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kc3-lang/angle/src/compiler/translator/TranslatorESSL.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/TranslatorESSL.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/TranslatorESSL.h"
    
    #include "angle_gl.h"
    #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
    #include "compiler/translator/OutputESSL.h"
    #include "compiler/translator/tree_ops/EmulatePrecision.h"
    #include "compiler/translator/tree_ops/RecordConstantPrecision.h"
    
    namespace sh
    {
    
    TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
        : TCompiler(type, spec, SH_ESSL_OUTPUT)
    {}
    
    void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
                                                     ShCompileOptions compileOptions)
    {
        if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
        {
            InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
        }
    }
    
    void TranslatorESSL::translate(TIntermBlock *root,
                                   ShCompileOptions compileOptions,
                                   PerformanceDiagnostics * /*perfDiagnostics*/)
    {
        TInfoSinkBase &sink = getInfoSink().obj;
    
        int shaderVer = getShaderVersion();
        if (shaderVer > 100)
        {
            sink << "#version " << shaderVer << " es\n";
        }
    
        // Write built-in extension behaviors.
        writeExtensionBehavior(compileOptions);
    
        // Write pragmas after extensions because some drivers consider pragmas
        // like non-preprocessor tokens.
        writePragma(compileOptions);
    
        bool precisionEmulation =
            getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
    
        if (precisionEmulation)
        {
            EmulatePrecision emulatePrecision(&getSymbolTable());
            root->traverse(&emulatePrecision);
            emulatePrecision.updateTree();
            emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
        }
    
        RecordConstantPrecision(root, &getSymbolTable());
    
        // Write emulated built-in functions if needed.
        if (!getBuiltInFunctionEmulator().isOutputEmpty())
        {
            sink << "// BEGIN: Generated code for built-in function emulation\n\n";
            if (getShaderType() == GL_FRAGMENT_SHADER)
            {
                sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
                     << "#define emu_precision highp\n"
                     << "#else\n"
                     << "#define emu_precision mediump\n"
                     << "#endif\n\n";
            }
            else
            {
                sink << "#define emu_precision highp\n";
            }
    
            getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
            sink << "// END: Generated code for built-in function emulation\n\n";
        }
    
        // Write array bounds clamping emulation if needed.
        getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
    
        if (getShaderType() == GL_COMPUTE_SHADER)
        {
            EmitWorkGroupSizeGLSL(*this, sink);
        }
    
        if (getShaderType() == GL_GEOMETRY_SHADER_EXT)
        {
            WriteGeometryShaderLayoutQualifiers(
                sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
                getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
        }
    
        // Write translated shader.
        TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
                               &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
                               compileOptions);
    
        root->traverse(&outputESSL);
    }
    
    bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
    {
        // If following the spec to the letter, we should not flatten this pragma.
        // However, the spec's wording means that the pragma applies only to outputs.
        // This contradicts the spirit of using the pragma,
        // because if the pragma is used in a vertex shader,
        // the only way to be able to link it to a fragment shader
        // is to manually qualify each of fragment shader's inputs as invariant.
        // Which defeats the purpose of this pragma - temporarily make all varyings
        // invariant for debugging.
        // Thus, we should be non-conformant to spec's letter here and flatten.
        return true;
    }
    
    void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions)
    {
        TInfoSinkBase &sink                   = getInfoSink().obj;
        const TExtensionBehavior &extBehavior = getExtensionBehavior();
        for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end();
             ++iter)
        {
            if (iter->second != EBhUndefined)
            {
                const bool isMultiview = (iter->first == TExtension::OVR_multiview) ||
                                         (iter->first == TExtension::OVR_multiview2);
                if (getResources().NV_shader_framebuffer_fetch &&
                    iter->first == TExtension::EXT_shader_framebuffer_fetch)
                {
                    sink << "#extension GL_NV_shader_framebuffer_fetch : "
                         << GetBehaviorString(iter->second) << "\n";
                }
                else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers)
                {
                    sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second)
                         << "\n";
                }
                else if (isMultiview)
                {
                    EmitMultiviewGLSL(*this, compileOptions, iter->second, sink);
                }
                else if (iter->first == TExtension::EXT_geometry_shader)
                {
                    sink << "#ifdef GL_EXT_geometry_shader\n"
                         << "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second)
                         << "\n"
                         << "#elif defined GL_OES_geometry_shader\n"
                         << "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second)
                         << "\n";
                    if (iter->second == EBhRequire)
                    {
                        sink << "#else\n"
                             << "#error \"No geometry shader extensions available.\" // Only generate "
                                "this if the extension is \"required\"\n";
                    }
                    sink << "#endif\n";
                }
                else if (iter->first == TExtension::ANGLE_multi_draw)
                {
                    // Don't emit anything. This extension is emulated
                    ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0);
                    continue;
                }
                else if (iter->first == TExtension::ANGLE_base_vertex_base_instance)
                {
                    // Don't emit anything. This extension is emulated
                    ASSERT((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0);
                    continue;
                }
                else
                {
                    sink << "#extension " << GetExtensionNameString(iter->first) << " : "
                         << GetBehaviorString(iter->second) << "\n";
                }
            }
        }
    }
    
    }  // namespace sh