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kc3-lang/angle/src/tests/perf_tests/glmark2Benchmark.cpp

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  • Author : Shahbaz Youssefi
    Date : 2019-03-18 15:02:18
    Hash : eb986426
    Message : Prefix glmark2 perf results with glmark2_ Bug: angleproject:3125 Change-Id: Ifa45d489cb082355a23f33f05f805e5f6162ac0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1529232 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/perf_tests/glmark2Benchmark.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // glmark2Benchmark:
    //   Runs the glmark2 benchmark.
    //
    
    #include <gtest/gtest.h>
    
    #include <stdio.h>
    #include <sstream>
    
    #include "../perf_tests/third_party/perf/perf_test.h"
    #include "ANGLEPerfTestArgs.h"
    #include "common/platform.h"
    #include "common/system_utils.h"
    #include "test_utils/angle_test_configs.h"
    #include "test_utils/angle_test_instantiate.h"
    
    using namespace angle;
    
    namespace
    {
    
    struct BenchmarkInfo
    {
        const char *glmark2Config;
        const char *name;
    };
    
    // Each glmark2 scene is individually benchmarked.  If glmark2 is run without a specific benchmark,
    // it can produce an aggregate score, which is not interesting at the moment.  Adding an empty
    // string ("") to this list will enable a test where glmark2 is run with the default scenes and the
    // score for each test as well as the overall score is output.
    constexpr BenchmarkInfo kBenchmarks[] = {
        {"build:use-vbo=false", "build"},
        {"build:use-vbo=true", "build_vbo"},
        {"texture:texture-filter=nearest", "texture_nearest"},
        {"texture:texture-filter=linear", "texture_linear"},
        {"texture:texture-filter=mipmap", "texture_mipmap"},
        {"shading:shading=gouraud", "shading_gouraud"},
        {"shading:shading=blinn-phong-inf", "shading_blinn_phong"},
        {"shading:shading=phong", "shading_phong"},
        {"shading:shading=cel", "shading_cel"},
        {"bump:bump-render=high-poly", "bump_high_poly"},
        {"bump:bump-render=normals", "bump_normals"},
        {"bump:bump-render=height", "bump_height"},
        {"effect2d:kernel=0,1,0;1,-4,1;0,1,0;", "effect2d_edge"},
        {"effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;", "effect2d_blur"},
        {"pulsar:light=false:quads=5:texture=false", "pulsar"},
        {"desktop:blur-radius=5:effect=blur:passes=1:separable=true:windows=4", "desktop_blur"},
        {"desktop:effect=shadow:windows=4", "desktop_shadow"},
        {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
         "map",
         "buffer_map"},
        {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
         "subdata",
         "buffer_subdata"},
        {"buffer:columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method="
         "map",
         "buffer_map_interleave"},
        {"ideas:speed=duration", "ideas"},
        {"jellyfish", "jellyfish"},
        {"terrain", "terrain"},
        {"shadow", "shadow"},
        {"refract", "refract"},
        {"conditionals:fragment-steps=0:vertex-steps=0", "conditionals"},
        {"conditionals:fragment-steps=5:vertex-steps=0", "conditionals_fragment"},
        {"conditionals:fragment-steps=0:vertex-steps=5", "conditionals_vertex"},
        {"function:fragment-complexity=low:fragment-steps=5", "function"},
        {"function:fragment-complexity=medium:fragment-steps=5", "function_complex"},
        {"loop:fragment-loop=false:fragment-steps=5:vertex-steps=5", "loop_no_fsloop"},
        {"loop:fragment-steps=5:fragment-uniform=false:vertex-steps=5", "loop_no_uniform"},
        {"loop:fragment-steps=5:fragment-uniform=true:vertex-steps=5", "loop"},
    };
    
    using GLMark2BenchmarkTestParams = std::tuple<PlatformParameters, size_t>;
    std::string GLMark2BenchmarkPrint(
        const ::testing::TestParamInfo<GLMark2BenchmarkTestParams> &paramsInfo)
    {
        const GLMark2BenchmarkTestParams &params = paramsInfo.param;
        std::ostringstream out;
    
        out << std::get<0>(params) << '_';
        out << kBenchmarks[std::get<1>(params)].name;
    
        return out.str();
    }
    
    class GLMark2Benchmark : public testing::TestWithParam<GLMark2BenchmarkTestParams>
    {
      public:
        GLMark2Benchmark()
        {
            switch (std::get<0>(GetParam()).getRenderer())
            {
                case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
                    mBackend = "d3d11";
                    break;
                case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
                    mBackend = "gl";
                    break;
                case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                    mBackend = "vulkan";
                    break;
                default:
                    break;
            }
        }
    
        void run()
        {
            // Only supported on Linux and Windows at the moment.
            if (!IsLinux() && !IsWindows())
            {
                return;
            }
    
            const BenchmarkInfo benchmarkInfo = kBenchmarks[std::get<1>(GetParam())];
            const char *benchmark             = benchmarkInfo.glmark2Config;
            const char *benchmarkName         = benchmarkInfo.name;
            bool completeRun      = benchmark == nullptr || benchmark[0] == '\0';
    
            Optional<std::string> cwd = GetCWD();
    
            // Set the current working directory to the executable's, as the data path of glmark2 is
            // set relative to that path.
            std::string executableDir = GetExecutableDirectory();
            SetCWD(executableDir.c_str());
            SetEnvironmentVar("ANGLE_DEFAULT_PLATFORM", mBackend.c_str());
    
            std::vector<const char *> args = {
                "glmark2_angle",
            };
            if (OneFrame())
            {
                args.push_back("--validate");
            }
            if (!completeRun)
            {
                args.push_back("--benchmark");
                args.push_back(benchmark);
                fprintf(stderr, "Running benchmark: %s\n", benchmark);
            }
            args.push_back(nullptr);
    
            std::string output;
            int exitCode;
    
            bool success = RunApp(args, &output, nullptr, &exitCode);
    
            // Restore the current working directory for the next tests.
            if (cwd.valid())
            {
                SetCWD(cwd.value().c_str());
            }
    
            ASSERT_TRUE(success);
            ASSERT_EQ(EXIT_SUCCESS, exitCode);
    
            if (!OneFrame())
            {
                parseOutput(output, benchmarkName, completeRun);
            }
        }
    
      private:
        void parseOutput(const std::string &output, const char *benchmarkName, bool completeRun)
        {
            // Output is in the following format:
            //
            // =======================================================
            //     glmark2 2017.07
            // =======================================================
            //     OpenGL Information
            //     GL_VENDOR:     ...
            //     GL_RENDERER:   ...
            //     GL_VERSION:    ...
            // =======================================================
            // [test] config: FPS: uint FrameTime: float ms
            // [test] config: Not Supported
            // ...
            // =======================================================
            //                                   glmark2 Score: uint
            // =======================================================
            //
            // This function skips the header, prints one line for each test/config line where there's
            // an FPS value, and finally prints the overall score.
            std::istringstream glmark2Output(output);
            std::string line;
    
            // Expect ==== at the top of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Skip one line
            std::getline(glmark2Output, line);
    
            // Expect ==== in the middle of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Skip four lines
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
    
            // The fourth line is the GL_VERSION.  Expect it to include ANGLE, otherwise we are not
            // running against ANGLE.
            ASSERT_NE(line.find("ANGLE"), std::string::npos);
    
            // Expect ==== at the bottom of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Read configs until the top of the footer is reached
            while (std::getline(glmark2Output, line) && line[0] != '=')
            {
                // Parse the line
                std::istringstream lin(line);
    
                std::string testName, testConfig;
                lin >> testName >> testConfig;
                EXPECT_TRUE(lin);
    
                std::string fpsTag, frametimeTag;
                size_t fps;
                float frametime;
    
                lin >> fpsTag >> fps >> frametimeTag >> frametime;
    
                // If the line is not in `FPS: uint FrameTime: Float ms` format, the test is not
                // supported.  It will be skipped.
                if (!lin)
                {
                    continue;
                }
    
                EXPECT_EQ("FPS:", fpsTag);
                EXPECT_EQ("FrameTime:", frametimeTag);
    
                if (!completeRun)
                {
                    const std::string kBenchmarkPrefix = "glmark2_";
                    perf_test::PrintResult(kBenchmarkPrefix + benchmarkName, '_' + mBackend, "fps", fps,
                                           "", true);
                }
            }
    
            // Get the score line: `glmark2 Score: uint`
            std::string glmark2Tag, scoreTag;
            size_t score;
            glmark2Output >> glmark2Tag >> scoreTag >> score;
            EXPECT_TRUE(glmark2Output);
            EXPECT_EQ("glmark2", glmark2Tag);
            EXPECT_EQ("Score:", scoreTag);
    
            if (completeRun)
            {
                perf_test::PrintResult("glmark2", '_' + mBackend, "score", score, "", true);
            }
        }
    
        std::string mBackend = "invalid";
    };
    
    TEST_P(GLMark2Benchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST_COMBINE_1(GLMark2Benchmark,
                                     GLMark2BenchmarkPrint,
                                     testing::Range(static_cast<size_t>(0), ArraySize(kBenchmarks)),
                                     ES2_D3D11(),
                                     ES2_OPENGLES(),
                                     ES2_VULKAN());
    
    }  // namespace