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kc3-lang/angle/src/libGLESv2/FramebufferAttachment.cpp

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  • Author : Brandon Jones
    Date : 2014-08-05 13:27:48
    Hash : cef06ff2
    Message : Unifying the various texture interfaces where possible Also fixed diamond inheritance pattern that was causing trouble on Windows 8 BUG=angle:688, angle:720 Change-Id: I678826bd4f3927c68ca1eb2e018dbb5aad33a8cc Reviewed-on: https://chromium-review.googlesource.com/211037 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/FramebufferAttachment.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libGLESv2/FramebufferAttachment.h"
    #include "libGLESv2/renderer/RenderTarget.h"
    
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/renderer/d3d/TextureStorage.h"
    #include "common/utilities.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/Renderbuffer.h"
    
    namespace gl
    {
    
    ////// FramebufferAttachment Implementation //////
    
    FramebufferAttachment::FramebufferAttachment()
    {
    }
    
    FramebufferAttachment::~FramebufferAttachment()
    {
    }
    
    GLuint FramebufferAttachment::getRedSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).redBits > 0) ? GetInternalFormatInfo(getActualFormat()).redBits : 0;
    }
    
    GLuint FramebufferAttachment::getGreenSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).greenBits > 0) ? GetInternalFormatInfo(getActualFormat()).greenBits : 0;
    }
    
    GLuint FramebufferAttachment::getBlueSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).blueBits > 0) ? GetInternalFormatInfo(getActualFormat()).blueBits : 0;
    }
    
    GLuint FramebufferAttachment::getAlphaSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).alphaBits > 0) ? GetInternalFormatInfo(getActualFormat()).alphaBits : 0;
    }
    
    GLuint FramebufferAttachment::getDepthSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).depthBits > 0) ? GetInternalFormatInfo(getActualFormat()).depthBits : 0;
    }
    
    GLuint FramebufferAttachment::getStencilSize() const
    {
        return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0;
    }
    
    GLenum FramebufferAttachment::getComponentType() const
    {
        return GetInternalFormatInfo(getActualFormat()).componentType;
    }
    
    GLenum FramebufferAttachment::getColorEncoding() const
    {
        return GetInternalFormatInfo(getActualFormat()).colorEncoding;
    }
    
    bool FramebufferAttachment::isTexture() const
    {
        return (type() != GL_RENDERBUFFER);
    }
    
    ///// Texture2DAttachment Implementation ////////
    
    Texture2DAttachment::Texture2DAttachment(Texture2D *texture, GLint level) : mLevel(level)
    {
        mTexture2D.set(texture);
    }
    
    Texture2DAttachment::~Texture2DAttachment()
    {
        mTexture2D.set(NULL);
    }
    
    rx::RenderTarget *Texture2DAttachment::getRenderTarget()
    {
        return mTexture2D->getRenderTarget(mLevel);
    }
    
    rx::RenderTarget *Texture2DAttachment::getDepthStencil()
    {
        return mTexture2D->getDepthStencil(mLevel);
    }
    
    rx::TextureStorage *Texture2DAttachment::getTextureStorage()
    {
        return mTexture2D->getNativeTexture()->getStorageInstance();
    }
    
    GLsizei Texture2DAttachment::getWidth() const
    {
        return mTexture2D->getWidth(mLevel);
    }
    
    GLsizei Texture2DAttachment::getHeight() const
    {
        return mTexture2D->getHeight(mLevel);
    }
    
    GLenum Texture2DAttachment::getInternalFormat() const
    {
        return mTexture2D->getInternalFormat(mLevel);
    }
    
    GLenum Texture2DAttachment::getActualFormat() const
    {
        return mTexture2D->getActualFormat(mLevel);
    }
    
    GLsizei Texture2DAttachment::getSamples() const
    {
        return 0;
    }
    
    unsigned int Texture2DAttachment::getSerial() const
    {
        return mTexture2D->getRenderTargetSerial(mLevel);
    }
    
    GLuint Texture2DAttachment::id() const
    {
        return mTexture2D->id();
    }
    
    GLenum Texture2DAttachment::type() const
    {
        return GL_TEXTURE_2D;
    }
    
    GLint Texture2DAttachment::mipLevel() const
    {
        return mLevel;
    }
    
    GLint Texture2DAttachment::layer() const
    {
        return 0;
    }
    
    unsigned int Texture2DAttachment::getTextureSerial() const
    {
        return mTexture2D->getTextureSerial();
    }
    
    ///// TextureCubeMapAttachment Implementation ////////
    
    TextureCubeMapAttachment::TextureCubeMapAttachment(TextureCubeMap *texture, GLenum faceTarget, GLint level)
        : mFaceTarget(faceTarget), mLevel(level)
    {
        mTextureCubeMap.set(texture);
    }
    
    TextureCubeMapAttachment::~TextureCubeMapAttachment()
    {
        mTextureCubeMap.set(NULL);
    }
    
    rx::RenderTarget *TextureCubeMapAttachment::getRenderTarget()
    {
        return mTextureCubeMap->getRenderTarget(mFaceTarget, mLevel);
    }
    
    rx::RenderTarget *TextureCubeMapAttachment::getDepthStencil()
    {
        return mTextureCubeMap->getDepthStencil(mFaceTarget, mLevel);
    }
    
    rx::TextureStorage *TextureCubeMapAttachment::getTextureStorage()
    {
        return mTextureCubeMap->getNativeTexture()->getStorageInstance();
    }
    
    GLsizei TextureCubeMapAttachment::getWidth() const
    {
        return mTextureCubeMap->getWidth(mFaceTarget, mLevel);
    }
    
    GLsizei TextureCubeMapAttachment::getHeight() const
    {
        return mTextureCubeMap->getHeight(mFaceTarget, mLevel);
    }
    
    GLenum TextureCubeMapAttachment::getInternalFormat() const
    {
        return mTextureCubeMap->getInternalFormat(mFaceTarget, mLevel);
    }
    
    GLenum TextureCubeMapAttachment::getActualFormat() const
    {
        return mTextureCubeMap->getActualFormat(mFaceTarget, mLevel);
    }
    
    GLsizei TextureCubeMapAttachment::getSamples() const
    {
        return 0;
    }
    
    unsigned int TextureCubeMapAttachment::getSerial() const
    {
        return mTextureCubeMap->getRenderTargetSerial(mFaceTarget, mLevel);
    }
    
    GLuint TextureCubeMapAttachment::id() const
    {
        return mTextureCubeMap->id();
    }
    
    GLenum TextureCubeMapAttachment::type() const
    {
        return mFaceTarget;
    }
    
    GLint TextureCubeMapAttachment::mipLevel() const
    {
        return mLevel;
    }
    
    GLint TextureCubeMapAttachment::layer() const
    {
        return 0;
    }
    
    unsigned int TextureCubeMapAttachment::getTextureSerial() const
    {
        return mTextureCubeMap->getTextureSerial();
    }
    
    ///// Texture3DAttachment Implementation ////////
    
    Texture3DAttachment::Texture3DAttachment(Texture3D *texture, GLint level, GLint layer)
        : mLevel(level), mLayer(layer)
    {
        mTexture3D.set(texture);
    }
    
    Texture3DAttachment::~Texture3DAttachment()
    {
        mTexture3D.set(NULL);
    }
    
    rx::RenderTarget *Texture3DAttachment::getRenderTarget()
    {
        return mTexture3D->getRenderTarget(mLevel, mLayer);
    }
    
    rx::RenderTarget *Texture3DAttachment::getDepthStencil()
    {
        return mTexture3D->getDepthStencil(mLevel, mLayer);
    }
    
    rx::TextureStorage *Texture3DAttachment::getTextureStorage()
    {
        return mTexture3D->getNativeTexture()->getStorageInstance();
    }
    
    GLsizei Texture3DAttachment::getWidth() const
    {
        return mTexture3D->getWidth(mLevel);
    }
    
    GLsizei Texture3DAttachment::getHeight() const
    {
        return mTexture3D->getHeight(mLevel);
    }
    
    GLenum Texture3DAttachment::getInternalFormat() const
    {
        return mTexture3D->getInternalFormat(mLevel);
    }
    
    GLenum Texture3DAttachment::getActualFormat() const
    {
        return mTexture3D->getActualFormat(mLevel);
    }
    
    GLsizei Texture3DAttachment::getSamples() const
    {
        return 0;
    }
    
    unsigned int Texture3DAttachment::getSerial() const
    {
        return mTexture3D->getRenderTargetSerial(mLevel, mLayer);
    }
    
    GLuint Texture3DAttachment::id() const
    {
        return mTexture3D->id();
    }
    
    GLenum Texture3DAttachment::type() const
    {
        return GL_TEXTURE_3D;
    }
    
    GLint Texture3DAttachment::mipLevel() const
    {
        return mLevel;
    }
    
    GLint Texture3DAttachment::layer() const
    {
        return mLayer;
    }
    
    unsigned int Texture3DAttachment::getTextureSerial() const
    {
        return mTexture3D->getTextureSerial();
    }
    
    ////// Texture2DArrayAttachment Implementation //////
    
    Texture2DArrayAttachment::Texture2DArrayAttachment(Texture2DArray *texture, GLint level, GLint layer)
        : mLevel(level), mLayer(layer)
    {
        mTexture2DArray.set(texture);
    }
    
    Texture2DArrayAttachment::~Texture2DArrayAttachment()
    {
        mTexture2DArray.set(NULL);
    }
    
    rx::RenderTarget *Texture2DArrayAttachment::getRenderTarget()
    {
        return mTexture2DArray->getRenderTarget(mLevel, mLayer);
    }
    
    rx::RenderTarget *Texture2DArrayAttachment::getDepthStencil()
    {
        return mTexture2DArray->getDepthStencil(mLevel, mLayer);
    }
    
    rx::TextureStorage *Texture2DArrayAttachment::getTextureStorage()
    {
        return mTexture2DArray->getNativeTexture()->getStorageInstance();
    }
    
    GLsizei Texture2DArrayAttachment::getWidth() const
    {
        return mTexture2DArray->getWidth(mLevel);
    }
    
    GLsizei Texture2DArrayAttachment::getHeight() const
    {
        return mTexture2DArray->getHeight(mLevel);
    }
    
    GLenum Texture2DArrayAttachment::getInternalFormat() const
    {
        return mTexture2DArray->getInternalFormat(mLevel);
    }
    
    GLenum Texture2DArrayAttachment::getActualFormat() const
    {
        return mTexture2DArray->getActualFormat(mLevel);
    }
    
    GLsizei Texture2DArrayAttachment::getSamples() const
    {
        return 0;
    }
    
    unsigned int Texture2DArrayAttachment::getSerial() const
    {
        return mTexture2DArray->getRenderTargetSerial(mLevel, mLayer);
    }
    
    GLuint Texture2DArrayAttachment::id() const
    {
        return mTexture2DArray->id();
    }
    
    GLenum Texture2DArrayAttachment::type() const
    {
        return GL_TEXTURE_2D_ARRAY;
    }
    
    GLint Texture2DArrayAttachment::mipLevel() const
    {
        return mLevel;
    }
    
    GLint Texture2DArrayAttachment::layer() const
    {
        return mLayer;
    }
    
    unsigned int Texture2DArrayAttachment::getTextureSerial() const
    {
        return mTexture2DArray->getTextureSerial();
    }
    
    ////// RenderbufferAttachment Implementation //////
    
    RenderbufferAttachment::RenderbufferAttachment(Renderbuffer *renderbuffer)
    {
        ASSERT(renderbuffer);
        mRenderbuffer.set(renderbuffer);
    }
    
    RenderbufferAttachment::~RenderbufferAttachment()
    {
        mRenderbuffer.set(NULL);
    }
    
    rx::RenderTarget *RenderbufferAttachment::getRenderTarget()
    {
        return mRenderbuffer->getStorage()->getRenderTarget();
    }
    
    rx::RenderTarget *RenderbufferAttachment::getDepthStencil()
    {
        return mRenderbuffer->getStorage()->getDepthStencil();
    }
    
    rx::TextureStorage *RenderbufferAttachment::getTextureStorage()
    {
        UNREACHABLE();
        return NULL;
    }
    
    GLsizei RenderbufferAttachment::getWidth() const
    {
        return mRenderbuffer->getWidth();
    }
    
    GLsizei RenderbufferAttachment::getHeight() const
    {
        return mRenderbuffer->getHeight();
    }
    
    GLenum RenderbufferAttachment::getInternalFormat() const
    {
        return mRenderbuffer->getInternalFormat();
    }
    
    GLenum RenderbufferAttachment::getActualFormat() const
    {
        return mRenderbuffer->getActualFormat();
    }
    
    GLsizei RenderbufferAttachment::getSamples() const
    {
        return mRenderbuffer->getStorage()->getSamples();
    }
    
    unsigned int RenderbufferAttachment::getSerial() const
    {
        return mRenderbuffer->getStorage()->getSerial();
    }
    
    GLuint RenderbufferAttachment::id() const
    {
        return mRenderbuffer->id();
    }
    
    GLenum RenderbufferAttachment::type() const
    {
        return GL_RENDERBUFFER;
    }
    
    GLint RenderbufferAttachment::mipLevel() const
    {
        return 0;
    }
    
    GLint RenderbufferAttachment::layer() const
    {
        return 0;
    }
    
    unsigned int RenderbufferAttachment::getTextureSerial() const
    {
        UNREACHABLE();
        return 0;
    }
    
    }