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kc3-lang/angle/src/tests/perf_tests/LinkProgramPerfTest.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/perf_tests/LinkProgramPerfTest.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // LinkProgramPerfTest:
    //   Performance tests compiling a lot of shaders.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <array>
    
    #include "common/vector_utils.h"
    #include "util/shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    
    enum class TaskOption
    {
        CompileOnly,
        CompileAndLink,
    
        Unspecified
    };
    
    enum class ThreadOption
    {
        SingleThread,
        MultiThread,
    
        Unspecified
    };
    
    struct LinkProgramParams final : public RenderTestParams
    {
        LinkProgramParams(TaskOption taskOptionIn, ThreadOption threadOptionIn)
        {
            iterationsPerStep = 1;
    
            majorVersion = 2;
            minorVersion = 0;
            windowWidth  = 256;
            windowHeight = 256;
            taskOption   = taskOptionIn;
            threadOption = threadOptionIn;
        }
    
        std::string suffix() const override
        {
            std::stringstream strstr;
            strstr << RenderTestParams::suffix();
    
            if (taskOption == TaskOption::CompileOnly)
            {
                strstr << "_compile_only";
            }
            else if (taskOption == TaskOption::CompileAndLink)
            {
                strstr << "_compile_and_link";
            }
    
            if (threadOption == ThreadOption::SingleThread)
            {
                strstr << "_single_thread";
            }
            else if (threadOption == ThreadOption::MultiThread)
            {
                strstr << "_multi_thread";
            }
    
            if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
            {
                strstr << "_null";
            }
    
            return strstr.str();
        }
    
        TaskOption taskOption;
        ThreadOption threadOption;
    };
    
    std::ostream &operator<<(std::ostream &os, const LinkProgramParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class LinkProgramBenchmark : public ANGLERenderTest,
                                 public ::testing::WithParamInterface<LinkProgramParams>
    {
      public:
        LinkProgramBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      protected:
        GLuint mVertexBuffer = 0;
    };
    
    LinkProgramBenchmark::LinkProgramBenchmark() : ANGLERenderTest("LinkProgram", GetParam()) {}
    
    void LinkProgramBenchmark::initializeBenchmark()
    {
        if (GetParam().threadOption == ThreadOption::SingleThread)
        {
            glMaxShaderCompilerThreadsKHR(0);
        }
    
        std::array<Vector3, 6> vertices = {{Vector3(-1.0f, 1.0f, 0.5f), Vector3(-1.0f, -1.0f, 0.5f),
                                            Vector3(1.0f, -1.0f, 0.5f), Vector3(-1.0f, 1.0f, 0.5f),
                                            Vector3(1.0f, -1.0f, 0.5f), Vector3(1.0f, 1.0f, 0.5f)}};
    
        glGenBuffers(1, &mVertexBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
        glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vector3), vertices.data(),
                     GL_STATIC_DRAW);
    }
    
    void LinkProgramBenchmark::destroyBenchmark()
    {
        glDeleteBuffers(1, &mVertexBuffer);
    }
    
    void LinkProgramBenchmark::drawBenchmark()
    {
        static const char *vertexShader =
            "attribute vec2 position;\n"
            "void main() {\n"
            "    gl_Position = vec4(position, 0, 1);\n"
            "}";
        static const char *fragmentShader =
            "precision mediump float;\n"
            "void main() {\n"
            "    gl_FragColor = vec4(1, 0, 0, 1);\n"
            "}";
        GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShader);
        GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader);
    
        ASSERT_NE(0u, vs);
        ASSERT_NE(0u, fs);
        if (GetParam().taskOption == TaskOption::CompileOnly)
        {
            glDeleteShader(vs);
            glDeleteShader(fs);
            return;
        }
    
        GLuint program = glCreateProgram();
        ASSERT_NE(0u, program);
    
        glAttachShader(program, vs);
        glDeleteShader(vs);
        glAttachShader(program, fs);
        glDeleteShader(fs);
        glLinkProgram(program);
        glUseProgram(program);
    
        GLint positionLoc = glGetAttribLocation(program, "position");
        glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 8, nullptr);
        glEnableVertexAttribArray(positionLoc);
    
        // Draw with the program to ensure the shader gets compiled and used.
        glDrawArrays(GL_TRIANGLES, 0, 6);
    
        glDeleteProgram(program);
    }
    
    using namespace egl_platform;
    
    LinkProgramParams LinkProgramD3D11Params(TaskOption taskOption, ThreadOption threadOption)
    {
        LinkProgramParams params(taskOption, threadOption);
        params.eglParameters = D3D11();
        return params;
    }
    
    LinkProgramParams LinkProgramD3D9Params(TaskOption taskOption, ThreadOption threadOption)
    {
        LinkProgramParams params(taskOption, threadOption);
        params.eglParameters = D3D9();
        return params;
    }
    
    LinkProgramParams LinkProgramOpenGLOrGLESParams(TaskOption taskOption, ThreadOption threadOption)
    {
        LinkProgramParams params(taskOption, threadOption);
        params.eglParameters = OPENGL_OR_GLES();
        return params;
    }
    
    LinkProgramParams LinkProgramVulkanParams(TaskOption taskOption, ThreadOption threadOption)
    {
        LinkProgramParams params(taskOption, threadOption);
        params.eglParameters = VULKAN();
        return params;
    }
    
    TEST_P(LinkProgramBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(
        LinkProgramBenchmark,
        LinkProgramD3D11Params(TaskOption::CompileOnly, ThreadOption::MultiThread),
        LinkProgramD3D9Params(TaskOption::CompileOnly, ThreadOption::MultiThread),
        LinkProgramOpenGLOrGLESParams(TaskOption::CompileOnly, ThreadOption::MultiThread),
        LinkProgramVulkanParams(TaskOption::CompileOnly, ThreadOption::MultiThread),
        LinkProgramD3D11Params(TaskOption::CompileAndLink, ThreadOption::MultiThread),
        LinkProgramD3D9Params(TaskOption::CompileAndLink, ThreadOption::MultiThread),
        LinkProgramOpenGLOrGLESParams(TaskOption::CompileAndLink, ThreadOption::MultiThread),
        LinkProgramVulkanParams(TaskOption::CompileAndLink, ThreadOption::MultiThread),
        LinkProgramD3D11Params(TaskOption::CompileOnly, ThreadOption::SingleThread),
        LinkProgramD3D9Params(TaskOption::CompileOnly, ThreadOption::SingleThread),
        LinkProgramOpenGLOrGLESParams(TaskOption::CompileOnly, ThreadOption::SingleThread),
        LinkProgramVulkanParams(TaskOption::CompileOnly, ThreadOption::SingleThread),
        LinkProgramD3D11Params(TaskOption::CompileAndLink, ThreadOption::SingleThread),
        LinkProgramD3D9Params(TaskOption::CompileAndLink, ThreadOption::SingleThread),
        LinkProgramOpenGLOrGLESParams(TaskOption::CompileAndLink, ThreadOption::SingleThread),
        LinkProgramVulkanParams(TaskOption::CompileAndLink, ThreadOption::SingleThread));
    
    }  // anonymous namespace