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kc3-lang/angle/src/tests/perf_tests/ClearPerf.cpp

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  • Author : Jamie Madill
    Date : 2019-06-13 13:26:58
    Hash : 05ba83a0
    Message : Refactor DrawCallPerfParams. Makes it a bit easier to work with. In prep for adding offscreen configs. Bug: angleproject:3117 Change-Id: Ie2497574b2687592b7b3df2f7b933a19e83b6d16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/tests/perf_tests/ClearPerf.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ClearPerf:
    //   Performance test for clearing framebuffers.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <iostream>
    #include <random>
    #include <sstream>
    
    #include "test_utils/gl_raii.h"
    #include "util/shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    constexpr unsigned int kIterationsPerStep = 256;
    
    struct ClearParams final : public RenderTestParams
    {
        ClearParams()
        {
            iterationsPerStep = kIterationsPerStep;
            trackGpuTime      = true;
    
            fboSize     = 2048;
            textureSize = 16;
        }
    
        std::string suffix() const override;
    
        GLsizei fboSize;
        GLsizei textureSize;
    };
    
    std::ostream &operator<<(std::ostream &os, const ClearParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    std::string ClearParams::suffix() const
    {
        std::stringstream strstr;
    
        strstr << RenderTestParams::suffix();
    
        return strstr.str();
    }
    
    class ClearBenchmark : public ANGLERenderTest, public ::testing::WithParamInterface<ClearParams>
    {
      public:
        ClearBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        void initShaders();
    
        std::vector<GLuint> mTextures;
    
        GLuint mProgram;
        GLuint mPositionLoc;
        GLuint mSamplerLoc;
    };
    
    ClearBenchmark::ClearBenchmark()
        : ANGLERenderTest("Clear", GetParam()), mProgram(0u), mPositionLoc(-1), mSamplerLoc(-1)
    {
        // Crashes on nvidia+d3d11. http://crbug.com/945415
        if (GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
        {
            mSkipTest = true;
        }
    }
    
    void ClearBenchmark::initializeBenchmark()
    {
        initShaders();
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        ASSERT_GL_NO_ERROR();
    }
    
    void ClearBenchmark::initShaders()
    {
        constexpr char kVS[] = R"(attribute vec4 a_position;
    void main()
    {
        gl_Position = a_position;
    })";
    
        constexpr char kFS[] = R"(precision mediump float;
    uniform sampler2D s_texture;
    void main()
    {
        gl_FragColor = texture2D(s_texture, vec2(0, 0));
    })";
    
        mProgram = CompileProgram(kVS, kFS);
        ASSERT_NE(0u, mProgram);
    
        mPositionLoc = glGetAttribLocation(mProgram, "a_position");
        mSamplerLoc  = glGetUniformLocation(mProgram, "s_texture");
        glUseProgram(mProgram);
    
        glDisable(GL_DEPTH_TEST);
    
        ASSERT_GL_NO_ERROR();
    }
    
    void ClearBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
    }
    
    void ClearBenchmark::drawBenchmark()
    {
        const auto &params = GetParam();
    
        std::vector<float> textureData(params.textureSize * params.textureSize * 4, 0.5);
    
        GLTexture tex;
    
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, tex);
    
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params.textureSize, params.textureSize, 0, GL_RGBA,
                     GL_UNSIGNED_BYTE, textureData.data());
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
        glUniform1i(mSamplerLoc, 0);
    
        GLRenderbuffer colorRbo;
        glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
        glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, params.fboSize, params.fboSize);
    
        GLRenderbuffer depthRbo;
        glBindRenderbuffer(GL_RENDERBUFFER, depthRbo);
        glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, params.fboSize, params.fboSize);
    
        GLFramebuffer fbo;
        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo);
    
        startGpuTimer();
        for (size_t it = 0; it < params.iterationsPerStep; ++it)
        {
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
            glDrawArrays(GL_TRIANGLES, 0, 3);
        }
        stopGpuTimer();
    
        ASSERT_GL_NO_ERROR();
    }
    
    ClearParams D3D11Params()
    {
        ClearParams params;
        params.eglParameters = egl_platform::D3D11();
        return params;
    }
    
    ClearParams OpenGLOrGLESParams()
    {
        ClearParams params;
        params.eglParameters = egl_platform::OPENGL_OR_GLES();
        return params;
    }
    
    ClearParams VulkanParams()
    {
        ClearParams params;
        params.eglParameters = egl_platform::VULKAN();
        return params;
    }
    
    }  // anonymous namespace
    
    TEST_P(ClearBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(ClearBenchmark, D3D11Params(), OpenGLOrGLESParams(), VulkanParams());