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kc3-lang/angle/include

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  • Author : Zhenyao Mo
    Date : 2013-09-23 14:57:09
    Hash : ac44cd2b
    Message : Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader. At the moment at least Linux NVIDIA driver has this bug. ANGLEBUG=472 R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/13509043