Edit

kc3-lang/angle/src/tests/perf_tests/BufferSubData.cpp

Branch :

  • Show log

    Commit

  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/perf_tests/BufferSubData.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // BufferSubDataBenchmark:
    //   Performance test for ANGLE buffer updates.
    //
    
    #include <sstream>
    
    #include "ANGLEPerfTest.h"
    #include "test_utils/draw_call_perf_utils.h"
    
    using namespace angle;
    
    namespace
    {
    constexpr unsigned int kIterationsPerStep = 4;
    
    struct BufferSubDataParams final : public RenderTestParams
    {
        BufferSubDataParams()
        {
            // Common default values
            majorVersion      = 2;
            minorVersion      = 0;
            windowWidth       = 512;
            windowHeight      = 512;
            updateSize        = 3000;
            bufferSize        = 40000000;
            iterationsPerStep = kIterationsPerStep;
            updateRate        = 1;
        }
    
        std::string suffix() const override;
    
        GLboolean vertexNormalized;
        GLenum vertexType;
        GLint vertexComponentCount;
        unsigned int updateRate;
    
        // static parameters
        GLsizeiptr updateSize;
        GLsizeiptr bufferSize;
    };
    
    std::ostream &operator<<(std::ostream &os, const BufferSubDataParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class BufferSubDataBenchmark : public ANGLERenderTest,
                                   public ::testing::WithParamInterface<BufferSubDataParams>
    {
      public:
        BufferSubDataBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram;
        GLuint mBuffer;
        uint8_t *mUpdateData;
        int mNumTris;
    };
    
    GLfloat *GetFloatData(GLint componentCount)
    {
        static GLfloat vertices2[] = {
            1, 2, 0, 0, 2, 0,
        };
    
        static GLfloat vertices3[] = {
            1, 2, 1, 0, 0, 1, 2, 0, 1,
        };
    
        static GLfloat vertices4[] = {
            1, 2, 1, 3, 0, 0, 1, 3, 2, 0, 1, 3,
        };
    
        switch (componentCount)
        {
            case 2:
                return vertices2;
            case 3:
                return vertices3;
            case 4:
                return vertices4;
            default:
                return nullptr;
        }
    }
    
    template <class T>
    GLsizeiptr GetNormalizedData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
    {
        GLsizeiptr triDataSize = sizeof(T) * numElements;
        data->resize(triDataSize);
    
        T *destPtr = reinterpret_cast<T *>(data->data());
    
        for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
        {
            GLfloat scaled = floatData[dataIndex] * 0.25f;
            destPtr[dataIndex] =
                static_cast<T>(scaled * static_cast<GLfloat>(std::numeric_limits<T>::max()));
        }
    
        return triDataSize;
    }
    
    template <class T>
    GLsizeiptr GetIntData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
    {
        GLsizeiptr triDataSize = sizeof(T) * numElements;
        data->resize(triDataSize);
    
        T *destPtr = reinterpret_cast<T *>(data->data());
    
        for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
        {
            destPtr[dataIndex] = static_cast<T>(floatData[dataIndex]);
        }
    
        return triDataSize;
    }
    
    GLsizeiptr GetVertexData(GLenum type,
                             GLint componentCount,
                             GLboolean normalized,
                             std::vector<uint8_t> *data)
    {
        GLsizeiptr triDataSize = 0;
        GLfloat *floatData     = GetFloatData(componentCount);
    
        if (type == GL_FLOAT)
        {
            triDataSize = sizeof(GLfloat) * componentCount * 3;
            data->resize(triDataSize);
            memcpy(data->data(), floatData, triDataSize);
        }
        else if (normalized == GL_TRUE)
        {
            GLsizeiptr numElements = componentCount * 3;
    
            switch (type)
            {
                case GL_BYTE:
                    triDataSize = GetNormalizedData<GLbyte>(numElements, floatData, data);
                    break;
                case GL_SHORT:
                    triDataSize = GetNormalizedData<GLshort>(numElements, floatData, data);
                    break;
                case GL_INT:
                    triDataSize = GetNormalizedData<GLint>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_BYTE:
                    triDataSize = GetNormalizedData<GLubyte>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_SHORT:
                    triDataSize = GetNormalizedData<GLushort>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_INT:
                    triDataSize = GetNormalizedData<GLuint>(numElements, floatData, data);
                    break;
                default:
                    assert(0);
            }
        }
        else
        {
            GLsizeiptr numElements = componentCount * 3;
    
            switch (type)
            {
                case GL_BYTE:
                    triDataSize = GetIntData<GLbyte>(numElements, floatData, data);
                    break;
                case GL_SHORT:
                    triDataSize = GetIntData<GLshort>(numElements, floatData, data);
                    break;
                case GL_INT:
                    triDataSize = GetIntData<GLint>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_BYTE:
                    triDataSize = GetIntData<GLubyte>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_SHORT:
                    triDataSize = GetIntData<GLushort>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_INT:
                    triDataSize = GetIntData<GLuint>(numElements, floatData, data);
                    break;
                default:
                    assert(0);
            }
        }
    
        return triDataSize;
    }
    
    std::string BufferSubDataParams::suffix() const
    {
        std::stringstream strstr;
    
        strstr << RenderTestParams::suffix();
    
        if (vertexNormalized)
        {
            strstr << "_norm";
        }
    
        switch (vertexType)
        {
            case GL_FLOAT:
                strstr << "_float";
                break;
            case GL_INT:
                strstr << "_int";
                break;
            case GL_BYTE:
                strstr << "_byte";
                break;
            case GL_SHORT:
                strstr << "_short";
                break;
            case GL_UNSIGNED_INT:
                strstr << "_uint";
                break;
            case GL_UNSIGNED_BYTE:
                strstr << "_ubyte";
                break;
            case GL_UNSIGNED_SHORT:
                strstr << "_ushort";
                break;
            default:
                strstr << "_vunk_" << vertexType << "_";
                break;
        }
    
        strstr << vertexComponentCount;
        strstr << "_every" << updateRate;
    
        return strstr.str();
    }
    
    BufferSubDataBenchmark::BufferSubDataBenchmark()
        : ANGLERenderTest("BufferSubData", GetParam()),
          mProgram(0),
          mBuffer(0),
          mUpdateData(nullptr),
          mNumTris(0)
    {}
    
    void BufferSubDataBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        ASSERT_LT(1, params.vertexComponentCount);
    
        mProgram = SetupSimpleScaleAndOffsetProgram();
        ASSERT_NE(0u, mProgram);
    
        if (params.vertexNormalized == GL_TRUE)
        {
            GLfloat scale  = 2.0f;
            GLfloat offset = -0.5f;
            glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
            glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
        }
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        std::vector<uint8_t> zeroData(params.bufferSize);
        memset(&zeroData[0], 0, zeroData.size());
    
        glGenBuffers(1, &mBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
        glBufferData(GL_ARRAY_BUFFER, params.bufferSize, &zeroData[0], GL_DYNAMIC_DRAW);
    
        glVertexAttribPointer(0, params.vertexComponentCount, params.vertexType,
                              params.vertexNormalized, 0, 0);
        glEnableVertexAttribArray(0);
    
        if (params.updateSize > 0)
        {
            mUpdateData = new uint8_t[params.updateSize];
        }
    
        std::vector<uint8_t> data;
        GLsizei triDataSize = static_cast<GLsizei>(GetVertexData(
            params.vertexType, params.vertexComponentCount, params.vertexNormalized, &data));
    
        mNumTris = static_cast<int>(params.updateSize / triDataSize);
        for (int i = 0, offset = 0; i < mNumTris; ++i)
        {
            memcpy(mUpdateData + offset, &data[0], triDataSize);
            offset += triDataSize;
        }
    
        if (params.updateSize == 0)
        {
            mNumTris = 1;
            glBufferSubData(GL_ARRAY_BUFFER, 0, data.size(), &data[0]);
        }
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        ASSERT_GL_NO_ERROR();
    }
    
    void BufferSubDataBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mBuffer);
        SafeDeleteArray(mUpdateData);
    }
    
    void BufferSubDataBenchmark::drawBenchmark()
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        const auto &params = GetParam();
    
        for (unsigned int it = 0; it < params.iterationsPerStep; it++)
        {
            if (params.updateSize > 0 && ((getNumStepsPerformed() % params.updateRate) == 0))
            {
                glBufferSubData(GL_ARRAY_BUFFER, 0, params.updateSize, mUpdateData);
            }
    
            glDrawArrays(GL_TRIANGLES, 0, 3 * mNumTris);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    BufferSubDataParams BufferUpdateD3D11Params()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::D3D11();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    BufferSubDataParams BufferUpdateD3D9Params()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::D3D9();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    BufferSubDataParams BufferUpdateOpenGLOrGLESParams()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::OPENGL_OR_GLES();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    BufferSubDataParams BufferUpdateVulkanParams()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::VULKAN();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    TEST_P(BufferSubDataBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(BufferSubDataBenchmark,
                           BufferUpdateD3D11Params(),
                           BufferUpdateD3D9Params(),
                           BufferUpdateOpenGLOrGLESParams(),
                           BufferUpdateVulkanParams());
    
    }  // namespace