->second.size());
            gLastCacheOpResult = CacheOpResult::GET_SUCCESS;
        }
        else
        {
            gLastCacheOpResult = CacheOpResult::GET_MEMORY_TOO_SMALL;
        }
    
        return entry->second.size();
    }
    }  // anonymous namespace
    
    class EGLBlobCacheTest : public ANGLETest
    {
      protected:
        EGLBlobCacheTest() : mHasBlobCache(false)
        {
            // Force disply caching off. Blob cache functions require it.
            forceNewDisplay();
        }
    
        void testSetUp() override
        {
            EGLDisplay display = getEGLWindow()->getDisplay();
            mHasBlobCache      = IsEGLDisplayExtensionEnabled(display, kEGLExtName);
        }
    
        bool programBinaryAvailable()
        {
            return (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_OES_get_program_binary"));
        }
    
        bool mHasBlobCache;
    };
    
    // Makes sure the extension exists and works
    TEST_P(EGLBlobCacheTest, Functional)
    {
        EGLDisplay display = getEGLWindow()->getDisplay();
    
        EXPECT_TRUE(mHasBlobCache);
        eglSetBlobCacheFuncsANDROID(display, SetBlob, GetBlob);
        ASSERT_EGL_SUCCESS();
    
        constexpr char kVertexShaderSrc[] = R"(attribute vec4 aTest;
    attribute vec2 aPosition;
    varying vec4 vTest;
    void main()
    {
        vTest        = aTest;
        gl_Position  = vec4(aPosition, 0.0, 1.0);
        gl_PointSize = 1.0;
    })";
    
        constexpr char kFragmentShaderSrc[] = R"(precision mediump float;
    varying vec4 vTest;
    void main()
    {
        gl_FragColor = vTest;
    })";
    
        constexpr char kVertexShaderSrc2[] = R"(attribute vec4 aTest;
    attribute vec2 aPosition;
    varying vec4 vTest;
    void main()
    {
        vTest        = aTest;
        gl_Position  = vec4(aPosition, 1.0, 1.0);
        gl_PointSize = 1.0;
    })";
    
        constexpr char kFragmentShaderSrc2[] = R"(precision mediump float;
    varying vec4 vTest;
    void main()
    {
        gl_FragColor = vTest - vec4(0.0, 1.0, 0.0, 0.0);
    })";
    
        // Compile a shader so it puts something in the cache
        if (programBinaryAvailable())
        {
            GLuint program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::SET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
            // Compile the same shader again, so it would try to retrieve it from the cache
            program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::GET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
            // Compile another shader, which should create a new entry
            program = CompileProgram(kVertexShaderSrc2, kFragmentShaderSrc2);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::SET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
            // Compile the first shader again, which should still reside in the cache
            program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::GET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
        }
    }
    
    // Tests error conditions of the APIs.
    TEST_P(EGLBlobCacheTest, NegativeAPI)
    {
        EXPECT_TRUE(mHasBlobCache);
    
        // Test bad display
        eglSetBlobCacheFuncsANDROID(EGL_NO_DISPLAY, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
    
        eglSetBlobCacheFuncsANDROID(EGL_NO_DISPLAY, SetBlob, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
    
        EGLDisplay display = getEGLWindow()->getDisplay();
    
        // Test bad arguments
        eglSetBlobCacheFuncsANDROID(display, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, SetBlob, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, nullptr, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        // Set the arguments once and test setting them again (which should fail)
        eglSetBlobCacheFuncsANDROID(display, SetBlob, GetBlob);
        ASSERT_EGL_SUCCESS();
    
        eglSetBlobCacheFuncsANDROID(display, SetBlob, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        // Try again with bad parameters
        eglSetBlobCacheFuncsANDROID(EGL_NO_DISPLAY, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
    
        eglSetBlobCacheFuncsANDROID(display, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, SetBlob, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, nullptr, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    }
    
    ANGLE_INSTANTIATE_TEST(EGLBlobCacheTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_VULKAN());