• Show log

    Commit

  • Hash : 02e8497f
    Author : Peng Huang
    Date : 2022-09-07T01:12:31

    Revert "Not recreate Framebuffer for eglMakeCurrent() call"
    
    This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208.
    
    Reason for revert: compile errors
    https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview
    
    Original change's description:
    > Not recreate Framebuffer for eglMakeCurrent() call
    >
    > Right now, in eglMakeCurrent() call, ANGLE always release the
    > default framebuffer object associated to the current context,
    > and create a new default framebuffer object for the new current
    > context. It impacts chrome performance, since chrome call
    > eglMakeCurrent() a lot. With this CL, the default framebuffer
    > will be created with gl::Context. When the surface is changed
    > by eglMakeCurrent() call, ANGLE will detach the previous surface
    > from the associated framebuffer, and attach the new surface to
    > the next current context's default framebuffer.
    >
    > Bug: chromium:1336126
    > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
    > Commit-Queue: Peng Huang <penghuang@chromium.org>
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    > Reviewed-by: Geoff Lang <geofflang@chromium.org>
    
    Bug: chromium:1336126
    Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404
    Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
    Auto-Submit: Peng Huang <penghuang@chromium.org>
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags