Hash :
34db1c20
Author :
Date :
2025-03-20T12:56:42
Vulkan: glReadPixels should nearest sample the YUV render target Vulkan backend uses texture except texelFetch to obtain the YUV image value for glReadPixels. According to the chroma filter set in the image, it may apply LINEAR sampling. * Change this filter to NEAREST inside glReadPixels to get the correct pixel values. * Modify the fragment shader used in glReadPixels to make sure sampling from the center of the pixel. * Add a new end2end test. Bug: angleproject:404394628 Change-Id: I0e574a464639e11671f0a09eee3e9f38b5abd919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6366299 Auto-Submit: Aurora Zhang <Aurora.Zhang@arm.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
To build multiple variations of a shader, add a file named X.json corresponding to shader file X. A variation is generated by building the shader with different definitions (a la glslang_validator’s -DName=1). These definitions come from flags and enumerations defined in the json file. Without a .json file, the shader is generated as is (1 variation).
There are multiple possible fields in the json file:
Flags are shorthand for 2-entry enumerations. Given n flags, there are 2^n variations where every flag is either present or not. For enumerations, only one entry is active in any variation. Thus, an enumeration with n entries generates n variations.
Here is an example json file:
{
"Description": [
"Copyright 2018 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"RayTrace.comp.json: Build parameters for RayTrace.comp."
],
"Flags": [
"NanFilter",
"WorkaroundIntelBug"
],
"RayTraceQuality": [
"IsRTLowRes",
"IsRTHighRes",
"IsRTAwesome"
],
"ImageType": [
"IsR",
"IsRG",
"IsRGB",
"IsRGBA"
]
}
This will generate 2^2 3 4 shaders.