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kc3-lang/angle/src/tests/perf_tests/TextureUploadPerf.cpp

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  • Author : Jamie Madill
    Date : 2019-06-13 13:26:58
    Hash : 05ba83a0
    Message : Refactor DrawCallPerfParams. Makes it a bit easier to work with. In prep for adding offscreen configs. Bug: angleproject:3117 Change-Id: Ie2497574b2687592b7b3df2f7b933a19e83b6d16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/tests/perf_tests/TextureUploadPerf.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // TextureUploadBenchmark:
    //   Performance test for uploading texture data.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <iostream>
    #include <random>
    #include <sstream>
    
    #include "test_utils/gl_raii.h"
    #include "util/shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    constexpr unsigned int kIterationsPerStep = 64;
    
    struct TextureUploadParams final : public RenderTestParams
    {
        TextureUploadParams()
        {
            iterationsPerStep = kIterationsPerStep;
            trackGpuTime      = true;
    
            baseSize     = 1024;
            subImageSize = 64;
    
            webgl = false;
        }
    
        std::string suffix() const override;
    
        GLsizei baseSize;
        GLsizei subImageSize;
    
        bool webgl;
    };
    
    std::ostream &operator<<(std::ostream &os, const TextureUploadParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    std::string TextureUploadParams::suffix() const
    {
        std::stringstream strstr;
    
        strstr << RenderTestParams::suffix();
    
        if (webgl)
        {
            strstr << "_webgl";
        }
    
        return strstr.str();
    }
    
    class TextureUploadBenchmarkBase : public ANGLERenderTest,
                                       public ::testing::WithParamInterface<TextureUploadParams>
    {
      public:
        TextureUploadBenchmarkBase(const char *benchmarkName);
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
    
      protected:
        void initShaders();
    
        GLuint mProgram;
        GLuint mPositionLoc;
        GLuint mSamplerLoc;
    };
    
    class TextureUploadSubImageBenchmark : public TextureUploadBenchmarkBase
    {
      public:
        TextureUploadSubImageBenchmark() : TextureUploadBenchmarkBase("TexSubImage")
        {
            addExtensionPrerequisite("GL_EXT_texture_storage");
        }
    
        void drawBenchmark() override;
    };
    
    class TextureUploadFullMipBenchmark : public TextureUploadBenchmarkBase
    {
      public:
        TextureUploadFullMipBenchmark() : TextureUploadBenchmarkBase("TextureUpload") {}
    
        void drawBenchmark() override;
    };
    
    TextureUploadBenchmarkBase::TextureUploadBenchmarkBase(const char *benchmarkName)
        : ANGLERenderTest(benchmarkName, GetParam()), mProgram(0u), mPositionLoc(-1), mSamplerLoc(-1)
    {
        setWebGLCompatibilityEnabled(GetParam().webgl);
        setRobustResourceInit(GetParam().webgl);
    
        // Crashes on nvidia+d3d11. http://crbug.com/945415
        if (GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
        {
            mSkipTest = true;
        }
    }
    
    void TextureUploadBenchmarkBase::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        initShaders();
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        if (params.webgl)
        {
            glRequestExtensionANGLE("GL_EXT_disjoint_timer_query");
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    void TextureUploadBenchmarkBase::initShaders()
    {
        constexpr char kVS[] = R"(attribute vec4 a_position;
    void main()
    {
        gl_Position = a_position;
    })";
    
        constexpr char kFS[] = R"(precision mediump float;
    uniform sampler2D s_texture;
    void main()
    {
        gl_FragColor = texture2D(s_texture, vec2(0, 0));
    })";
    
        mProgram = CompileProgram(kVS, kFS);
        ASSERT_NE(0u, mProgram);
    
        mPositionLoc = glGetAttribLocation(mProgram, "a_position");
        mSamplerLoc  = glGetUniformLocation(mProgram, "s_texture");
        glUseProgram(mProgram);
    
        glDisable(GL_DEPTH_TEST);
    
        ASSERT_GL_NO_ERROR();
    }
    
    void TextureUploadBenchmarkBase::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
    }
    
    void TextureUploadSubImageBenchmark::drawBenchmark()
    {
        const auto &params = GetParam();
    
        std::vector<float> textureData(params.subImageSize * params.subImageSize * 4, 0.5);
    
        GLTexture tex;
    
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, tex);
        glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, params.baseSize, params.baseSize);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    
        glUniform1i(mSamplerLoc, 0);
    
        ASSERT_GL_NO_ERROR();
    
        startGpuTimer();
        for (unsigned int iteration = 0; iteration < params.iterationsPerStep; ++iteration)
        {
            glTexSubImage2D(GL_TEXTURE_2D, 0, rand() % (params.baseSize - params.subImageSize),
                            rand() % (params.baseSize - params.subImageSize), params.subImageSize,
                            params.subImageSize, GL_RGBA, GL_UNSIGNED_BYTE, textureData.data());
    
            // Perform a draw just so the texture data is flushed.  With the position attributes not
            // set, a constant default value is used, resulting in a very cheap draw.
            glDrawArrays(GL_TRIANGLES, 0, 3);
        }
        stopGpuTimer();
    
        ASSERT_GL_NO_ERROR();
    }
    
    void TextureUploadFullMipBenchmark::drawBenchmark()
    {
        const auto &params = GetParam();
    
        std::vector<float> textureData(params.baseSize * params.baseSize * 4, 0.5);
    
        startGpuTimer();
        for (size_t it = 0; it < params.iterationsPerStep; ++it)
        {
            GLTexture tex;
    
            glActiveTexture(GL_TEXTURE0);
            glBindTexture(GL_TEXTURE_2D, tex);
    
            // Stage data for all mips
            GLint mip = 0;
            for (GLsizei levelSize = params.baseSize; levelSize > 0; levelSize >>= 1)
            {
                glTexImage2D(GL_TEXTURE_2D, mip++, GL_RGBA, levelSize, levelSize, 0, GL_RGBA,
                             GL_UNSIGNED_BYTE, textureData.data());
            }
    
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
            glUniform1i(mSamplerLoc, 0);
    
            // Perform a draw just so the texture data is flushed.  With the position attributes not
            // set, a constant default value is used, resulting in a very cheap draw.
            glDrawArrays(GL_TRIANGLES, 0, 3);
        }
        stopGpuTimer();
    
        ASSERT_GL_NO_ERROR();
    }
    
    TextureUploadParams D3D11Params(bool webglCompat)
    {
        TextureUploadParams params;
        params.eglParameters = egl_platform::D3D11();
        params.webgl         = webglCompat;
        return params;
    }
    
    TextureUploadParams OpenGLOrGLESParams(bool webglCompat)
    {
        TextureUploadParams params;
        params.eglParameters = egl_platform::OPENGL_OR_GLES();
        params.webgl         = webglCompat;
        return params;
    }
    
    TextureUploadParams VulkanParams(bool webglCompat)
    {
        TextureUploadParams params;
        params.eglParameters = egl_platform::VULKAN();
        params.webgl         = webglCompat;
        return params;
    }
    
    }  // anonymous namespace
    
    TEST_P(TextureUploadSubImageBenchmark, Run)
    {
        run();
    }
    
    TEST_P(TextureUploadFullMipBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(TextureUploadSubImageBenchmark,
                           D3D11Params(false),
                           D3D11Params(true),
                           OpenGLOrGLESParams(false),
                           OpenGLOrGLESParams(true),
                           VulkanParams(false),
                           VulkanParams(true));
    
    ANGLE_INSTANTIATE_TEST(TextureUploadFullMipBenchmark,
                           D3D11Params(false),
                           D3D11Params(true),
                           OpenGLOrGLESParams(false),
                           OpenGLOrGLESParams(true),
                           VulkanParams(false),
                           VulkanParams(true));