Hash :
4029ad42
Author :
Date :
2015-10-29T10:14:47
Add and implement EGL_ANGLE_device_creation[_d3d11] BUG=angleproject:1190 Change-Id: I248935ef81803062cf9ba5776512cda456331f51 Reviewed-on: https://chromium-review.googlesource.com/309634 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef ANGLE_ENABLE_D3D9
#define ANGLE_ENABLE_D3D9
#endif
#ifndef ANGLE_ENABLE_D3D11
#define ANGLE_ENABLE_D3D11
#endif
#include "test_utils/ANGLETest.h"
#include "com_utils.h"
using namespace angle;
class EGLDeviceCreationTest : public testing::Test
{
protected:
EGLDeviceCreationTest()
: mD3D11Available(false),
mD3D11Module(nullptr),
mD3D11CreateDevice(nullptr),
mDevice(nullptr),
mDeviceContext(nullptr),
mDeviceCreationD3D11ExtAvailable(false)
{
}
void SetUp() override
{
mD3D11Module = LoadLibrary(TEXT("d3d11.dll"));
if (mD3D11Module == nullptr)
{
std::cout << "Unable to LoadLibrary D3D11" << std::endl;
return;
}
mD3D11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
GetProcAddress(mD3D11Module, "D3D11CreateDevice"));
if (mD3D11CreateDevice == nullptr)
{
std::cout << "Could not retrieve D3D11CreateDevice from d3d11.dll" << std::endl;
return;
}
mD3D11Available = true;
const char *extensionString =
static_cast<const char *>(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS));
if (strstr(extensionString, "EGL_ANGLE_device_creation"))
{
if (strstr(extensionString, "EGL_ANGLE_device_creation_d3d11"))
{
mDeviceCreationD3D11ExtAvailable = true;
}
}
}
void TearDown() override
{
SafeRelease(mDevice);
SafeRelease(mDeviceContext);
}
bool CreateD3D11Device()
{
ASSERT(mD3D11Available);
HRESULT hr =
mD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, 0, nullptr, 0,
D3D11_SDK_VERSION, &mDevice, &mFeatureLevel, &mDeviceContext);
if (FAILED(hr) || mFeatureLevel < D3D_FEATURE_LEVEL_9_3)
{
std::cout << "Could not create D3D11 device, skipping test" << std::endl;
return false;
}
return true;
}
bool mD3D11Available;
HMODULE mD3D11Module;
PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
ID3D11Device *mDevice;
ID3D11DeviceContext *mDeviceContext;
D3D_FEATURE_LEVEL mFeatureLevel;
bool mDeviceCreationD3D11ExtAvailable;
};
// Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
// D3D11 device
TEST_F(EGLDeviceCreationTest, BasicD3D11Device)
{
if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available || !CreateD3D11Device())
{
std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
return;
}
EGLDeviceEXT eglDevice =
eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
ASSERT_EGL_SUCCESS();
EGLAttrib deviceAttrib;
eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
ASSERT_EGL_SUCCESS();
ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
eglReleaseDeviceANGLE(eglDevice);
}
// Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
// D3D11 device
TEST_F(EGLDeviceCreationTest, BasicD3D11DeviceViaFuncPointer)
{
if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available || !CreateD3D11Device())
{
std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
return;
}
PFNEGLCREATEDEVICEANGLEPROC createDeviceANGLE =
(PFNEGLCREATEDEVICEANGLEPROC)eglGetProcAddress("eglCreateDeviceANGLE");
PFNEGLRELEASEDEVICEANGLEPROC releaseDeviceANGLE =
(PFNEGLRELEASEDEVICEANGLEPROC)eglGetProcAddress("eglReleaseDeviceANGLE");
EGLDeviceEXT eglDevice =
createDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
ASSERT_EGL_SUCCESS();
EGLAttrib deviceAttrib;
eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
ASSERT_EGL_SUCCESS();
ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
releaseDeviceANGLE(eglDevice);
}
// Test that creating a EGLDeviceEXT from an invalid D3D11 device fails
TEST_F(EGLDeviceCreationTest, InvalidD3D11Device)
{
if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available || !CreateD3D11Device())
{
std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
return;
}
// Use mDeviceContext instead of mDevice
EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDeviceContext), nullptr);
EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
}
// Test that EGLDeviceEXT holds a ref to the D3D11 device
TEST_F(EGLDeviceCreationTest, D3D11DeviceReferenceCounting)
{
if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available || !CreateD3D11Device())
{
std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
return;
}
EGLDeviceEXT eglDevice =
eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
ASSERT_EGL_SUCCESS();
// Now release our D3D11 device/context
SafeRelease(mDevice);
SafeRelease(mDeviceContext);
EGLAttrib deviceAttrib;
eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
ASSERT_EGL_SUCCESS();
ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
eglReleaseDeviceANGLE(eglDevice);
}
// Test that creating a EGLDeviceEXT from a D3D9 device fails
TEST_F(EGLDeviceCreationTest, AnyD3D9Device)
{
if (!mDeviceCreationD3D11ExtAvailable)
{
std::cout << "EGLDevice creation not available, skipping test" << std::endl;
return;
}
std::string fakeD3DDevice = "This is a string, not a D3D device";
EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
EGL_D3D9_DEVICE_ANGLE, reinterpret_cast<void *>(&fakeD3DDevice), nullptr);
EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
}
class EGLDeviceQueryTest : public ANGLETest
{
protected:
EGLDeviceQueryTest()
{
mQueryDisplayAttribEXT = nullptr;
mQueryDeviceAttribEXT = nullptr;
mQueryDeviceStringEXT = nullptr;
}
void SetUp() override
{
ANGLETest::SetUp();
const char *extensionString =
static_cast<const char *>(eglQueryString(getEGLWindow()->getDisplay(), EGL_EXTENSIONS));
if (strstr(extensionString, "EGL_EXT_device_query"))
{
mQueryDisplayAttribEXT =
(PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
mQueryDeviceAttribEXT =
(PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
mQueryDeviceStringEXT =
(PFNEGLQUERYDEVICESTRINGEXTPROC)eglGetProcAddress("eglQueryDeviceStringEXT");
}
if (!mQueryDeviceStringEXT)
{
FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceStringEXT was not "
"found";
}
if (!mQueryDisplayAttribEXT)
{
FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDisplayAttribEXT was "
"not found";
}
if (!mQueryDeviceAttribEXT)
{
FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceAttribEXT was not "
"found";
}
EGLAttrib angleDevice = 0;
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT,
&angleDevice));
extensionString = static_cast<const char *>(
mQueryDeviceStringEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_EXTENSIONS));
if (strstr(extensionString, "EGL_ANGLE_device_d3d") == NULL)
{
FAIL() << "ANGLE extension EGL_ANGLE_device_d3d was not found";
}
}
void TearDown() override { ANGLETest::TearDown(); }
PFNEGLQUERYDISPLAYATTRIBEXTPROC mQueryDisplayAttribEXT;
PFNEGLQUERYDEVICEATTRIBEXTPROC mQueryDeviceAttribEXT;
PFNEGLQUERYDEVICESTRINGEXTPROC mQueryDeviceStringEXT;
};
// This test attempts to obtain a D3D11 device and a D3D9 device using the eglQueryDeviceAttribEXT
// function.
// If the test is configured to use D3D11 then it should succeed to obtain a D3D11 device.
// If the test is confitured to use D3D9, then it should succeed to obtain a D3D9 device.
TEST_P(EGLDeviceQueryTest, QueryDevice)
{
EGLAttrib device = 0;
EGLAttrib angleDevice = 0;
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT,
&angleDevice));
EXPECT_EQ(EGL_TRUE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
EGL_D3D11_DEVICE_ANGLE, &device));
ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
IDXGIDevice *dxgiDevice = DynamicCastComObject<IDXGIDevice>(d3d11Device);
EXPECT_TRUE(dxgiDevice != nullptr);
SafeRelease(dxgiDevice);
}
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT,
&angleDevice));
EXPECT_EQ(EGL_TRUE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
EGL_D3D9_DEVICE_ANGLE, &device));
IDirect3DDevice9 *d3d9Device = reinterpret_cast<IDirect3DDevice9 *>(device);
IDirect3D9 *d3d9 = nullptr;
EXPECT_EQ(S_OK, d3d9Device->GetDirect3D(&d3d9));
EXPECT_TRUE(d3d9 != nullptr);
SafeRelease(d3d9);
}
}
// This test attempts to obtain a D3D11 device from a D3D9 configured system and a D3D9 device from
// a D3D11 configured system using the eglQueryDeviceAttribEXT function.
// If the test is configured to use D3D11 then it should fail to obtain a D3D11 device.
// If the test is confitured to use D3D9, then it should fail to obtain a D3D9 device.
TEST_P(EGLDeviceQueryTest, QueryDeviceBadAttribute)
{
EGLAttrib device = 0;
EGLAttrib angleDevice = 0;
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT,
&angleDevice));
EXPECT_EQ(EGL_FALSE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
EGL_D3D9_DEVICE_ANGLE, &device));
}
if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
EXPECT_EQ(EGL_TRUE, mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT,
&angleDevice));
EXPECT_EQ(EGL_FALSE, mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
EGL_D3D11_DEVICE_ANGLE, &device));
}
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(EGLDeviceQueryTest, ES2_D3D9(), ES2_D3D11());