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kc3-lang/angle/src/compiler/Initialize.cpp

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  • Author : daniel@transgaming.com
    Date : 2010-09-22 17:13:50
    Hash : ecd7cf35
    Message : Define vertex texture sampling intrinsics only when supported TRAC #12245 This ensures that the shader will fail to compile when using VTF when it's not supported. Previously an error was generated only at link time and it was not very descriptive. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@433 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/Initialize.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    //
    // Create strings that declare built-in definitions, add built-ins that
    // cannot be expressed in the files, and establish mappings between 
    // built-in functions and operators.
    //
    
    #include "compiler/Initialize.h"
    
    #include "compiler/intermediate.h"
    
    //============================================================================
    //
    // Prototypes for built-in functions seen by both vertex and fragment shaders.
    //
    //============================================================================
    static TString BuiltInFunctionsCommon()
    {
        TString s;
    
        //
        // Angle and Trigonometric Functions.
        //
        s.append(TString("float radians(float degrees);"));
        s.append(TString("vec2  radians(vec2  degrees);"));
        s.append(TString("vec3  radians(vec3  degrees);"));
        s.append(TString("vec4  radians(vec4  degrees);"));
    
        s.append(TString("float degrees(float radians);"));
        s.append(TString("vec2  degrees(vec2  radians);"));
        s.append(TString("vec3  degrees(vec3  radians);"));
        s.append(TString("vec4  degrees(vec4  radians);"));
    
        s.append(TString("float sin(float angle);"));
        s.append(TString("vec2  sin(vec2  angle);"));
        s.append(TString("vec3  sin(vec3  angle);"));
        s.append(TString("vec4  sin(vec4  angle);"));
    
        s.append(TString("float cos(float angle);"));
        s.append(TString("vec2  cos(vec2  angle);"));
        s.append(TString("vec3  cos(vec3  angle);"));
        s.append(TString("vec4  cos(vec4  angle);"));
    
        s.append(TString("float tan(float angle);"));
        s.append(TString("vec2  tan(vec2  angle);"));
        s.append(TString("vec3  tan(vec3  angle);"));
        s.append(TString("vec4  tan(vec4  angle);"));
    
        s.append(TString("float asin(float x);"));
        s.append(TString("vec2  asin(vec2  x);"));
        s.append(TString("vec3  asin(vec3  x);"));
        s.append(TString("vec4  asin(vec4  x);"));
    
        s.append(TString("float acos(float x);"));
        s.append(TString("vec2  acos(vec2  x);"));
        s.append(TString("vec3  acos(vec3  x);"));
        s.append(TString("vec4  acos(vec4  x);"));
    
        s.append(TString("float atan(float y, float x);"));
        s.append(TString("vec2  atan(vec2  y, vec2  x);"));
        s.append(TString("vec3  atan(vec3  y, vec3  x);"));
        s.append(TString("vec4  atan(vec4  y, vec4  x);"));
    
        s.append(TString("float atan(float y_over_x);"));
        s.append(TString("vec2  atan(vec2  y_over_x);"));
        s.append(TString("vec3  atan(vec3  y_over_x);"));
        s.append(TString("vec4  atan(vec4  y_over_x);"));
    
        //
        // Exponential Functions.
        //
        s.append(TString("float pow(float x, float y);"));
        s.append(TString("vec2  pow(vec2  x, vec2  y);"));
        s.append(TString("vec3  pow(vec3  x, vec3  y);"));
        s.append(TString("vec4  pow(vec4  x, vec4  y);"));
    
        s.append(TString("float exp(float x);"));
        s.append(TString("vec2  exp(vec2  x);"));
        s.append(TString("vec3  exp(vec3  x);"));
        s.append(TString("vec4  exp(vec4  x);"));
    
        s.append(TString("float log(float x);"));
        s.append(TString("vec2  log(vec2  x);"));
        s.append(TString("vec3  log(vec3  x);"));
        s.append(TString("vec4  log(vec4  x);"));
    
        s.append(TString("float exp2(float x);"));
        s.append(TString("vec2  exp2(vec2  x);"));
        s.append(TString("vec3  exp2(vec3  x);"));
        s.append(TString("vec4  exp2(vec4  x);"));
    
        s.append(TString("float log2(float x);"));
        s.append(TString("vec2  log2(vec2  x);"));
        s.append(TString("vec3  log2(vec3  x);"));
        s.append(TString("vec4  log2(vec4  x);"));
    
        s.append(TString("float sqrt(float x);"));
        s.append(TString("vec2  sqrt(vec2  x);"));
        s.append(TString("vec3  sqrt(vec3  x);"));
        s.append(TString("vec4  sqrt(vec4  x);"));
    
        s.append(TString("float inversesqrt(float x);"));
        s.append(TString("vec2  inversesqrt(vec2  x);"));
        s.append(TString("vec3  inversesqrt(vec3  x);"));
        s.append(TString("vec4  inversesqrt(vec4  x);"));
    
        //
        // Common Functions.
        //
        s.append(TString("float abs(float x);"));
        s.append(TString("vec2  abs(vec2  x);"));
        s.append(TString("vec3  abs(vec3  x);"));
        s.append(TString("vec4  abs(vec4  x);"));
    
        s.append(TString("float sign(float x);"));
        s.append(TString("vec2  sign(vec2  x);"));
        s.append(TString("vec3  sign(vec3  x);"));
        s.append(TString("vec4  sign(vec4  x);"));
    
        s.append(TString("float floor(float x);"));
        s.append(TString("vec2  floor(vec2  x);"));
        s.append(TString("vec3  floor(vec3  x);"));
        s.append(TString("vec4  floor(vec4  x);"));
    
        s.append(TString("float ceil(float x);"));
        s.append(TString("vec2  ceil(vec2  x);"));
        s.append(TString("vec3  ceil(vec3  x);"));
        s.append(TString("vec4  ceil(vec4  x);"));
    
        s.append(TString("float fract(float x);"));
        s.append(TString("vec2  fract(vec2  x);"));
        s.append(TString("vec3  fract(vec3  x);"));
        s.append(TString("vec4  fract(vec4  x);"));
    
        s.append(TString("float mod(float x, float y);"));
        s.append(TString("vec2  mod(vec2  x, float y);"));
        s.append(TString("vec3  mod(vec3  x, float y);"));
        s.append(TString("vec4  mod(vec4  x, float y);"));
        s.append(TString("vec2  mod(vec2  x, vec2  y);"));
        s.append(TString("vec3  mod(vec3  x, vec3  y);"));
        s.append(TString("vec4  mod(vec4  x, vec4  y);"));
    
        s.append(TString("float min(float x, float y);"));
        s.append(TString("vec2  min(vec2  x, float y);"));
        s.append(TString("vec3  min(vec3  x, float y);"));
        s.append(TString("vec4  min(vec4  x, float y);"));
        s.append(TString("vec2  min(vec2  x, vec2  y);"));
        s.append(TString("vec3  min(vec3  x, vec3  y);"));
        s.append(TString("vec4  min(vec4  x, vec4  y);"));
    
        s.append(TString("float max(float x, float y);"));
        s.append(TString("vec2  max(vec2  x, float y);"));
        s.append(TString("vec3  max(vec3  x, float y);"));
        s.append(TString("vec4  max(vec4  x, float y);"));
        s.append(TString("vec2  max(vec2  x, vec2  y);"));
        s.append(TString("vec3  max(vec3  x, vec3  y);"));
        s.append(TString("vec4  max(vec4  x, vec4  y);"));
    
        s.append(TString("float clamp(float x, float minVal, float maxVal);"));
        s.append(TString("vec2  clamp(vec2  x, float minVal, float maxVal);"));
        s.append(TString("vec3  clamp(vec3  x, float minVal, float maxVal);"));
        s.append(TString("vec4  clamp(vec4  x, float minVal, float maxVal);"));
        s.append(TString("vec2  clamp(vec2  x, vec2  minVal, vec2  maxVal);"));
        s.append(TString("vec3  clamp(vec3  x, vec3  minVal, vec3  maxVal);"));
        s.append(TString("vec4  clamp(vec4  x, vec4  minVal, vec4  maxVal);"));
    
        s.append(TString("float mix(float x, float y, float a);"));
        s.append(TString("vec2  mix(vec2  x, vec2  y, float a);"));
        s.append(TString("vec3  mix(vec3  x, vec3  y, float a);"));
        s.append(TString("vec4  mix(vec4  x, vec4  y, float a);"));
        s.append(TString("vec2  mix(vec2  x, vec2  y, vec2  a);"));
        s.append(TString("vec3  mix(vec3  x, vec3  y, vec3  a);"));
        s.append(TString("vec4  mix(vec4  x, vec4  y, vec4  a);"));
    
        s.append(TString("float step(float edge, float x);"));
        s.append(TString("vec2  step(vec2  edge, vec2  x);"));
        s.append(TString("vec3  step(vec3  edge, vec3  x);"));
        s.append(TString("vec4  step(vec4  edge, vec4  x);"));
        s.append(TString("vec2  step(float edge, vec2  x);"));
        s.append(TString("vec3  step(float edge, vec3  x);"));
        s.append(TString("vec4  step(float edge, vec4  x);"));
    
        s.append(TString("float smoothstep(float edge0, float edge1, float x);"));
        s.append(TString("vec2  smoothstep(vec2  edge0, vec2  edge1, vec2  x);"));
        s.append(TString("vec3  smoothstep(vec3  edge0, vec3  edge1, vec3  x);"));
        s.append(TString("vec4  smoothstep(vec4  edge0, vec4  edge1, vec4  x);"));
        s.append(TString("vec2  smoothstep(float edge0, float edge1, vec2  x);"));
        s.append(TString("vec3  smoothstep(float edge0, float edge1, vec3  x);"));
        s.append(TString("vec4  smoothstep(float edge0, float edge1, vec4  x);"));
    
        //
        // Geometric Functions.
        //
        s.append(TString("float length(float x);"));
        s.append(TString("float length(vec2  x);"));
        s.append(TString("float length(vec3  x);"));
        s.append(TString("float length(vec4  x);"));
    
        s.append(TString("float distance(float p0, float p1);"));
        s.append(TString("float distance(vec2  p0, vec2  p1);"));
        s.append(TString("float distance(vec3  p0, vec3  p1);"));
        s.append(TString("float distance(vec4  p0, vec4  p1);"));
    
        s.append(TString("float dot(float x, float y);"));
        s.append(TString("float dot(vec2  x, vec2  y);"));
        s.append(TString("float dot(vec3  x, vec3  y);"));
        s.append(TString("float dot(vec4  x, vec4  y);"));
    
        s.append(TString("vec3 cross(vec3 x, vec3 y);"));
        s.append(TString("float normalize(float x);"));
        s.append(TString("vec2  normalize(vec2  x);"));
        s.append(TString("vec3  normalize(vec3  x);"));
        s.append(TString("vec4  normalize(vec4  x);"));
    
        s.append(TString("float faceforward(float N, float I, float Nref);"));
        s.append(TString("vec2  faceforward(vec2  N, vec2  I, vec2  Nref);"));
        s.append(TString("vec3  faceforward(vec3  N, vec3  I, vec3  Nref);"));
        s.append(TString("vec4  faceforward(vec4  N, vec4  I, vec4  Nref);"));
    
        s.append(TString("float reflect(float I, float N);"));
        s.append(TString("vec2  reflect(vec2  I, vec2  N);"));
        s.append(TString("vec3  reflect(vec3  I, vec3  N);"));
        s.append(TString("vec4  reflect(vec4  I, vec4  N);"));
    
        s.append(TString("float refract(float I, float N, float eta);"));
        s.append(TString("vec2  refract(vec2  I, vec2  N, float eta);"));
        s.append(TString("vec3  refract(vec3  I, vec3  N, float eta);"));
        s.append(TString("vec4  refract(vec4  I, vec4  N, float eta);"));
    
        //
        // Matrix Functions.
        //
        s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);"));
        s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
        s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);"));
    
        //
        // Vector relational functions.
        //
        s.append(TString("bvec2 lessThan(vec2 x, vec2 y);"));
        s.append(TString("bvec3 lessThan(vec3 x, vec3 y);"));
        s.append(TString("bvec4 lessThan(vec4 x, vec4 y);"));
    
        s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);"));
        s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);"));
        s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);"));
    
        s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);"));
        s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);"));
        s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);"));
    
        s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);"));
        s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);"));
        s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);"));
    
        s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);"));
        s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);"));
        s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);"));
    
        s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);"));
        s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);"));
        s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);"));
    
        s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);"));
        s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);"));
        s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);"));
    
        s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);"));
        s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);"));
        s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);"));
    
        s.append(TString("bvec2 equal(vec2 x, vec2 y);"));
        s.append(TString("bvec3 equal(vec3 x, vec3 y);"));
        s.append(TString("bvec4 equal(vec4 x, vec4 y);"));
    
        s.append(TString("bvec2 equal(ivec2 x, ivec2 y);"));
        s.append(TString("bvec3 equal(ivec3 x, ivec3 y);"));
        s.append(TString("bvec4 equal(ivec4 x, ivec4 y);"));
    
        s.append(TString("bvec2 equal(bvec2 x, bvec2 y);"));
        s.append(TString("bvec3 equal(bvec3 x, bvec3 y);"));
        s.append(TString("bvec4 equal(bvec4 x, bvec4 y);"));
    
        s.append(TString("bvec2 notEqual(vec2 x, vec2 y);"));
        s.append(TString("bvec3 notEqual(vec3 x, vec3 y);"));
        s.append(TString("bvec4 notEqual(vec4 x, vec4 y);"));
    
        s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);"));
        s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);"));
        s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);"));
    
        s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);"));
        s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);"));
        s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);"));
    
        s.append(TString("bool any(bvec2 x);"));
        s.append(TString("bool any(bvec3 x);"));
        s.append(TString("bool any(bvec4 x);"));
    
        s.append(TString("bool all(bvec2 x);"));
        s.append(TString("bool all(bvec3 x);"));
        s.append(TString("bool all(bvec4 x);"));
    
        s.append(TString("bvec2 not(bvec2 x);"));
        s.append(TString("bvec3 not(bvec3 x);"));
        s.append(TString("bvec4 not(bvec4 x);"));
    
        //
        // Noise functions.
        //
        //s.append(TString("float noise1(float x);"));
        //s.append(TString("float noise1(vec2  x);"));
        //s.append(TString("float noise1(vec3  x);"));
        //s.append(TString("float noise1(vec4  x);"));
    
        //s.append(TString("vec2 noise2(float x);"));
        //s.append(TString("vec2 noise2(vec2  x);"));
        //s.append(TString("vec2 noise2(vec3  x);"));
        //s.append(TString("vec2 noise2(vec4  x);"));
    
        //s.append(TString("vec3 noise3(float x);"));
        //s.append(TString("vec3 noise3(vec2  x);"));
        //s.append(TString("vec3 noise3(vec3  x);"));
        //s.append(TString("vec3 noise3(vec4  x);"));
    
        //s.append(TString("vec4 noise4(float x);"));
        //s.append(TString("vec4 noise4(vec2  x);"));
        //s.append(TString("vec4 noise4(vec3  x);"));
        //s.append(TString("vec4 noise4(vec4  x);"));
    
        return s;
    }
    
    //============================================================================
    //
    // Prototypes for built-in functions seen by vertex shaders only.
    //
    //============================================================================
    static TString BuiltInFunctionsVertex(const TBuiltInResource& resources)
    {
        TString s;
    
        //
        // Geometric Functions.
        //
        //s.append(TString("vec4 ftransform();"));
    
        //
        // Texture Functions.
        //
        if (resources.MaxVertexTextureImageUnits > 0) {
            s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
            s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
            s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
            s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
    
            s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
            s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
            s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
            s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
        }
    
        return s;
    }
    
    //============================================================================
    //
    // Prototypes for built-in functions seen by fragment shaders only.
    //
    //============================================================================
    static TString BuiltInFunctionsFragment(const TBuiltInResource& resources)
    {
        TString s;
    
        //
        // Texture Functions.
        //
        s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
        s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
        s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
        s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
    
        s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
        s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
        s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
        s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
    
        if (resources.OES_standard_derivatives) {
            s.append(TString("float dFdx(float p);"));
            s.append(TString("vec2  dFdx(vec2  p);"));
            s.append(TString("vec3  dFdx(vec3  p);"));
            s.append(TString("vec4  dFdx(vec4  p);"));
    
            s.append(TString("float dFdy(float p);"));
            s.append(TString("vec2  dFdy(vec2  p);"));
            s.append(TString("vec3  dFdy(vec3  p);"));
            s.append(TString("vec4  dFdy(vec4  p);"));
    
            s.append(TString("float fwidth(float p);"));
            s.append(TString("vec2  fwidth(vec2  p);"));
            s.append(TString("vec3  fwidth(vec3  p);"));
            s.append(TString("vec4  fwidth(vec4  p);"));
        }
    
        return s;
    }
    
    //============================================================================
    //
    // Standard uniforms.
    //
    //============================================================================
    static TString StandardUniforms()
    {
        TString s;
    
        //
        // Depth range in window coordinates
        //
        s.append(TString("struct gl_DepthRangeParameters {"));
        s.append(TString("    highp float near;"));        // n
        s.append(TString("    highp float far;"));         // f
        s.append(TString("    highp float diff;"));        // f - n
        s.append(TString("};"));
        s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;"));
    
        return s;
    }
    
    //============================================================================
    //
    // Default precision for vertex shaders.
    //
    //============================================================================
    static TString DefaultPrecisionVertex()
    {
        TString s;
    
        s.append(TString("precision highp int;"));
        s.append(TString("precision highp float;"));
    
        return s;
    }
    
    //============================================================================
    //
    // Default precision for fragment shaders.
    //
    //============================================================================
    static TString DefaultPrecisionFragment()
    {
        TString s;
    
        s.append(TString("precision mediump int;"));
        // No default precision for float in fragment shaders
    
        return s;
    }
    
    //============================================================================
    //
    // Implementation dependent built-in constants.
    //
    //============================================================================
    static TString BuiltInConstants(const TBuiltInResource &resources)
    {
        TStringStream s;
    
        s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";";
        s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";";
    
        s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";";
        s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";";
        s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";";
        s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";";
        s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";";
        s << "const int gl_MaxDrawBuffers = " << resources.MaxDrawBuffers << ";";
    
        return s.str();
    }
    
    void TBuiltIns::initialize(EShLanguage language, EShSpec spec, const TBuiltInResource& resources)
    {
        switch (language) {
        case EShLangFragment:
            builtInStrings.push_back(DefaultPrecisionFragment());
            builtInStrings.push_back(BuiltInFunctionsCommon());
            builtInStrings.push_back(BuiltInFunctionsFragment(resources));
            builtInStrings.push_back(StandardUniforms());
            break;
    
        case EShLangVertex:
            builtInStrings.push_back(DefaultPrecisionVertex());
            builtInStrings.push_back(BuiltInFunctionsCommon());
            builtInStrings.push_back(BuiltInFunctionsVertex(resources));
            builtInStrings.push_back(StandardUniforms());
            break;
    
        default: assert(false && "Language not supported");
        }
    
        builtInStrings.push_back(BuiltInConstants(resources));
    }
    
    void IdentifyBuiltIns(EShLanguage language, EShSpec spec, const TBuiltInResource& resources, TSymbolTable& symbolTable)
    {
        //
        // First, insert some special built-in variables that are not in 
        // the built-in header files.
        //
        switch(language) {
        case EShLangFragment:
            symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"),                   TType(EbtFloat, EbpMedium, EvqFragCoord,   4)));
            symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"),                 TType(EbtBool,  EbpUndefined, EvqFrontFacing, 1)));
            symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"),                   TType(EbtFloat, EbpMedium, EvqFragColor,   4)));
            symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData,    4)));
            symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"),                  TType(EbtFloat, EbpMedium, EvqPointCoord,  2)));
            break;
    
        case EShLangVertex:
            symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"),    TType(EbtFloat, EbpHigh, EvqPosition,    4)));
            symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"),   TType(EbtFloat, EbpMedium, EvqPointSize,   1)));
            break;
    
        default: assert(false && "Language not supported");
        }
    
        //
        // Next, identify which built-ins from the already loaded headers have
        // a mapping to an operator.  Those that are not identified as such are
        // expected to be resolved through a library of functions, versus as
        // operations.
        //
        symbolTable.relateToOperator("not",              EOpVectorLogicalNot);
    
        symbolTable.relateToOperator("matrixCompMult",   EOpMul);
    
        symbolTable.relateToOperator("equal",            EOpVectorEqual);
        symbolTable.relateToOperator("notEqual",         EOpVectorNotEqual);
        symbolTable.relateToOperator("lessThan",         EOpLessThan);
        symbolTable.relateToOperator("greaterThan",      EOpGreaterThan);
        symbolTable.relateToOperator("lessThanEqual",    EOpLessThanEqual);
        symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
        
        symbolTable.relateToOperator("radians",      EOpRadians);
        symbolTable.relateToOperator("degrees",      EOpDegrees);
        symbolTable.relateToOperator("sin",          EOpSin);
        symbolTable.relateToOperator("cos",          EOpCos);
        symbolTable.relateToOperator("tan",          EOpTan);
        symbolTable.relateToOperator("asin",         EOpAsin);
        symbolTable.relateToOperator("acos",         EOpAcos);
        symbolTable.relateToOperator("atan",         EOpAtan);
    
        symbolTable.relateToOperator("pow",          EOpPow);
        symbolTable.relateToOperator("exp2",         EOpExp2);
        symbolTable.relateToOperator("log",          EOpLog);
        symbolTable.relateToOperator("exp",          EOpExp);
        symbolTable.relateToOperator("log2",         EOpLog2);
        symbolTable.relateToOperator("sqrt",         EOpSqrt);
        symbolTable.relateToOperator("inversesqrt",  EOpInverseSqrt);
    
        symbolTable.relateToOperator("abs",          EOpAbs);
        symbolTable.relateToOperator("sign",         EOpSign);
        symbolTable.relateToOperator("floor",        EOpFloor);
        symbolTable.relateToOperator("ceil",         EOpCeil);
        symbolTable.relateToOperator("fract",        EOpFract);
        symbolTable.relateToOperator("mod",          EOpMod);
        symbolTable.relateToOperator("min",          EOpMin);
        symbolTable.relateToOperator("max",          EOpMax);
        symbolTable.relateToOperator("clamp",        EOpClamp);
        symbolTable.relateToOperator("mix",          EOpMix);
        symbolTable.relateToOperator("step",         EOpStep);
        symbolTable.relateToOperator("smoothstep",   EOpSmoothStep);
    
        symbolTable.relateToOperator("length",       EOpLength);
        symbolTable.relateToOperator("distance",     EOpDistance);
        symbolTable.relateToOperator("dot",          EOpDot);
        symbolTable.relateToOperator("cross",        EOpCross);
        symbolTable.relateToOperator("normalize",    EOpNormalize);
        symbolTable.relateToOperator("faceforward",  EOpFaceForward);
        symbolTable.relateToOperator("reflect",      EOpReflect);
        symbolTable.relateToOperator("refract",      EOpRefract);
        
        symbolTable.relateToOperator("any",          EOpAny);
        symbolTable.relateToOperator("all",          EOpAll);
    
        // Map language-specific operators.
        switch(language) {
        case EShLangVertex:
            break;
        case EShLangFragment:
            if (resources.OES_standard_derivatives) {
                symbolTable.relateToOperator("dFdx",   EOpDFdx);
                symbolTable.relateToOperator("dFdy",   EOpDFdy);
                symbolTable.relateToOperator("fwidth", EOpFwidth);
    
                symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives");
                symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives");
                symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives");
            }
            break;
        default: break;
        }
    
        // Finally add resource-specific variables.
        switch(language) {
        case EShLangFragment: {
                // Set up gl_FragData.  The array size.
                TType fragData(EbtFloat, EbpMedium, EvqFragColor,   4, false, true);
                fragData.setArraySize(resources.MaxDrawBuffers);
                symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"),    fragData));
            }
            break;
        default: break;
        }
    }
    
    void InitExtensionBehavior(const TBuiltInResource& resources,
                               TExtensionBehavior& extBehavior)
    {
        if (resources.OES_standard_derivatives)
            extBehavior["GL_OES_standard_derivatives"] = EBhDisable;
    }