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kc3-lang/angle/src/compiler/translator/OutputVulkanGLSL.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/OutputVulkanGLSL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // OutputVulkanGLSL:
    //   Code that outputs shaders that fit GL_KHR_vulkan_glsl.
    //   The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
    //   See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
    //
    
    #include "compiler/translator/OutputVulkanGLSL.h"
    
    #include "compiler/translator/BaseTypes.h"
    #include "compiler/translator/Symbol.h"
    #include "compiler/translator/util.h"
    
    namespace sh
    {
    
    TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
                                         ShArrayIndexClampingStrategy clampingStrategy,
                                         ShHashFunction64 hashFunction,
                                         NameMap &nameMap,
                                         TSymbolTable *symbolTable,
                                         sh::GLenum shaderType,
                                         int shaderVersion,
                                         ShShaderOutput output,
                                         ShCompileOptions compileOptions)
        : TOutputGLSL(objSink,
                      clampingStrategy,
                      hashFunction,
                      nameMap,
                      symbolTable,
                      shaderType,
                      shaderVersion,
                      output,
                      compileOptions)
    {}
    
    // TODO(jmadill): This is not complete.
    void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
    {
        const TType &type = variable->getType();
    
        bool needsCustomLayout =
            (type.getQualifier() == EvqAttribute || type.getQualifier() == EvqFragmentOut ||
             type.getQualifier() == EvqVertexIn || IsVarying(type.getQualifier()) ||
             IsSampler(type.getBasicType()) || type.isInterfaceBlock());
    
        if (!NeedsToWriteLayoutQualifier(type) && !needsCustomLayout)
        {
            return;
        }
    
        TInfoSinkBase &out                      = objSink();
        const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
    
        // This isn't super clean, but it gets the job done.
        // See corresponding code in GlslangWrapper.cpp.
        TIntermSymbol *symbol = variable->getAsSymbolNode();
        ASSERT(symbol);
    
        ImmutableString name      = symbol->getName();
        const char *blockStorage  = nullptr;
        const char *matrixPacking = nullptr;
    
        // For interface blocks, use the block name instead.  When the layout qualifier is being
        // replaced in the backend, that would be the name that's available.
        if (type.isInterfaceBlock())
        {
            const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
            name                                  = interfaceBlock->name();
            TLayoutBlockStorage storage           = interfaceBlock->blockStorage();
    
            // Make sure block storage format is specified.
            if (storage != EbsStd430)
            {
                // Change interface block layout qualifiers to std140 for any layout that is not
                // explicitly set to std430.  This is to comply with GL_KHR_vulkan_glsl where shared and
                // packed are not allowed (and std140 could be used instead) and unspecified layouts can
                // assume either std140 or std430 (and we choose std140 as std430 is not yet universally
                // supported).
                storage = EbsStd140;
            }
    
            if (interfaceBlock->blockStorage() != EbsUnspecified)
            {
                blockStorage = getBlockStorageString(storage);
            }
        }
    
        // Specify matrix packing if necessary.
        if (layoutQualifier.matrixPacking != EmpUnspecified)
        {
            matrixPacking = getMatrixPackingString(layoutQualifier.matrixPacking);
        }
    
        if (needsCustomLayout)
        {
            out << "@@ LAYOUT-" << name << "(";
        }
        else
        {
            out << "layout(";
        }
    
        // Output the list of qualifiers already known at this stage, i.e. everything other than
        // `location` and `set`/`binding`.
        std::string otherQualifiers = getCommonLayoutQualifiers(variable);
    
        const char *separator = "";
        if (blockStorage)
        {
            out << separator << blockStorage;
            separator = ", ";
        }
        if (matrixPacking)
        {
            out << separator << matrixPacking;
            separator = ", ";
        }
        if (!otherQualifiers.empty())
        {
            out << separator << otherQualifiers;
        }
    
        out << ") ";
        if (needsCustomLayout)
        {
            out << "@@";
        }
    }
    
    void TOutputVulkanGLSL::writeQualifier(TQualifier qualifier,
                                           const TType &type,
                                           const TSymbol *symbol)
    {
        if (qualifier != EvqUniform && qualifier != EvqBuffer && qualifier != EvqAttribute &&
            qualifier != EvqVertexIn && !sh::IsVarying(qualifier))
        {
            TOutputGLSLBase::writeQualifier(qualifier, type, symbol);
            return;
        }
    
        if (symbol == nullptr)
        {
            return;
        }
    
        ImmutableString name = symbol->name();
    
        // For interface blocks, use the block name instead.  When the qualifier is being replaced in
        // the backend, that would be the name that's available.
        if (type.isInterfaceBlock())
        {
            name = type.getInterfaceBlock()->name();
        }
    
        TInfoSinkBase &out = objSink();
        out << "@@ QUALIFIER-" << name.data() << "(" << getMemoryQualifiers(type) << ") @@ ";
    }
    
    void TOutputVulkanGLSL::writeVariableType(const TType &type, const TSymbol *symbol)
    {
        TType overrideType(type);
    
        // External textures are treated as 2D textures in the vulkan back-end
        if (type.getBasicType() == EbtSamplerExternalOES)
        {
            overrideType.setBasicType(EbtSampler2D);
        }
    
        TOutputGLSL::writeVariableType(overrideType, symbol);
    }
    
    void TOutputVulkanGLSL::writeStructType(const TStructure *structure)
    {
        if (!structDeclared(structure))
        {
            declareStruct(structure);
            objSink() << ";\n";
        }
    }
    
    void TOutputVulkanGLSL::visitSymbol(TIntermSymbol *node)
    {
        TInfoSinkBase &out = objSink();
    
        // All the special cases are built-ins, so if it's not a built-in we can return early.
        if (node->variable().symbolType() != SymbolType::BuiltIn)
        {
            TOutputGLSL::visitSymbol(node);
            return;
        }
    
        // Some built-ins get a special translation.
        const ImmutableString &name = node->getName();
        if (name == "gl_VertexID")
        {
            // gl_VertexIndex in Vulkan GLSL has the same semantics as gl_VertexID.
            out << "gl_VertexIndex";
        }
        else if (name == "gl_InstanceID")
        {
            // gl_InstanceIndex in Vulkan GLSL is equal to
            // gl_InstanceID + baseInstance, but in OpenGL ES,
            // baseInstance is always zero.
            // (OpenGL ES 3.2 spec page 278 footnote 3)
            out << "gl_InstanceIndex";
        }
        else
        {
            TOutputGLSL::visitSymbol(node);
        }
    }
    }  // namespace sh