Edit

kc3-lang/angle/src/compiler/translator/tree_ops/ScalarizeVecAndMatConstructorArgs.cpp

Branch :

  • Show log

    Commit

  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/tree_ops/ScalarizeVecAndMatConstructorArgs.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Scalarize vector and matrix constructor args, so that vectors built from components don't have
    // matrix arguments, and matrices built from components don't have vector arguments. This avoids
    // driver bugs around vector and matrix constructors.
    //
    
    #include "compiler/translator/tree_ops/ScalarizeVecAndMatConstructorArgs.h"
    #include "common/debug.h"
    
    #include <algorithm>
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "compiler/translator/tree_util/IntermNodePatternMatcher.h"
    #include "compiler/translator/tree_util/IntermNode_util.h"
    #include "compiler/translator/tree_util/IntermTraverse.h"
    
    namespace sh
    {
    
    namespace
    {
    
    TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
    {
        return new TIntermBinary(EOpIndexDirect, symbolNode, CreateIndexNode(index));
    }
    
    TIntermBinary *ConstructMatrixIndexBinaryNode(TIntermSymbol *symbolNode, int colIndex, int rowIndex)
    {
        TIntermBinary *colVectorNode = ConstructVectorIndexBinaryNode(symbolNode, colIndex);
    
        return new TIntermBinary(EOpIndexDirect, colVectorNode, CreateIndexNode(rowIndex));
    }
    
    class ScalarizeArgsTraverser : public TIntermTraverser
    {
      public:
        ScalarizeArgsTraverser(sh::GLenum shaderType,
                               bool fragmentPrecisionHigh,
                               TSymbolTable *symbolTable)
            : TIntermTraverser(true, false, false, symbolTable),
              mShaderType(shaderType),
              mFragmentPrecisionHigh(fragmentPrecisionHigh),
              mNodesToScalarize(IntermNodePatternMatcher::kScalarizedVecOrMatConstructor)
        {}
    
      protected:
        bool visitAggregate(Visit visit, TIntermAggregate *node) override;
        bool visitBlock(Visit visit, TIntermBlock *node) override;
    
      private:
        void scalarizeArgs(TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix);
    
        // If we have the following code:
        //   mat4 m(0);
        //   vec4 v(1, m);
        // We will rewrite to:
        //   mat4 m(0);
        //   mat4 s0 = m;
        //   vec4 v(1, s0[0][0], s0[0][1], s0[0][2]);
        // This function is to create nodes for "mat4 s0 = m;" and insert it to the code sequence. This
        // way the possible side effects of the constructor argument will only be evaluated once.
        TVariable *createTempVariable(TIntermTyped *original);
    
        std::vector<TIntermSequence> mBlockStack;
    
        sh::GLenum mShaderType;
        bool mFragmentPrecisionHigh;
    
        IntermNodePatternMatcher mNodesToScalarize;
    };
    
    bool ScalarizeArgsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
    {
        ASSERT(visit == PreVisit);
        if (mNodesToScalarize.match(node, getParentNode()))
        {
            if (node->getType().isVector())
            {
                scalarizeArgs(node, false, true);
            }
            else
            {
                ASSERT(node->getType().isMatrix());
                scalarizeArgs(node, true, false);
            }
        }
        return true;
    }
    
    bool ScalarizeArgsTraverser::visitBlock(Visit visit, TIntermBlock *node)
    {
        mBlockStack.push_back(TIntermSequence());
        {
            for (TIntermNode *child : *node->getSequence())
            {
                ASSERT(child != nullptr);
                child->traverse(this);
                mBlockStack.back().push_back(child);
            }
        }
        if (mBlockStack.back().size() > node->getSequence()->size())
        {
            node->getSequence()->clear();
            *(node->getSequence()) = mBlockStack.back();
        }
        mBlockStack.pop_back();
        return false;
    }
    
    void ScalarizeArgsTraverser::scalarizeArgs(TIntermAggregate *aggregate,
                                               bool scalarizeVector,
                                               bool scalarizeMatrix)
    {
        ASSERT(aggregate);
        ASSERT(!aggregate->isArray());
        int size                  = static_cast<int>(aggregate->getType().getObjectSize());
        TIntermSequence *sequence = aggregate->getSequence();
        TIntermSequence originalArgs(*sequence);
        sequence->clear();
        for (TIntermNode *originalArgNode : originalArgs)
        {
            ASSERT(size > 0);
            TIntermTyped *originalArg = originalArgNode->getAsTyped();
            ASSERT(originalArg);
            TVariable *argVariable = createTempVariable(originalArg);
            if (originalArg->isScalar())
            {
                sequence->push_back(CreateTempSymbolNode(argVariable));
                size--;
            }
            else if (originalArg->isVector())
            {
                if (scalarizeVector)
                {
                    int repeat = std::min(size, originalArg->getNominalSize());
                    size -= repeat;
                    for (int index = 0; index < repeat; ++index)
                    {
                        TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
                        TIntermBinary *newNode    = ConstructVectorIndexBinaryNode(symbolNode, index);
                        sequence->push_back(newNode);
                    }
                }
                else
                {
                    TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
                    sequence->push_back(symbolNode);
                    size -= originalArg->getNominalSize();
                }
            }
            else
            {
                ASSERT(originalArg->isMatrix());
                if (scalarizeMatrix)
                {
                    int colIndex = 0, rowIndex = 0;
                    int repeat = std::min(size, originalArg->getCols() * originalArg->getRows());
                    size -= repeat;
                    while (repeat > 0)
                    {
                        TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
                        TIntermBinary *newNode =
                            ConstructMatrixIndexBinaryNode(symbolNode, colIndex, rowIndex);
                        sequence->push_back(newNode);
                        rowIndex++;
                        if (rowIndex >= originalArg->getRows())
                        {
                            rowIndex = 0;
                            colIndex++;
                        }
                        repeat--;
                    }
                }
                else
                {
                    TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
                    sequence->push_back(symbolNode);
                    size -= originalArg->getCols() * originalArg->getRows();
                }
            }
        }
    }
    
    TVariable *ScalarizeArgsTraverser::createTempVariable(TIntermTyped *original)
    {
        ASSERT(original);
    
        TType *type = new TType(original->getType());
        type->setQualifier(EvqTemporary);
        if (mShaderType == GL_FRAGMENT_SHADER && type->getBasicType() == EbtFloat &&
            type->getPrecision() == EbpUndefined)
        {
            // We use the highest available precision for the temporary variable
            // to avoid computing the actual precision using the rules defined
            // in GLSL ES 1.0 Section 4.5.2.
            type->setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
        }
    
        TVariable *variable = CreateTempVariable(mSymbolTable, type);
    
        ASSERT(mBlockStack.size() > 0);
        TIntermSequence &sequence       = mBlockStack.back();
        TIntermDeclaration *declaration = CreateTempInitDeclarationNode(variable, original);
        sequence.push_back(declaration);
    
        return variable;
    }
    
    }  // namespace
    
    void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
                                           sh::GLenum shaderType,
                                           bool fragmentPrecisionHigh,
                                           TSymbolTable *symbolTable)
    {
        ScalarizeArgsTraverser scalarizer(shaderType, fragmentPrecisionHigh, symbolTable);
        root->traverse(&scalarizer);
    }
    
    }  // namespace sh