Edit

kc3-lang/angle/src/libANGLE/FrameCapture.cpp

Branch :

  • Show log

    Commit

  • Author : Jeff Vigil
    Date : 2019-11-22 16:46:02
    Hash : 564eb6f2
    Message : Implement EGL_IMG_context_priority Change RendererVk to have 3 VkQueues instead of one. Each queue has a priority. To match extension: Low, Med, High. gl::Context contains priority. ContextVk contains a reference to one of the queues. Every call to vulkan that uses queue, uses the associated context queue. Bug: angleproject:3962 Change-Id: Ibd913a07a81c77bd975921d6dbae6a222842e88b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978154 Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/FrameCapture.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FrameCapture.cpp:
    //   ANGLE Frame capture implementation.
    //
    
    #include "libANGLE/FrameCapture.h"
    
    #include <cerrno>
    #include <cstring>
    #include <fstream>
    #include <string>
    
    #include "sys/stat.h"
    
    #include "common/system_utils.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Shader.h"
    #include "libANGLE/VertexArray.h"
    #include "libANGLE/capture_gles_2_0_autogen.h"
    #include "libANGLE/capture_gles_3_0_autogen.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/queryconversions.h"
    #include "libANGLE/queryutils.h"
    
    #if !ANGLE_CAPTURE_ENABLED
    #    error Frame capture must be enbled to include this file.
    #endif  // !ANGLE_CAPTURE_ENABLED
    
    namespace angle
    {
    namespace
    {
    
    constexpr char kEnabledVarName[]      = "ANGLE_CAPTURE_ENABLED";
    constexpr char kOutDirectoryVarName[] = "ANGLE_CAPTURE_OUT_DIR";
    constexpr char kFrameStartVarName[]   = "ANGLE_CAPTURE_FRAME_START";
    constexpr char kFrameEndVarName[]     = "ANGLE_CAPTURE_FRAME_END";
    constexpr char kCaptureLabel[]        = "ANGLE_CAPTURE_LABEL";
    
    #if defined(ANGLE_PLATFORM_ANDROID)
    
    constexpr char kAndroidCaptureEnabled[] = "debug.angle.capture.enabled";
    constexpr char kAndroidOutDir[]         = "debug.angle.capture.out_dir";
    constexpr char kAndroidFrameStart[]     = "debug.angle.capture.frame_start";
    constexpr char kAndroidFrameEnd[]       = "debug.angle.capture.frame_end";
    constexpr char kAndroidCaptureLabel[]   = "debug.angle.capture.label";
    
    constexpr int kStreamSize = 64;
    
    constexpr char kAndroidOutputSubdir[] = "/angle_capture/";
    
    // Call out to 'getprop' on a shell and return a string if the value was set
    std::string AndroidGetEnvFromProp(const char *key)
    {
        std::string command("getprop ");
        command += key;
    
        // Run the command and open a I/O stream to read results
        char stream[kStreamSize] = {};
        FILE *pipe               = popen(command.c_str(), "r");
        if (pipe != nullptr)
        {
            fgets(stream, kStreamSize, pipe);
            pclose(pipe);
        }
    
        // Right strip white space
        std::string result(stream);
        result.erase(result.find_last_not_of(" \n\r\t") + 1);
        return result;
    }
    
    void PrimeAndroidEnvironmentVariables()
    {
        std::string enabled = AndroidGetEnvFromProp(kAndroidCaptureEnabled);
        if (!enabled.empty())
        {
            INFO() << "Frame capture read " << enabled << " from " << kAndroidCaptureEnabled;
            setenv(kEnabledVarName, enabled.c_str(), 1);
        }
    
        std::string outDir = AndroidGetEnvFromProp(kAndroidOutDir);
        if (!outDir.empty())
        {
            INFO() << "Frame capture read " << outDir << " from " << kAndroidOutDir;
            setenv(kOutDirectoryVarName, outDir.c_str(), 1);
        }
    
        std::string frameStart = AndroidGetEnvFromProp(kAndroidFrameStart);
        if (!frameStart.empty())
        {
            INFO() << "Frame capture read " << frameStart << " from " << kAndroidFrameStart;
            setenv(kFrameStartVarName, frameStart.c_str(), 1);
        }
    
        std::string frameEnd = AndroidGetEnvFromProp(kAndroidFrameEnd);
        if (!frameEnd.empty())
        {
            INFO() << "Frame capture read " << frameEnd << " from " << kAndroidFrameEnd;
            setenv(kFrameEndVarName, frameEnd.c_str(), 1);
        }
    
        std::string captureLabel = AndroidGetEnvFromProp(kAndroidCaptureLabel);
        if (!captureLabel.empty())
        {
            INFO() << "Capture label read " << captureLabel << " from " << kAndroidCaptureLabel;
            setenv(kCaptureLabel, captureLabel.c_str(), 1);
        }
    }
    #endif
    
    std::string GetDefaultOutDirectory()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        std::string path = "/sdcard/Android/data/";
    
        // Linux interface to get application id of the running process
        FILE *cmdline = fopen("/proc/self/cmdline", "r");
        char applicationId[512];
        if (cmdline)
        {
            fread(applicationId, 1, sizeof(applicationId), cmdline);
            fclose(cmdline);
    
            // Some package may have application id as <app_name>:<cmd_name>
            char *colonSep = strchr(applicationId, ':');
            if (colonSep)
            {
                *colonSep = '\0';
            }
        }
        else
        {
            ERR() << "not able to lookup application id";
        }
    
        path += std::string(applicationId) + kAndroidOutputSubdir;
    
        // Check for existance of output path
        struct stat dir_stat;
        if (stat(path.c_str(), &dir_stat) == -1)
        {
            ERR() << "Output directory '" << path
                  << "' does not exist.  Create it over adb using mkdir.";
        }
    
        return path;
    #else
        return std::string("./");
    #endif  // defined(ANGLE_PLATFORM_ANDROID)
    }
    
    struct FmtCapturePrefix
    {
        FmtCapturePrefix(int contextIdIn, const std::string &captureLabelIn)
            : contextId(contextIdIn), captureLabel(captureLabelIn)
        {}
        int contextId;
        const std::string &captureLabel;
    };
    
    std::ostream &operator<<(std::ostream &os, const FmtCapturePrefix &fmt)
    {
        if (fmt.captureLabel.empty())
        {
            os << "angle";
        }
        else
        {
            os << fmt.captureLabel;
        }
        os << "_capture_context" << fmt.contextId;
        return os;
    }
    
    struct FmtReplayFunction
    {
        FmtReplayFunction(int contextIdIn, uint32_t frameIndexIn)
            : contextId(contextIdIn), frameIndex(frameIndexIn)
        {}
        int contextId;
        uint32_t frameIndex;
    };
    
    std::ostream &operator<<(std::ostream &os, const FmtReplayFunction &fmt)
    {
        os << "ReplayContext" << fmt.contextId << "Frame" << fmt.frameIndex << "()";
        return os;
    }
    
    std::string GetCaptureFileName(int contextId,
                                   const std::string &captureLabel,
                                   uint32_t frameIndex,
                                   const char *suffix)
    {
        std::stringstream fnameStream;
        fnameStream << FmtCapturePrefix(contextId, captureLabel) << "_frame" << std::setfill('0')
                    << std::setw(3) << frameIndex << suffix;
        return fnameStream.str();
    }
    
    std::string GetCaptureFilePath(const std::string &outDir,
                                   int contextId,
                                   const std::string &captureLabel,
                                   uint32_t frameIndex,
                                   const char *suffix)
    {
        return outDir + GetCaptureFileName(contextId, captureLabel, frameIndex, suffix);
    }
    
    void WriteParamStaticVarName(const CallCapture &call,
                                 const ParamCapture &param,
                                 int counter,
                                 std::ostream &out)
    {
        out << call.name() << "_" << param.name << "_" << counter;
    }
    
    template <typename T, typename CastT = T>
    void WriteInlineData(const std::vector<uint8_t> &vec, std::ostream &out)
    {
        const T *data = reinterpret_cast<const T *>(vec.data());
        size_t count  = vec.size() / sizeof(T);
    
        out << static_cast<CastT>(data[0]);
    
        for (size_t dataIndex = 1; dataIndex < count; ++dataIndex)
        {
            out << ", " << static_cast<CastT>(data[dataIndex]);
        }
    }
    
    constexpr size_t kInlineDataThreshold = 128;
    
    void WriteStringParamReplay(std::ostream &out, const ParamCapture &param)
    {
        const std::vector<uint8_t> &data = param.data[0];
        // null terminate C style string
        ASSERT(data.size() > 0 && data.back() == '\0');
        std::string str(data.begin(), data.end() - 1);
        out << "\"" << str << "\"";
    }
    
    void WriteStringPointerParamReplay(DataCounters *counters,
                                       std::ostream &out,
                                       std::ostream &header,
                                       const CallCapture &call,
                                       const ParamCapture &param)
    {
        int counter = counters->getAndIncrement(call.entryPoint, param.name);
    
        header << "const char *";
        WriteParamStaticVarName(call, param, counter, header);
        header << "[] = { \n";
    
        for (const std::vector<uint8_t> &data : param.data)
        {
            // null terminate C style string
            ASSERT(data.size() > 0 && data.back() == '\0');
            std::string str(data.begin(), data.end() - 1);
            header << "    R\"(" << str << ")\",\n";
        }
    
        header << " };\n";
        WriteParamStaticVarName(call, param, counter, out);
    }
    
    template <typename ParamT>
    void WriteResourceIDPointerParamReplay(DataCounters *counters,
                                           std::ostream &out,
                                           std::ostream &header,
                                           const CallCapture &call,
                                           const ParamCapture &param)
    {
        int counter = counters->getAndIncrement(call.entryPoint, param.name);
    
        header << "const GLuint ";
        WriteParamStaticVarName(call, param, counter, header);
        header << "[] = { ";
    
        const ResourceIDType resourceIDType = GetResourceIDTypeFromParamType(param.type);
        ASSERT(resourceIDType != ResourceIDType::InvalidEnum);
        const char *name = GetResourceIDTypeName(resourceIDType);
    
        GLsizei n = call.params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal;
        ASSERT(param.data.size() == 1);
        const ParamT *returnedIDs = reinterpret_cast<const ParamT *>(param.data[0].data());
        for (GLsizei resIndex = 0; resIndex < n; ++resIndex)
        {
            ParamT id = returnedIDs[resIndex];
            if (resIndex > 0)
            {
                header << ", ";
            }
            header << "g" << name << "Map[" << id.value << "]";
        }
    
        header << " };\n    ";
    
        WriteParamStaticVarName(call, param, counter, out);
    }
    
    void WriteBinaryParamReplay(DataCounters *counters,
                                std::ostream &out,
                                std::ostream &header,
                                const CallCapture &call,
                                const ParamCapture &param,
                                std::vector<uint8_t> *binaryData)
    {
        int counter = counters->getAndIncrement(call.entryPoint, param.name);
    
        ASSERT(param.data.size() == 1);
        const std::vector<uint8_t> &data = param.data[0];
    
        if (data.size() > kInlineDataThreshold)
        {
            size_t offset = binaryData->size();
            binaryData->resize(offset + data.size());
            memcpy(binaryData->data() + offset, data.data(), data.size());
            if (param.type == ParamType::TvoidConstPointer || param.type == ParamType::TvoidPointer)
            {
                out << "&gBinaryData[" << offset << "]";
            }
            else
            {
                out << "reinterpret_cast<" << ParamTypeToString(param.type) << ">(&gBinaryData["
                    << offset << "])";
            }
        }
        else
        {
            ParamType overrideType = param.type;
            if (param.type == ParamType::TGLvoidConstPointer ||
                param.type == ParamType::TvoidConstPointer)
            {
                overrideType = ParamType::TGLubyteConstPointer;
            }
    
            std::string paramTypeString = ParamTypeToString(overrideType);
            header << paramTypeString.substr(0, paramTypeString.length() - 1);
            WriteParamStaticVarName(call, param, counter, header);
    
            header << "[] = { ";
    
            switch (overrideType)
            {
                case ParamType::TGLintConstPointer:
                    WriteInlineData<GLint>(data, header);
                    break;
                case ParamType::TGLshortConstPointer:
                    WriteInlineData<GLshort>(data, header);
                    break;
                case ParamType::TGLfloatConstPointer:
                    WriteInlineData<GLfloat>(data, header);
                    break;
                case ParamType::TGLubyteConstPointer:
                    WriteInlineData<GLubyte, int>(data, header);
                    break;
                case ParamType::TGLuintConstPointer:
                case ParamType::TGLenumConstPointer:
                    WriteInlineData<GLuint>(data, header);
                    break;
                default:
                    UNIMPLEMENTED();
                    break;
            }
    
            header << " };\n";
    
            WriteParamStaticVarName(call, param, counter, out);
        }
    }
    
    void WriteCppReplayForCall(const CallCapture &call,
                               DataCounters *counters,
                               std::ostream &out,
                               std::ostream &header,
                               std::vector<uint8_t> *binaryData)
    {
        std::ostringstream callOut;
    
        if (call.entryPoint == gl::EntryPoint::CreateShader ||
            call.entryPoint == gl::EntryPoint::CreateProgram)
        {
            GLuint id = call.params.getReturnValue().value.GLuintVal;
            callOut << "gShaderProgramMap[" << id << "] = ";
        }
    
        callOut << call.name() << "(";
    
        bool first = true;
        for (const ParamCapture &param : call.params.getParamCaptures())
        {
            if (!first)
            {
                callOut << ", ";
            }
    
            if (param.arrayClientPointerIndex != -1)
            {
                callOut << "gClientArrays[" << param.arrayClientPointerIndex << "]";
            }
            else if (param.readBufferSizeBytes > 0)
            {
                callOut << "reinterpret_cast<" << ParamTypeToString(param.type) << ">(gReadBuffer)";
            }
            else if (param.data.empty())
            {
                if (param.type == ParamType::TGLenum)
                {
                    OutputGLenumString(callOut, param.enumGroup, param.value.GLenumVal);
                }
                else if (param.type == ParamType::TGLbitfield)
                {
                    OutputGLbitfieldString(callOut, param.enumGroup, param.value.GLbitfieldVal);
                }
                else
                {
                    callOut << param;
                }
            }
            else
            {
                switch (param.type)
                {
                    case ParamType::TGLcharConstPointer:
                        WriteStringParamReplay(callOut, param);
                        break;
                    case ParamType::TGLcharConstPointerPointer:
                        WriteStringPointerParamReplay(counters, callOut, header, call, param);
                        break;
                    case ParamType::TBufferIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::BufferID>(counters, callOut, out, call,
                                                                        param);
                        break;
                    case ParamType::TFenceNVIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::FenceNVID>(counters, callOut, out, call,
                                                                         param);
                        break;
                    case ParamType::TFramebufferIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::FramebufferID>(counters, callOut, out,
                                                                             call, param);
                        break;
                    case ParamType::TMemoryObjectIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::MemoryObjectID>(counters, callOut, out,
                                                                              call, param);
                        break;
                    case ParamType::TProgramPipelineIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::ProgramPipelineID>(counters, callOut, out,
                                                                                 call, param);
                        break;
                    case ParamType::TQueryIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::QueryID>(counters, callOut, out, call,
                                                                       param);
                        break;
                    case ParamType::TRenderbufferIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::RenderbufferID>(counters, callOut, out,
                                                                              call, param);
                        break;
                    case ParamType::TSamplerIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::SamplerID>(counters, callOut, out, call,
                                                                         param);
                        break;
                    case ParamType::TSemaphoreIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::SemaphoreID>(counters, callOut, out, call,
                                                                           param);
                        break;
                    case ParamType::TTextureIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::TextureID>(counters, callOut, out, call,
                                                                         param);
                        break;
                    case ParamType::TTransformFeedbackIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::TransformFeedbackID>(counters, callOut,
                                                                                   out, call, param);
                        break;
                    case ParamType::TVertexArrayIDConstPointer:
                        WriteResourceIDPointerParamReplay<gl::VertexArrayID>(counters, callOut, out,
                                                                             call, param);
                        break;
                    default:
                        WriteBinaryParamReplay(counters, callOut, header, call, param, binaryData);
                        break;
                }
            }
    
            first = false;
        }
    
        callOut << ")";
    
        out << callOut.str();
    }
    
    size_t MaxClientArraySize(const gl::AttribArray<size_t> &clientArraySizes)
    {
        size_t found = 0;
        for (size_t size : clientArraySizes)
        {
            if (size > found)
                found = size;
        }
    
        return found;
    }
    
    struct SaveFileHelper
    {
        SaveFileHelper(const std::string &filePathIn, std::ios_base::openmode mode = std::ios::out)
            : ofs(filePathIn, mode), filePath(filePathIn)
        {
            if (!ofs.is_open())
            {
                FATAL() << "Could not open " << filePathIn;
            }
        }
    
        ~SaveFileHelper() { printf("Saved '%s'.\n", filePath.c_str()); }
    
        template <typename T>
        SaveFileHelper &operator<<(const T &value)
        {
            ofs << value;
            if (ofs.bad())
            {
                FATAL() << "Error writing to " << filePath;
            }
            return *this;
        }
    
        std::ofstream ofs;
        std::string filePath;
    };
    
    void SaveBinaryData(const std::string &outDir,
                        std::ostream &out,
                        int contextId,
                        const std::string &captureLabel,
                        uint32_t frameIndex,
                        const char *suffix,
                        const std::vector<uint8_t> &binaryData)
    {
        std::string binaryDataFileName =
            GetCaptureFileName(contextId, captureLabel, frameIndex, suffix);
    
        out << "    LoadBinaryData(\"" << binaryDataFileName << "\", "
            << static_cast<int>(binaryData.size()) << ");\n";
    
        std::string dataFilepath =
            GetCaptureFilePath(outDir, contextId, captureLabel, frameIndex, suffix);
    
        SaveFileHelper saveData(dataFilepath, std::ios::binary);
        saveData.ofs.write(reinterpret_cast<const char *>(binaryData.data()), binaryData.size());
    }
    
    void WriteCppReplay(const std::string &outDir,
                        int contextId,
                        const std::string &captureLabel,
                        uint32_t frameIndex,
                        const std::vector<CallCapture> &frameCalls,
                        const std::vector<CallCapture> &setupCalls)
    {
        DataCounters counters;
    
        std::stringstream out;
        std::stringstream header;
    
        header << "#include \"" << FmtCapturePrefix(contextId, captureLabel) << ".h\"\n";
        header << "";
        header << "\n";
        header << "namespace\n";
        header << "{\n";
    
        if (!captureLabel.empty())
        {
            out << "namespace " << captureLabel << "\n";
            out << "{\n";
        }
    
        if (frameIndex == 0 || !setupCalls.empty())
        {
            out << "void SetupContext" << Str(contextId) << "Replay()\n";
            out << "{\n";
    
            std::stringstream setupCallStream;
            std::vector<uint8_t> setupBinaryData;
    
            for (const CallCapture &call : setupCalls)
            {
                setupCallStream << "    ";
                WriteCppReplayForCall(call, &counters, setupCallStream, header, &setupBinaryData);
                setupCallStream << ";\n";
            }
    
            if (!setupBinaryData.empty())
            {
                SaveBinaryData(outDir, out, contextId, captureLabel, frameIndex, ".setup.angledata",
                               setupBinaryData);
            }
    
            out << setupCallStream.str();
    
            out << "}\n";
            out << "\n";
        }
    
        out << "void " << FmtReplayFunction(contextId, frameIndex) << "\n";
        out << "{\n";
    
        std::stringstream callStream;
        std::vector<uint8_t> binaryData;
    
        for (const CallCapture &call : frameCalls)
        {
            callStream << "    ";
            WriteCppReplayForCall(call, &counters, callStream, header, &binaryData);
            callStream << ";\n";
        }
    
        if (!binaryData.empty())
        {
            SaveBinaryData(outDir, out, contextId, captureLabel, frameIndex, ".angledata", binaryData);
        }
    
        out << callStream.str();
        out << "}\n";
    
        if (!captureLabel.empty())
        {
            out << "} // namespace " << captureLabel << "\n";
        }
    
        header << "}  // namespace\n";
    
        {
            std::string outString    = out.str();
            std::string headerString = header.str();
    
            std::string cppFilePath =
                GetCaptureFilePath(outDir, contextId, captureLabel, frameIndex, ".cpp");
    
            SaveFileHelper saveCpp(cppFilePath);
            saveCpp << headerString << "\n" << outString;
        }
    }
    
    void WriteCppReplayIndexFiles(const std::string &outDir,
                                  int contextId,
                                  const std::string &captureLabel,
                                  uint32_t frameStart,
                                  uint32_t frameEnd,
                                  size_t readBufferSize,
                                  const gl::AttribArray<size_t> &clientArraySizes,
                                  const HasResourceTypeMap &hasResourceType)
    {
        size_t maxClientArraySize = MaxClientArraySize(clientArraySizes);
    
        std::stringstream header;
        std::stringstream source;
    
        header << "#pragma once\n";
        header << "\n";
        header << "#include \"util/gles_loader_autogen.h\"\n";
        header << "\n";
        header << "#include <cstdint>\n";
        header << "#include <cstdio>\n";
        header << "#include <cstring>\n";
        header << "#include <unordered_map>\n";
        header << "\n";
        header << "// Replay functions\n";
        header << "\n";
        header << "using ResourceMap = std::unordered_map<GLuint, GLuint>;\n";
        header << "\n";
        if (!captureLabel.empty())
        {
            header << "namespace " << captureLabel << "\n";
            header << "{\n";
        }
        header << "constexpr uint32_t kReplayFrameStart = " << frameStart << ";\n";
        header << "constexpr uint32_t kReplayFrameEnd = " << frameEnd << ";\n";
        header << "\n";
        header << "void SetupContext" << contextId << "Replay();\n";
        header << "void ReplayContext" << contextId << "Frame(uint32_t frameIndex);\n";
        header << "\n";
        for (uint32_t frameIndex = frameStart; frameIndex < frameEnd; ++frameIndex)
        {
            header << "void " << FmtReplayFunction(contextId, frameIndex) << ";\n";
        }
        header << "\n";
        header << "void SetBinaryDataDir(const char *dataDir);\n";
        header << "void LoadBinaryData(const char *fileName, size_t size);\n";
        header << "\n";
        header << "// Global state\n";
        header << "\n";
        header << "extern uint8_t *gBinaryData;\n";
    
        source << "#include \"" << FmtCapturePrefix(contextId, captureLabel) << ".h\"\n";
        source << "\n";
        source << "namespace\n";
        source << "{\n";
        source << "void UpdateResourceMap(ResourceMap *resourceMap, GLuint id, GLsizei "
                  "readBufferOffset)\n";
        source << "{\n";
        source << "    GLuint returnedID;\n";
        std::string captureNamespace = !captureLabel.empty() ? captureLabel + "::" : "";
        source << "    memcpy(&returnedID, &" << captureNamespace
               << "gReadBuffer[readBufferOffset], sizeof(GLuint));\n ";
        source << "    (*resourceMap)[id] = returnedID;\n";
        source << "}\n";
        source << "\n";
        source << "const char *gBinaryDataDir = \".\";\n";
        source << "}  // namespace\n";
        source << "\n";
    
        if (!captureLabel.empty())
        {
            source << "namespace " << captureLabel << "\n";
            source << "{\n";
        }
    
        source << "uint8_t *gBinaryData = nullptr;\n";
    
        if (readBufferSize > 0)
        {
            header << "extern uint8_t gReadBuffer[" << readBufferSize << "];\n";
            source << "uint8_t gReadBuffer[" << readBufferSize << "];\n";
        }
        if (maxClientArraySize > 0)
        {
            header << "extern uint8_t gClientArrays[" << gl::MAX_VERTEX_ATTRIBS << "]["
                   << maxClientArraySize << "];\n";
            source << "uint8_t gClientArrays[" << gl::MAX_VERTEX_ATTRIBS << "][" << maxClientArraySize
                   << "];\n";
        }
        for (ResourceIDType resourceType : AllEnums<ResourceIDType>())
        {
            if (!hasResourceType[resourceType])
                continue;
    
            const char *name = GetResourceIDTypeName(resourceType);
            header << "extern ResourceMap g" << name << "Map;\n";
            source << "ResourceMap g" << name << "Map;\n";
        }
    
        header << "\n";
    
        source << "\n";
        source << "void ReplayContext" << contextId << "Frame(uint32_t frameIndex)\n";
        source << "{\n";
        source << "    switch (frameIndex)\n";
        source << "    {\n";
        for (uint32_t frameIndex = frameStart; frameIndex < frameEnd; ++frameIndex)
        {
            source << "        case " << frameIndex << ":\n";
            source << "            ReplayContext" << contextId << "Frame" << frameIndex << "();\n";
            source << "            break;\n";
        }
        source << "        default:\n";
        source << "            break;\n";
        source << "    }\n";
        source << "}\n";
        source << "\n";
        source << "void SetBinaryDataDir(const char *dataDir)\n";
        source << "{\n";
        source << "    gBinaryDataDir = dataDir;\n";
        source << "}\n";
        source << "\n";
        source << "void LoadBinaryData(const char *fileName, size_t size)\n";
        source << "{\n";
        source << "    if (gBinaryData != nullptr)\n";
        source << "    {\n";
        source << "        delete [] gBinaryData;\n";
        source << "    }\n";
        source << "    gBinaryData = new uint8_t[size];\n";
        source << "    char pathBuffer[1000] = {};\n";
        source << "    sprintf(pathBuffer, \"%s/%s\", gBinaryDataDir, fileName);\n";
        source << "    FILE *fp = fopen(pathBuffer, \"rb\");\n";
        source << "    fread(gBinaryData, 1, size, fp);\n";
        source << "    fclose(fp);\n";
        source << "}\n";
    
        if (maxClientArraySize > 0)
        {
            header
                << "void UpdateClientArrayPointer(int arrayIndex, const void *data, uint64_t size);\n";
    
            source << "\n";
            source << "void UpdateClientArrayPointer(int arrayIndex, const void *data, uint64_t size)"
                   << "\n";
            source << "{\n";
            source << "    memcpy(gClientArrays[arrayIndex], data, size);\n";
            source << "}\n";
        }
    
        for (ResourceIDType resourceType : AllEnums<ResourceIDType>())
        {
            if (!hasResourceType[resourceType])
                continue;
            const char *name = GetResourceIDTypeName(resourceType);
            header << "void Update" << name << "ID(GLuint id, GLsizei readBufferOffset);\n";
    
            source << "\n";
            source << "void Update" << name << "ID(GLuint id, GLsizei readBufferOffset)\n";
            source << "{\n";
            source << "    UpdateResourceMap(&g" << name << "Map, id, readBufferOffset);\n";
            source << "}\n";
        }
    
        if (!captureLabel.empty())
        {
            header << "} // namespace " << captureLabel << "\n";
            source << "} // namespace " << captureLabel << "\n";
        }
    
        {
            std::string headerContents = header.str();
    
            std::stringstream headerPathStream;
            headerPathStream << outDir << FmtCapturePrefix(contextId, captureLabel) << ".h";
            std::string headerPath = headerPathStream.str();
    
            SaveFileHelper saveHeader(headerPath);
            saveHeader << headerContents;
        }
    
        {
            std::string sourceContents = source.str();
    
            std::stringstream sourcePathStream;
            sourcePathStream << outDir << FmtCapturePrefix(contextId, captureLabel) << ".cpp";
            std::string sourcePath = sourcePathStream.str();
    
            SaveFileHelper saveSource(sourcePath);
            saveSource << sourceContents;
        }
    
        {
            std::stringstream indexPathStream;
            indexPathStream << outDir << FmtCapturePrefix(contextId, captureLabel) << "_files.txt";
            std::string indexPath = indexPathStream.str();
    
            SaveFileHelper saveIndex(indexPath);
            for (uint32_t frameIndex = frameStart; frameIndex <= frameEnd; ++frameIndex)
            {
                saveIndex << GetCaptureFileName(contextId, captureLabel, frameIndex, ".cpp") << "\n";
            }
        }
    }
    
    ProgramSources GetAttachedProgramSources(const gl::Program *program)
    {
        ProgramSources sources;
        for (gl::ShaderType shaderType : gl::AllShaderTypes())
        {
            const gl::Shader *shader = program->getAttachedShader(shaderType);
            if (shader)
            {
                sources[shaderType] = shader->getSourceString();
            }
        }
        return sources;
    }
    
    template <typename IDType>
    void CaptureUpdateResourceIDs(const CallCapture &call,
                                  const ParamCapture &param,
                                  std::vector<CallCapture> *callsOut)
    {
        GLsizei n = call.params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal;
        ASSERT(param.data.size() == 1);
        ResourceIDType resourceIDType = GetResourceIDTypeFromParamType(param.type);
        ASSERT(resourceIDType != ResourceIDType::InvalidEnum);
        const char *resourceName = GetResourceIDTypeName(resourceIDType);
    
        std::stringstream updateFuncNameStr;
        updateFuncNameStr << "Update" << resourceName << "ID";
        std::string updateFuncName = updateFuncNameStr.str();
    
        const IDType *returnedIDs = reinterpret_cast<const IDType *>(param.data[0].data());
    
        for (GLsizei idIndex = 0; idIndex < n; ++idIndex)
        {
            IDType id                = returnedIDs[idIndex];
            GLsizei readBufferOffset = idIndex * sizeof(gl::RenderbufferID);
            ParamBuffer params;
            params.addValueParam("id", ParamType::TGLuint, id.value);
            params.addValueParam("readBufferOffset", ParamType::TGLsizei, readBufferOffset);
            callsOut->emplace_back(updateFuncName, std::move(params));
        }
    }
    
    void MaybeCaptureUpdateResourceIDs(std::vector<CallCapture> *callsOut)
    {
        const CallCapture &call = callsOut->back();
    
        switch (call.entryPoint)
        {
            case gl::EntryPoint::GenBuffers:
            {
                const ParamCapture &buffers =
                    call.params.getParam("buffersPacked", ParamType::TBufferIDPointer, 1);
                CaptureUpdateResourceIDs<gl::BufferID>(call, buffers, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenFencesNV:
            {
                const ParamCapture &fences =
                    call.params.getParam("fencesPacked", ParamType::TFenceNVIDPointer, 1);
                CaptureUpdateResourceIDs<gl::FenceNVID>(call, fences, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenFramebuffers:
            case gl::EntryPoint::GenFramebuffersOES:
            {
                const ParamCapture &framebuffers =
                    call.params.getParam("framebuffersPacked", ParamType::TFramebufferIDPointer, 1);
                CaptureUpdateResourceIDs<gl::FramebufferID>(call, framebuffers, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenPathsCHROMIUM:
            {
                // TODO(jmadill): Handle path IDs. http://anglebug.com/3662
                break;
            }
    
            case gl::EntryPoint::GenProgramPipelines:
            {
                const ParamCapture &pipelines =
                    call.params.getParam("pipelinesPacked", ParamType::TProgramPipelineIDPointer, 1);
                CaptureUpdateResourceIDs<gl::ProgramPipelineID>(call, pipelines, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenQueries:
            case gl::EntryPoint::GenQueriesEXT:
            {
                const ParamCapture &queries =
                    call.params.getParam("idsPacked", ParamType::TQueryIDPointer, 1);
                CaptureUpdateResourceIDs<gl::QueryID>(call, queries, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenRenderbuffers:
            case gl::EntryPoint::GenRenderbuffersOES:
            {
                const ParamCapture &renderbuffers =
                    call.params.getParam("renderbuffersPacked", ParamType::TRenderbufferIDPointer, 1);
                CaptureUpdateResourceIDs<gl::RenderbufferID>(call, renderbuffers, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenSamplers:
            {
                const ParamCapture &samplers =
                    call.params.getParam("samplersPacked", ParamType::TSamplerIDPointer, 1);
                CaptureUpdateResourceIDs<gl::SamplerID>(call, samplers, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenSemaphoresEXT:
            {
                const ParamCapture &semaphores =
                    call.params.getParam("semaphoresPacked", ParamType::TSemaphoreIDPointer, 1);
                CaptureUpdateResourceIDs<gl::SemaphoreID>(call, semaphores, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenTextures:
            {
                const ParamCapture &textures =
                    call.params.getParam("texturesPacked", ParamType::TTextureIDPointer, 1);
                CaptureUpdateResourceIDs<gl::TextureID>(call, textures, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenTransformFeedbacks:
            {
                const ParamCapture &xfbs =
                    call.params.getParam("idsPacked", ParamType::TTransformFeedbackIDPointer, 1);
                CaptureUpdateResourceIDs<gl::TransformFeedbackID>(call, xfbs, callsOut);
                break;
            }
    
            case gl::EntryPoint::GenVertexArrays:
            case gl::EntryPoint::GenVertexArraysOES:
            {
                const ParamCapture &vertexArrays =
                    call.params.getParam("vetexArraysPacked", ParamType::TVertexArrayIDPointer, 1);
                CaptureUpdateResourceIDs<gl::VertexArrayID>(call, vertexArrays, callsOut);
                break;
            }
    
            default:
                break;
        }
    }
    
    bool IsDefaultCurrentValue(const gl::VertexAttribCurrentValueData &currentValue)
    {
        if (currentValue.Type != gl::VertexAttribType::Float)
            return false;
    
        return currentValue.Values.FloatValues[0] == 0.0f &&
               currentValue.Values.FloatValues[1] == 0.0f &&
               currentValue.Values.FloatValues[2] == 0.0f && currentValue.Values.FloatValues[3] == 1.0f;
    }
    
    void CaptureMidExecutionSetup(const gl::Context *context,
                                  std::vector<CallCapture> *setupCalls,
                                  const ShaderSourceMap &cachedShaderSources,
                                  const ProgramSourceMap &cachedProgramSources)
    {
        const gl::State &apiState = context->getState();
        gl::State replayState(0, nullptr, nullptr, nullptr, EGL_OPENGL_ES_API,
                              apiState.getClientVersion(), false, true, true, true, false,
                              EGL_CONTEXT_PRIORITY_MEDIUM_IMG);
    
        // Small helper function to make the code more readable.
        auto cap = [setupCalls](CallCapture &&call) { setupCalls->emplace_back(std::move(call)); };
    
        // Currently this code assumes we can use create-on-bind. It does not support 'Gen' usage.
        // TODO(jmadill): Use handle mapping for captured objects. http://anglebug.com/3662
    
        // Capture Buffer data.
        const gl::BufferManager &buffers       = apiState.getBufferManagerForCapture();
        const gl::BoundBufferMap &boundBuffers = apiState.getBoundBuffersForCapture();
    
        for (const auto &bufferIter : buffers)
        {
            gl::BufferID id    = {bufferIter.first};
            gl::Buffer *buffer = bufferIter.second;
    
            if (id.value == 0)
            {
                continue;
            }
    
            // glBufferData. Would possibly be better implemented using a getData impl method.
            // Saving buffers that are mapped during a swap is not yet handled.
            if (buffer->getSize() == 0)
            {
                continue;
            }
            ASSERT(!buffer->isMapped());
            (void)buffer->mapRange(context, 0, static_cast<GLsizeiptr>(buffer->getSize()),
                                   GL_MAP_READ_BIT);
    
            // Generate binding.
            cap(CaptureGenBuffers(replayState, true, 1, &id));
            MaybeCaptureUpdateResourceIDs(setupCalls);
    
            // Always use the array buffer binding point to upload data to keep things simple.
            if (buffer != replayState.getArrayBuffer())
            {
                replayState.setBufferBinding(context, gl::BufferBinding::Array, buffer);
                cap(CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, id));
            }
    
            cap(CaptureBufferData(replayState, true, gl::BufferBinding::Array,
                                  static_cast<GLsizeiptr>(buffer->getSize()), buffer->getMapPointer(),
                                  buffer->getUsage()));
    
            GLboolean dontCare;
            (void)buffer->unmap(context, &dontCare);
        }
    
        // Vertex input states. Only handles GLES 2.0 states right now.
        // Must happen after buffer data initialization.
        // TODO(http://anglebug.com/3662): Complete state capture.
        const std::vector<gl::VertexAttribCurrentValueData> &currentValues =
            apiState.getVertexAttribCurrentValues();
        const std::vector<gl::VertexAttribute> &vertexAttribs =
            apiState.getVertexArray()->getVertexAttributes();
        const std::vector<gl::VertexBinding> &vertexBindings =
            apiState.getVertexArray()->getVertexBindings();
    
        for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; ++attribIndex)
        {
            const gl::VertexAttribCurrentValueData &currentValue = currentValues[attribIndex];
            if (!IsDefaultCurrentValue(currentValue))
            {
                cap(CaptureVertexAttrib4fv(replayState, true, attribIndex,
                                           currentValue.Values.FloatValues));
            }
    
            const gl::VertexAttribute &attrib = vertexAttribs[attribIndex];
            const gl::VertexBinding &binding  = vertexBindings[attrib.bindingIndex];
    
            const gl::VertexAttribute defaultAttrib(attribIndex);
            const gl::VertexBinding defaultBinding;
    
            if (attrib.enabled != defaultAttrib.enabled)
            {
                cap(CaptureEnableVertexAttribArray(replayState, false, attribIndex));
            }
    
            if (attrib.format != defaultAttrib.format || attrib.pointer != defaultAttrib.pointer ||
                binding.getStride() != defaultBinding.getStride() ||
                binding.getBuffer().get() != nullptr)
            {
                gl::Buffer *buffer = binding.getBuffer().get();
    
                if (buffer != replayState.getArrayBuffer())
                {
                    replayState.setBufferBinding(context, gl::BufferBinding::Array, buffer);
                    cap(CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, buffer->id()));
                }
    
                cap(CaptureVertexAttribPointer(replayState, true, attribIndex,
                                               attrib.format->channelCount,
                                               attrib.format->vertexAttribType, attrib.format->isNorm(),
                                               binding.getStride(), attrib.pointer));
            }
    
            if (binding.getDivisor() != 0)
            {
                cap(CaptureVertexAttribDivisor(replayState, true, attribIndex, binding.getDivisor()));
            }
        }
    
        // Capture Buffer bindings.
        for (gl::BufferBinding binding : angle::AllEnums<gl::BufferBinding>())
        {
            gl::BufferID bufferID = boundBuffers[binding].id();
    
            // Filter out redundant buffer binding commands. Note that the code in the previous section
            // only binds to ARRAY_BUFFER. Therefore we only check the array binding against the binding
            // we set earlier.
            bool isArray                  = binding == gl::BufferBinding::Array;
            const gl::Buffer *arrayBuffer = replayState.getArrayBuffer();
            if ((isArray && arrayBuffer->id() != bufferID) || (!isArray && bufferID.value != 0))
            {
                cap(CaptureBindBuffer(replayState, true, binding, bufferID));
            }
        }
    
        // Set a pack alignment of 1.
        gl::PixelPackState &currentPackState = replayState.getPackState();
        if (currentPackState.alignment != 1)
        {
            cap(CapturePixelStorei(replayState, true, GL_UNPACK_ALIGNMENT, 1));
            currentPackState.alignment = 1;
        }
    
        // Capture Texture setup and data.
        const gl::TextureManager &textures         = apiState.getTextureManagerForCapture();
        const gl::TextureBindingMap &boundTextures = apiState.getBoundTexturesForCapture();
    
        gl::TextureTypeMap<gl::TextureID> currentTextureBindings;
    
        for (const auto &textureIter : textures)
        {
            gl::TextureID id           = {textureIter.first};
            const gl::Texture *texture = textureIter.second;
    
            if (id.value == 0)
            {
                continue;
            }
    
            // Gen the Texture.
            cap(CaptureGenTextures(replayState, true, 1, &id));
            MaybeCaptureUpdateResourceIDs(setupCalls);
            cap(CaptureBindTexture(replayState, true, texture->getType(), id));
    
            currentTextureBindings[texture->getType()] = id;
    
            // Capture sampler parameter states.
            // TODO(jmadill): More sampler / texture states. http://anglebug.com/3662
            gl::SamplerState defaultSamplerState =
                gl::SamplerState::CreateDefaultForTarget(texture->getType());
            const gl::SamplerState &textureSamplerState = texture->getSamplerState();
    
            auto capTexParam = [cap, &replayState, texture](GLenum pname, GLint param) {
                cap(CaptureTexParameteri(replayState, true, texture->getType(), pname, param));
            };
    
            if (textureSamplerState.getMinFilter() != defaultSamplerState.getMinFilter())
            {
                capTexParam(GL_TEXTURE_MIN_FILTER, textureSamplerState.getMinFilter());
            }
    
            if (textureSamplerState.getMagFilter() != defaultSamplerState.getMagFilter())
            {
                capTexParam(GL_TEXTURE_MAG_FILTER, textureSamplerState.getMagFilter());
            }
    
            if (textureSamplerState.getWrapR() != defaultSamplerState.getWrapR())
            {
                capTexParam(GL_TEXTURE_WRAP_R, textureSamplerState.getWrapR());
            }
    
            if (textureSamplerState.getWrapS() != defaultSamplerState.getWrapS())
            {
                capTexParam(GL_TEXTURE_WRAP_S, textureSamplerState.getWrapS());
            }
    
            if (textureSamplerState.getWrapT() != defaultSamplerState.getWrapT())
            {
                capTexParam(GL_TEXTURE_WRAP_T, textureSamplerState.getWrapT());
            }
    
            // Iterate texture levels and layers.
            gl::ImageIndexIterator imageIter = gl::ImageIndexIterator::MakeGeneric(
                texture->getType(), 0, texture->getMipmapMaxLevel() + 1, gl::ImageIndex::kEntireLevel,
                gl::ImageIndex::kEntireLevel);
            while (imageIter.hasNext())
            {
                gl::ImageIndex index = imageIter.next();
    
                const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(index);
    
                if (desc.size.empty())
                    continue;
    
                const gl::InternalFormat &format = *desc.format.info;
    
                // Assume 2D or Cube for now.
                // TODO(jmadill): 3D and 2D array textures. http://anglebug.com/4048
                ASSERT(index.getType() == gl::TextureType::_2D ||
                       index.getType() == gl::TextureType::CubeMap);
    
                angle::MemoryBuffer data;
    
                // Use ANGLE_get_image to read back pixel data.
                if (context->getExtensions().getImageANGLE)
                {
                    GLenum internalFormat = format.internalFormat;
                    GLenum getFormat      = format.format;
                    GLenum getType        = format.type;
                    GLsizei pixelBytes    = format.pixelBytes;
    
                    if (format.compressed)
                    {
                        // Determine if we're emulating the compressed format.
                        GLenum readFormat = texture->getImplementationColorReadFormat(context);
                        GLenum readType   = texture->getImplementationColorReadType(context);
    
                        const gl::InternalFormat &nativeFormat =
                            gl::GetInternalFormatInfo(readFormat, readType);
    
                        if (!nativeFormat.compressed)
                        {
                            // Emulate with a non-compressed format.
                            internalFormat = nativeFormat.internalFormat;
                            getFormat      = readFormat;
                            getType        = readType;
                            pixelBytes     = nativeFormat.pixelBytes;
                        }
                        else
                        {
                            // Will need to add glGetCompressedTexImage support to ANGLE_get_image.
                            // TODO(jmadill): add glGetCompressedTexImage. http://anglebug.com/3944
                            UNIMPLEMENTED();
                        }
                    }
    
                    uint32_t dataSize = pixelBytes * desc.size.width * desc.size.height;
    
                    bool result = data.resize(dataSize);
                    ASSERT(result);
    
                    gl::PixelPackState packState;
                    packState.alignment = 1;
    
                    (void)texture->getTexImage(context, packState, nullptr, index.getTarget(),
                                               index.getLevelIndex(), getFormat, getType, data.data());
    
                    cap(CaptureTexImage2D(replayState, true, index.getTarget(), index.getLevelIndex(),
                                          internalFormat, desc.size.width, desc.size.height, 0,
                                          getFormat, getType, data.data()));
                }
                else
                {
                    cap(CaptureTexImage2D(replayState, true, index.getTarget(), index.getLevelIndex(),
                                          format.internalFormat, desc.size.width, desc.size.height, 0,
                                          format.format, format.type, nullptr));
                }
            }
        }
    
        // Set Texture bindings.
        size_t currentActiveTexture = 0;
        for (gl::TextureType textureType : angle::AllEnums<gl::TextureType>())
        {
            const gl::TextureBindingVector &bindings = boundTextures[textureType];
            for (size_t bindingIndex = 0; bindingIndex < bindings.size(); ++bindingIndex)
            {
                gl::TextureID textureID = bindings[bindingIndex].id();
    
                if (textureID.value != 0)
                {
                    if (currentActiveTexture != bindingIndex)
                    {
                        cap(CaptureActiveTexture(replayState, true,
                                                 GL_TEXTURE0 + static_cast<GLenum>(bindingIndex)));
                        currentActiveTexture = bindingIndex;
                    }
    
                    if (currentTextureBindings[textureType] != textureID)
                    {
                        cap(CaptureBindTexture(replayState, true, textureType, textureID));
                        currentTextureBindings[textureType] = textureID;
                    }
                }
            }
        }
    
        // Set active Texture.
        size_t stateActiveTexture = apiState.getActiveSampler();
        if (currentActiveTexture != stateActiveTexture)
        {
            cap(CaptureActiveTexture(replayState, true,
                                     GL_TEXTURE0 + static_cast<GLenum>(stateActiveTexture)));
        }
    
        // Capture Renderbuffers.
        const gl::RenderbufferManager &renderbuffers = apiState.getRenderbufferManagerForCapture();
    
        gl::RenderbufferID currentRenderbuffer = {0};
        for (const auto &renderbufIter : renderbuffers)
        {
            gl::RenderbufferID id                = {renderbufIter.first};
            const gl::Renderbuffer *renderbuffer = renderbufIter.second;
    
            // Generate renderbuffer id.
            cap(CaptureGenRenderbuffers(replayState, true, 1, &id));
            MaybeCaptureUpdateResourceIDs(setupCalls);
            cap(CaptureBindRenderbuffer(replayState, true, GL_RENDERBUFFER, id));
    
            currentRenderbuffer = id;
    
            GLenum internalformat = renderbuffer->getFormat().info->internalFormat;
    
            if (renderbuffer->getSamples() > 0)
            {
                // Note: We could also use extensions if available.
                cap(CaptureRenderbufferStorageMultisample(
                    replayState, true, GL_RENDERBUFFER, renderbuffer->getSamples(), internalformat,
                    renderbuffer->getWidth(), renderbuffer->getHeight()));
            }
            else
            {
                cap(CaptureRenderbufferStorage(replayState, true, GL_RENDERBUFFER, internalformat,
                                               renderbuffer->getWidth(), renderbuffer->getHeight()));
            }
    
            // TODO(jmadill): Capture renderbuffer contents. http://anglebug.com/3662
        }
    
        // Set Renderbuffer binding.
        if (currentRenderbuffer != apiState.getRenderbufferId())
        {
            cap(CaptureBindRenderbuffer(replayState, true, GL_RENDERBUFFER,
                                        apiState.getRenderbufferId()));
        }
    
        // Capture Framebuffers.
        const gl::FramebufferManager &framebuffers = apiState.getFramebufferManagerForCapture();
    
        gl::FramebufferID currentDrawFramebuffer = {0};
        gl::FramebufferID currentReadFramebuffer = {0};
    
        for (const auto &framebufferIter : framebuffers)
        {
            gl::FramebufferID id               = {framebufferIter.first};
            const gl::Framebuffer *framebuffer = framebufferIter.second;
    
            // The default Framebuffer exists (by default).
            if (framebuffer->isDefault())
                continue;
    
            cap(CaptureGenFramebuffers(replayState, true, 1, &id));
            MaybeCaptureUpdateResourceIDs(setupCalls);
            cap(CaptureBindFramebuffer(replayState, true, GL_FRAMEBUFFER, id));
            currentDrawFramebuffer = currentReadFramebuffer = id;
    
            // Color Attachments.
            for (const gl::FramebufferAttachment &colorAttachment : framebuffer->getColorAttachments())
            {
                if (!colorAttachment.isAttached())
                {
                    continue;
                }
    
                GLuint resourceID = colorAttachment.getResource()->getId();
    
                // TODO(jmadill): Layer attachments. http://anglebug.com/3662
                if (colorAttachment.type() == GL_TEXTURE)
                {
                    gl::ImageIndex index = colorAttachment.getTextureImageIndex();
    
                    cap(CaptureFramebufferTexture2D(replayState, true, GL_FRAMEBUFFER,
                                                    colorAttachment.getBinding(), index.getTarget(),
                                                    {resourceID}, index.getLevelIndex()));
                }
                else
                {
                    ASSERT(colorAttachment.type() == GL_RENDERBUFFER);
                    cap(CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER,
                                                       colorAttachment.getBinding(), GL_RENDERBUFFER,
                                                       {resourceID}));
                }
            }
    
            const gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthAttachment();
            if (depthAttachment)
            {
                ASSERT(depthAttachment->type() == GL_RENDERBUFFER);
                GLuint resourceID = depthAttachment->getResource()->getId();
                cap(CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER,
                                                   GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, {resourceID}));
            }
    
            const gl::FramebufferAttachment *stencilAttachment = framebuffer->getStencilAttachment();
            if (stencilAttachment)
            {
                ASSERT(stencilAttachment->type() == GL_RENDERBUFFER);
                GLuint resourceID = stencilAttachment->getResource()->getId();
                cap(CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER,
                                                   GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
                                                   {resourceID}));
            }
    
            // TODO(jmadill): Draw buffer states. http://anglebug.com/3662
        }
    
        // Capture framebuffer bindings.
        gl::FramebufferID stateReadFramebuffer = apiState.getReadFramebuffer()->id();
        gl::FramebufferID stateDrawFramebuffer = apiState.getDrawFramebuffer()->id();
        if (stateDrawFramebuffer == stateReadFramebuffer)
        {
            if (currentDrawFramebuffer != stateDrawFramebuffer ||
                currentReadFramebuffer != stateReadFramebuffer)
            {
                cap(CaptureBindFramebuffer(replayState, true, GL_FRAMEBUFFER, stateDrawFramebuffer));
                currentDrawFramebuffer = currentReadFramebuffer = stateDrawFramebuffer;
            }
        }
        else
        {
            if (currentDrawFramebuffer != stateDrawFramebuffer)
            {
                cap(CaptureBindFramebuffer(replayState, true, GL_DRAW_FRAMEBUFFER,
                                           currentDrawFramebuffer));
                currentDrawFramebuffer = stateDrawFramebuffer;
            }
    
            if (currentReadFramebuffer != stateReadFramebuffer)
            {
                cap(CaptureBindFramebuffer(replayState, true, GL_READ_FRAMEBUFFER,
                                           replayState.getReadFramebuffer()->id()));
                currentReadFramebuffer = stateReadFramebuffer;
            }
        }
    
        // Capture Shaders and Programs.
        const gl::ShaderProgramManager &shadersAndPrograms =
            apiState.getShaderProgramManagerForCapture();
        const gl::ResourceMap<gl::Shader, gl::ShaderProgramID> &shaders =
            shadersAndPrograms.getShadersForCapture();
        const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programs =
            shadersAndPrograms.getProgramsForCapture();
    
        // Capture Program binary state. Use shader ID 1 as a temporary shader ID.
        gl::ShaderProgramID tempShaderID = {1};
        for (const auto &programIter : programs)
        {
            gl::ShaderProgramID id = {programIter.first};
            gl::Program *program   = programIter.second;
    
            // Get last compiled shader source.
            const auto &foundSources = cachedProgramSources.find(id);
            ASSERT(foundSources != cachedProgramSources.end());
            const ProgramSources &linkedSources = foundSources->second;
    
            // Unlinked programs don't have an executable. Thus they don't need to be linked.
            if (!program->isLinked())
            {
                continue;
            }
    
            cap(CaptureCreateProgram(replayState, true, id.value));
    
            // Compile with last linked sources.
            for (gl::ShaderType shaderType : program->getState().getLinkedShaderStages())
            {
                const std::string &sourceString = linkedSources[shaderType];
                const char *sourcePointer       = sourceString.c_str();
    
                // Compile and attach the temporary shader. Then free it immediately.
                cap(CaptureCreateShader(replayState, true, shaderType, tempShaderID.value));
                cap(CaptureShaderSource(replayState, true, tempShaderID, 1, &sourcePointer, nullptr));
                cap(CaptureCompileShader(replayState, true, tempShaderID));
                cap(CaptureAttachShader(replayState, true, id, tempShaderID));
                cap(CaptureDeleteShader(replayState, true, tempShaderID));
            }
    
            cap(CaptureLinkProgram(replayState, true, id));
        }
    
        // Handle shaders.
        for (const auto &shaderIter : shaders)
        {
            gl::ShaderProgramID id = {shaderIter.first};
            gl::Shader *shader     = shaderIter.second;
            cap(CaptureCreateShader(replayState, true, shader->getType(), id.value));
    
            std::string shaderSource  = shader->getSourceString();
            const char *sourcePointer = shaderSource.empty() ? nullptr : shaderSource.c_str();
    
            // This does not handle some more tricky situations like attaching shaders to a non-linked
            // program. Or attaching uncompiled shaders. Or attaching and then deleting a shader.
            // TODO(jmadill): Handle trickier program uses. http://anglebug.com/3662
            if (shader->isCompiled())
            {
                const auto &foundSources = cachedShaderSources.find(id);
                ASSERT(foundSources != cachedShaderSources.end());
                const std::string &capturedSource = foundSources->second;
    
                if (capturedSource != shaderSource)
                {
                    ASSERT(!capturedSource.empty());
                    sourcePointer = capturedSource.c_str();
                }
    
                cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr));
                cap(CaptureCompileShader(replayState, true, id));
            }
    
            if (sourcePointer && (!shader->isCompiled() || sourcePointer != shaderSource.c_str()))
            {
                cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr));
            }
        }
    
        // For now we assume the installed program executable is the same as the current program.
        // TODO(jmadill): Handle installed program executable. http://anglebug.com/3662
        if (apiState.getProgram())
        {
            cap(CaptureUseProgram(replayState, true, apiState.getProgram()->id()));
        }
    
        // TODO(http://anglebug.com/3662): ES 3.x objects.
    
        // Capture GL Context states.
        // TODO(http://anglebug.com/3662): Complete state capture.
        auto capCap = [cap, &replayState](GLenum capEnum, bool capValue) {
            if (capValue)
            {
                cap(CaptureEnable(replayState, true, capEnum));
            }
            else
            {
                cap(CaptureDisable(replayState, true, capEnum));
            }
        };
    
        // Rasterizer state. Missing ES 3.x features.
        // TODO(http://anglebug.com/3662): Complete state capture.
        const gl::RasterizerState &defaultRasterState = replayState.getRasterizerState();
        const gl::RasterizerState &currentRasterState = apiState.getRasterizerState();
        if (currentRasterState.cullFace != defaultRasterState.cullFace)
        {
            capCap(GL_CULL_FACE, currentRasterState.cullFace);
        }
    
        if (currentRasterState.cullMode != defaultRasterState.cullMode)
        {
            cap(CaptureCullFace(replayState, true, currentRasterState.cullMode));
        }
    
        if (currentRasterState.frontFace != defaultRasterState.frontFace)
        {
            cap(CaptureFrontFace(replayState, true, currentRasterState.frontFace));
        }
    
        // Depth/stencil state.
        const gl::DepthStencilState &defaultDSState = replayState.getDepthStencilState();
        const gl::DepthStencilState &currentDSState = apiState.getDepthStencilState();
        if (defaultDSState.depthFunc != currentDSState.depthFunc)
        {
            cap(CaptureDepthFunc(replayState, true, currentDSState.depthFunc));
        }
    
        if (defaultDSState.depthMask != currentDSState.depthMask)
        {
            cap(CaptureDepthMask(replayState, true, gl::ConvertToGLBoolean(currentDSState.depthMask)));
        }
    
        if (defaultDSState.depthTest != currentDSState.depthTest)
        {
            capCap(GL_DEPTH_TEST, currentDSState.depthTest);
        }
    
        if (defaultDSState.stencilTest != currentDSState.stencilTest)
        {
            capCap(GL_STENCIL_TEST, currentDSState.stencilTest);
        }
    
        if (defaultDSState.stencilFunc != currentDSState.stencilFunc ||
            defaultDSState.stencilMask != currentDSState.stencilMask || apiState.getStencilRef() != 0)
        {
            cap(CaptureStencilFuncSeparate(replayState, true, GL_FRONT, currentDSState.stencilFunc,
                                           apiState.getStencilRef(), currentDSState.stencilMask));
        }
    
        if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc ||
            defaultDSState.stencilBackMask != currentDSState.stencilBackMask ||
            apiState.getStencilBackRef() != 0)
        {
            cap(CaptureStencilFuncSeparate(replayState, true, GL_BACK, currentDSState.stencilBackFunc,
                                           apiState.getStencilBackRef(),
                                           currentDSState.stencilBackMask));
        }
    
        if (defaultDSState.stencilFail != currentDSState.stencilFail ||
            defaultDSState.stencilPassDepthFail != currentDSState.stencilPassDepthFail ||
            defaultDSState.stencilPassDepthPass != currentDSState.stencilPassDepthPass)
        {
            cap(CaptureStencilOpSeparate(replayState, true, GL_FRONT, currentDSState.stencilFail,
                                         currentDSState.stencilPassDepthFail,
                                         currentDSState.stencilPassDepthPass));
        }
    
        if (defaultDSState.stencilBackFail != currentDSState.stencilBackFail ||
            defaultDSState.stencilBackPassDepthFail != currentDSState.stencilBackPassDepthFail ||
            defaultDSState.stencilBackPassDepthPass != currentDSState.stencilBackPassDepthPass)
        {
            cap(CaptureStencilOpSeparate(replayState, true, GL_BACK, currentDSState.stencilBackFail,
                                         currentDSState.stencilBackPassDepthFail,
                                         currentDSState.stencilBackPassDepthPass));
        }
    
        if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask)
        {
            cap(CaptureStencilMaskSeparate(replayState, true, GL_FRONT,
                                           currentDSState.stencilWritemask));
        }
    
        if (defaultDSState.stencilBackWritemask != currentDSState.stencilBackWritemask)
        {
            cap(CaptureStencilMaskSeparate(replayState, true, GL_BACK,
                                           currentDSState.stencilBackWritemask));
        }
    
        // Blend state.
        const gl::BlendState &defaultBlendState = replayState.getBlendState();
        const gl::BlendState &currentBlendState = apiState.getBlendState();
    
        if (currentBlendState.blend != defaultBlendState.blend)
        {
            capCap(GL_BLEND, currentBlendState.blend);
        }
    
        if (currentBlendState.sourceBlendRGB != defaultBlendState.sourceBlendRGB ||
            currentBlendState.destBlendRGB != defaultBlendState.destBlendRGB ||
            currentBlendState.sourceBlendAlpha != defaultBlendState.sourceBlendAlpha ||
            currentBlendState.destBlendAlpha != defaultBlendState.destBlendAlpha)
        {
            cap(CaptureBlendFuncSeparate(
                replayState, true, currentBlendState.sourceBlendRGB, currentBlendState.destBlendRGB,
                currentBlendState.sourceBlendAlpha, currentBlendState.destBlendAlpha));
        }
    
        if (currentBlendState.blendEquationRGB != defaultBlendState.blendEquationRGB ||
            currentBlendState.blendEquationAlpha != defaultBlendState.blendEquationAlpha)
        {
            cap(CaptureBlendEquationSeparate(replayState, true, currentBlendState.blendEquationRGB,
                                             currentBlendState.blendEquationAlpha));
        }
    
        if (currentBlendState.colorMaskRed != defaultBlendState.colorMaskRed ||
            currentBlendState.colorMaskGreen != defaultBlendState.colorMaskGreen ||
            currentBlendState.colorMaskBlue != defaultBlendState.colorMaskBlue ||
            currentBlendState.colorMaskAlpha != defaultBlendState.colorMaskAlpha)
        {
            cap(CaptureColorMask(replayState, true,
                                 gl::ConvertToGLBoolean(currentBlendState.colorMaskRed),
                                 gl::ConvertToGLBoolean(currentBlendState.colorMaskGreen),
                                 gl::ConvertToGLBoolean(currentBlendState.colorMaskBlue),
                                 gl::ConvertToGLBoolean(currentBlendState.colorMaskAlpha)));
        }
    
        const gl::ColorF &currentBlendColor = apiState.getBlendColor();
        if (currentBlendColor != gl::ColorF())
        {
            cap(CaptureBlendColor(replayState, true, currentBlendColor.red, currentBlendColor.green,
                                  currentBlendColor.blue, currentBlendColor.alpha));
        }
    
        // Pixel storage states.
        // TODO(jmadill): ES 3.x+ implementation. http://anglebug.com/3662
        if (currentPackState.alignment != apiState.getPackAlignment())
        {
            cap(CapturePixelStorei(replayState, true, GL_UNPACK_ALIGNMENT,
                                   apiState.getPackAlignment()));
            currentPackState.alignment = apiState.getPackAlignment();
        }
    
        // Clear state. Missing ES 3.x features.
        // TODO(http://anglebug.com/3662): Complete state capture.
        const gl::ColorF &currentClearColor = apiState.getColorClearValue();
        if (currentClearColor != gl::ColorF())
        {
            cap(CaptureClearColor(replayState, true, currentClearColor.red, currentClearColor.green,
                                  currentClearColor.blue, currentClearColor.alpha));
        }
    
        if (apiState.getDepthClearValue() != 1.0f)
        {
            cap(CaptureClearDepthf(replayState, true, apiState.getDepthClearValue()));
        }
    
        // Viewport / scissor / clipping planes.
        const gl::Rectangle &currentViewport = apiState.getViewport();
        if (currentViewport != gl::Rectangle())
        {
            cap(CaptureViewport(replayState, true, currentViewport.x, currentViewport.y,
                                currentViewport.width, currentViewport.height));
        }
    
        if (apiState.getNearPlane() != 0.0f || apiState.getFarPlane() != 1.0f)
        {
            cap(CaptureDepthRangef(replayState, true, apiState.getNearPlane(), apiState.getFarPlane()));
        }
    
        if (apiState.isScissorTestEnabled())
        {
            capCap(GL_SCISSOR_TEST, apiState.isScissorTestEnabled());
        }
    
        const gl::Rectangle &currentScissor = apiState.getScissor();
        if (currentScissor != gl::Rectangle())
        {
            cap(CaptureScissor(replayState, true, currentScissor.x, currentScissor.y,
                               currentScissor.width, currentScissor.height));
        }
    
        // Allow the replayState object to be destroyed conveniently.
        replayState.setBufferBinding(context, gl::BufferBinding::Array, nullptr);
    }
    }  // namespace
    
    ParamCapture::ParamCapture() : type(ParamType::TGLenum), enumGroup(gl::GLenumGroup::DefaultGroup) {}
    
    ParamCapture::ParamCapture(const char *nameIn, ParamType typeIn)
        : name(nameIn), type(typeIn), enumGroup(gl::GLenumGroup::DefaultGroup)
    {}
    
    ParamCapture::~ParamCapture() = default;
    
    ParamCapture::ParamCapture(ParamCapture &&other)
        : type(ParamType::TGLenum), enumGroup(gl::GLenumGroup::DefaultGroup)
    {
        *this = std::move(other);
    }
    
    ParamCapture &ParamCapture::operator=(ParamCapture &&other)
    {
        std::swap(name, other.name);
        std::swap(type, other.type);
        std::swap(value, other.value);
        std::swap(enumGroup, other.enumGroup);
        std::swap(data, other.data);
        std::swap(arrayClientPointerIndex, other.arrayClientPointerIndex);
        std::swap(readBufferSizeBytes, other.readBufferSizeBytes);
        return *this;
    }
    
    ParamBuffer::ParamBuffer() {}
    
    ParamBuffer::~ParamBuffer() = default;
    
    ParamBuffer::ParamBuffer(ParamBuffer &&other)
    {
        *this = std::move(other);
    }
    
    ParamBuffer &ParamBuffer::operator=(ParamBuffer &&other)
    {
        std::swap(mParamCaptures, other.mParamCaptures);
        std::swap(mClientArrayDataParam, other.mClientArrayDataParam);
        std::swap(mReadBufferSize, other.mReadBufferSize);
        std::swap(mReturnValueCapture, other.mReturnValueCapture);
        return *this;
    }
    
    ParamCapture &ParamBuffer::getParam(const char *paramName, ParamType paramType, int index)
    {
        ParamCapture &capture = mParamCaptures[index];
        ASSERT(capture.name == paramName);
        ASSERT(capture.type == paramType);
        return capture;
    }
    
    const ParamCapture &ParamBuffer::getParam(const char *paramName,
                                              ParamType paramType,
                                              int index) const
    {
        return const_cast<ParamBuffer *>(this)->getParam(paramName, paramType, index);
    }
    
    void ParamBuffer::addParam(ParamCapture &&param)
    {
        if (param.arrayClientPointerIndex != -1)
        {
            ASSERT(mClientArrayDataParam == -1);
            mClientArrayDataParam = static_cast<int>(mParamCaptures.size());
        }
    
        mReadBufferSize = std::max(param.readBufferSizeBytes, mReadBufferSize);
        mParamCaptures.emplace_back(std::move(param));
    }
    
    void ParamBuffer::addReturnValue(ParamCapture &&returnValue)
    {
        mReturnValueCapture = std::move(returnValue);
    }
    
    ParamCapture &ParamBuffer::getClientArrayPointerParameter()
    {
        ASSERT(hasClientArrayData());
        return mParamCaptures[mClientArrayDataParam];
    }
    
    CallCapture::CallCapture(gl::EntryPoint entryPointIn, ParamBuffer &&paramsIn)
        : entryPoint(entryPointIn), params(std::move(paramsIn))
    {}
    
    CallCapture::CallCapture(const std::string &customFunctionNameIn, ParamBuffer &&paramsIn)
        : entryPoint(gl::EntryPoint::Invalid),
          customFunctionName(customFunctionNameIn),
          params(std::move(paramsIn))
    {}
    
    CallCapture::~CallCapture() = default;
    
    CallCapture::CallCapture(CallCapture &&other)
    {
        *this = std::move(other);
    }
    
    CallCapture &CallCapture::operator=(CallCapture &&other)
    {
        std::swap(entryPoint, other.entryPoint);
        std::swap(customFunctionName, other.customFunctionName);
        std::swap(params, other.params);
        return *this;
    }
    
    const char *CallCapture::name() const
    {
        if (entryPoint == gl::EntryPoint::Invalid)
        {
            ASSERT(!customFunctionName.empty());
            return customFunctionName.c_str();
        }
    
        return gl::GetEntryPointName(entryPoint);
    }
    
    ReplayContext::ReplayContext(size_t readBufferSizebytes,
                                 const gl::AttribArray<size_t> &clientArraysSizebytes)
    {
        mReadBuffer.resize(readBufferSizebytes);
    
        for (uint32_t i = 0; i < clientArraysSizebytes.size(); i++)
        {
            mClientArraysBuffer[i].resize(clientArraysSizebytes[i]);
        }
    }
    ReplayContext::~ReplayContext() {}
    
    FrameCapture::FrameCapture()
        : mEnabled(true),
          mClientVertexArrayMap{},
          mFrameIndex(0),
          mFrameStart(0),
          mFrameEnd(10),
          mClientArraySizes{},
          mReadBufferSize(0),
          mHasResourceType{}
    {
        reset();
    
    #if defined(ANGLE_PLATFORM_ANDROID)
        PrimeAndroidEnvironmentVariables();
    #endif
    
        std::string enabledFromEnv = angle::GetEnvironmentVar(kEnabledVarName);
        if (enabledFromEnv == "0")
        {
            mEnabled = false;
        }
    
        std::string pathFromEnv = angle::GetEnvironmentVar(kOutDirectoryVarName);
        if (pathFromEnv.empty())
        {
            mOutDirectory = GetDefaultOutDirectory();
        }
        else
        {
            mOutDirectory = pathFromEnv;
        }
    
        // Ensure the capture path ends with a slash.
        if (mOutDirectory.back() != '\\' && mOutDirectory.back() != '/')
        {
            mOutDirectory += '/';
        }
    
        std::string startFromEnv = angle::GetEnvironmentVar(kFrameStartVarName);
        if (!startFromEnv.empty())
        {
            mFrameStart = atoi(startFromEnv.c_str());
        }
    
        std::string endFromEnv = angle::GetEnvironmentVar(kFrameEndVarName);
        if (!endFromEnv.empty())
        {
            mFrameEnd = atoi(endFromEnv.c_str());
        }
    
        std::string labelFromEnv = angle::GetEnvironmentVar(kCaptureLabel);
        if (!labelFromEnv.empty())
        {
            // Optional label to provide unique file names and namespaces
            mCaptureLabel = labelFromEnv;
        }
    }
    
    FrameCapture::~FrameCapture() = default;
    
    void FrameCapture::maybeCaptureClientData(const gl::Context *context, const CallCapture &call)
    {
        switch (call.entryPoint)
        {
            case gl::EntryPoint::VertexAttribPointer:
            {
                // Get array location
                GLuint index = call.params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal;
    
                if (call.params.hasClientArrayData())
                {
                    mClientVertexArrayMap[index] = static_cast<int>(mFrameCalls.size());
                }
                else
                {
                    mClientVertexArrayMap[index] = -1;
                }
                break;
            }
    
            case gl::EntryPoint::DrawArrays:
            {
                if (context->getStateCache().hasAnyActiveClientAttrib())
                {
                    // Get counts from paramBuffer.
                    GLint firstVertex =
                        call.params.getParam("first", ParamType::TGLint, 1).value.GLintVal;
                    GLsizei drawCount =
                        call.params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal;
                    captureClientArraySnapshot(context, firstVertex + drawCount, 1);
                }
                break;
            }
    
            case gl::EntryPoint::DrawElements:
            {
                if (context->getStateCache().hasAnyActiveClientAttrib())
                {
                    GLsizei count =
                        call.params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal;
                    gl::DrawElementsType drawElementsType =
                        call.params.getParam("typePacked", ParamType::TDrawElementsType, 2)
                            .value.DrawElementsTypeVal;
                    const void *indices =
                        call.params.getParam("indices", ParamType::TvoidConstPointer, 3)
                            .value.voidConstPointerVal;
    
                    gl::IndexRange indexRange;
    
                    bool restart = context->getState().isPrimitiveRestartEnabled();
    
                    gl::Buffer *elementArrayBuffer =
                        context->getState().getVertexArray()->getElementArrayBuffer();
                    if (elementArrayBuffer)
                    {
                        size_t offset = reinterpret_cast<size_t>(indices);
                        (void)elementArrayBuffer->getIndexRange(context, drawElementsType, offset,
                                                                count, restart, &indexRange);
                    }
                    else
                    {
                        indexRange = gl::ComputeIndexRange(drawElementsType, indices, count, restart);
                    }
    
                    // index starts from 0
                    captureClientArraySnapshot(context, indexRange.end + 1, 1);
                }
                break;
            }
    
            case gl::EntryPoint::CompileShader:
            {
                // Refresh the cached shader sources.
                gl::ShaderProgramID shaderID =
                    call.params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
                        .value.ShaderProgramIDVal;
                const gl::Shader *shader       = context->getShader(shaderID);
                mCachedShaderSources[shaderID] = shader->getSourceString();
                break;
            }
    
            case gl::EntryPoint::LinkProgram:
            {
                // Refresh the cached program sources.
                gl::ShaderProgramID programID =
                    call.params.getParam("programPacked", ParamType::TShaderProgramID, 0)
                        .value.ShaderProgramIDVal;
                const gl::Program *program       = context->getProgramResolveLink(programID);
                mCachedProgramSources[programID] = GetAttachedProgramSources(program);
                break;
            }
    
            default:
                break;
        }
    }
    
    void FrameCapture::captureCall(const gl::Context *context, CallCapture &&call)
    {
        // Process client data snapshots.
        maybeCaptureClientData(context, call);
    
        mReadBufferSize = std::max(mReadBufferSize, call.params.getReadBufferSize());
        mFrameCalls.emplace_back(std::move(call));
    
        // Process resource ID updates.
        MaybeCaptureUpdateResourceIDs(&mFrameCalls);
    }
    
    void FrameCapture::captureClientArraySnapshot(const gl::Context *context,
                                                  size_t vertexCount,
                                                  size_t instanceCount)
    {
        const gl::VertexArray *vao = context->getState().getVertexArray();
    
        // Capture client array data.
        for (size_t attribIndex : context->getStateCache().getActiveClientAttribsMask())
        {
            const gl::VertexAttribute &attrib = vao->getVertexAttribute(attribIndex);
            const gl::VertexBinding &binding  = vao->getVertexBinding(attrib.bindingIndex);
    
            int callIndex = mClientVertexArrayMap[attribIndex];
    
            if (callIndex != -1)
            {
                size_t count = vertexCount;
    
                if (binding.getDivisor() > 0)
                {
                    count = rx::UnsignedCeilDivide(static_cast<uint32_t>(instanceCount),
                                                   binding.getDivisor());
                }
    
                // The last capture element doesn't take up the full stride.
                size_t bytesToCapture = (count - 1) * binding.getStride() + attrib.format->pixelBytes;
    
                CallCapture &call   = mFrameCalls[callIndex];
                ParamCapture &param = call.params.getClientArrayPointerParameter();
                ASSERT(param.type == ParamType::TvoidConstPointer);
    
                ParamBuffer updateParamBuffer;
                updateParamBuffer.addValueParam<GLint>("arrayIndex", ParamType::TGLint,
                                                       static_cast<uint32_t>(attribIndex));
    
                ParamCapture updateMemory("pointer", ParamType::TvoidConstPointer);
                CaptureMemory(param.value.voidConstPointerVal, bytesToCapture, &updateMemory);
                updateParamBuffer.addParam(std::move(updateMemory));
    
                updateParamBuffer.addValueParam<GLuint64>("size", ParamType::TGLuint64, bytesToCapture);
    
                mFrameCalls.emplace_back("UpdateClientArrayPointer", std::move(updateParamBuffer));
    
                mClientArraySizes[attribIndex] =
                    std::max(mClientArraySizes[attribIndex], bytesToCapture);
            }
        }
    }
    
    void FrameCapture::onEndFrame(const gl::Context *context)
    {
        // Note that we currently capture before the start frame to collect shader and program sources.
        if (!mFrameCalls.empty() && mFrameIndex >= mFrameStart)
        {
            WriteCppReplay(mOutDirectory, context->id(), mCaptureLabel, mFrameIndex, mFrameCalls,
                           mSetupCalls);
    
            // Save the index files after the last frame.
            if (mFrameIndex == mFrameEnd)
            {
                WriteCppReplayIndexFiles(mOutDirectory, context->id(), mCaptureLabel, mFrameStart,
                                         mFrameEnd, mReadBufferSize, mClientArraySizes,
                                         mHasResourceType);
            }
        }
    
        // Count resource IDs. This is also done on every frame. It could probably be done by checking
        // the GL state instead of the calls.
        for (const CallCapture &call : mFrameCalls)
        {
            for (const ParamCapture &param : call.params.getParamCaptures())
            {
                ResourceIDType idType = GetResourceIDTypeFromParamType(param.type);
                if (idType != ResourceIDType::InvalidEnum)
                {
                    mHasResourceType.set(idType);
                }
            }
        }
    
        reset();
        mFrameIndex++;
    
        if (enabled() && mFrameIndex == mFrameStart)
        {
            mSetupCalls.clear();
            CaptureMidExecutionSetup(context, &mSetupCalls, mCachedShaderSources,
                                     mCachedProgramSources);
        }
    }
    
    DataCounters::DataCounters() = default;
    
    DataCounters::~DataCounters() = default;
    
    int DataCounters::getAndIncrement(gl::EntryPoint entryPoint, const std::string &paramName)
    {
        Counter counterKey = {entryPoint, paramName};
        return mData[counterKey]++;
    }
    
    bool FrameCapture::enabled() const
    {
        // Currently we will always do a capture up until the last frame. In the future we could improve
        // mid execution capture by only capturing between the start and end frames. The only necessary
        // reason we need to capture before the start is for attached program and shader sources.
        return mEnabled && mFrameIndex <= mFrameEnd;
    }
    
    void FrameCapture::replay(gl::Context *context)
    {
        ReplayContext replayContext(mReadBufferSize, mClientArraySizes);
        for (const CallCapture &call : mFrameCalls)
        {
            INFO() << "frame index: " << mFrameIndex << " " << call.name();
    
            if (call.entryPoint == gl::EntryPoint::Invalid)
            {
                if (call.customFunctionName == "UpdateClientArrayPointer")
                {
                    GLint arrayIndex =
                        call.params.getParam("arrayIndex", ParamType::TGLint, 0).value.GLintVal;
                    ASSERT(arrayIndex < gl::MAX_VERTEX_ATTRIBS);
    
                    const ParamCapture &pointerParam =
                        call.params.getParam("pointer", ParamType::TvoidConstPointer, 1);
                    ASSERT(pointerParam.data.size() == 1);
                    const void *pointer = pointerParam.data[0].data();
    
                    size_t size = static_cast<size_t>(
                        call.params.getParam("size", ParamType::TGLuint64, 2).value.GLuint64Val);
    
                    std::vector<uint8_t> &curClientArrayBuffer =
                        replayContext.getClientArraysBuffer()[arrayIndex];
                    ASSERT(curClientArrayBuffer.size() >= size);
                    memcpy(curClientArrayBuffer.data(), pointer, size);
                }
                continue;
            }
    
            ReplayCall(context, &replayContext, call);
        }
    }
    
    void FrameCapture::reset()
    {
        mFrameCalls.clear();
        mSetupCalls.clear();
        mClientVertexArrayMap.fill(-1);
    
        // Do not reset replay-specific settings like the maximum read buffer size, client array sizes,
        // or the 'has seen' type map. We could refine this into per-frame and per-capture maximums if
        // necessary.
    }
    
    std::ostream &operator<<(std::ostream &os, const ParamCapture &capture)
    {
        WriteParamTypeToStream(os, capture.type, capture.value);
        return os;
    }
    
    void CaptureMemory(const void *source, size_t size, ParamCapture *paramCapture)
    {
        std::vector<uint8_t> data(size);
        memcpy(data.data(), source, size);
        paramCapture->data.emplace_back(std::move(data));
    }
    
    void CaptureString(const GLchar *str, ParamCapture *paramCapture)
    {
        // include the '\0' suffix
        CaptureMemory(str, strlen(str) + 1, paramCapture);
    }
    
    gl::Program *GetLinkedProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle)
    {
        gl::Program *program = glState.getShaderProgramManagerForCapture().getProgram(handle);
        ASSERT(program->isLinked());
        return program;
    }
    
    void CaptureGetParameter(const gl::State &glState,
                             GLenum pname,
                             size_t typeSize,
                             ParamCapture *paramCapture)
    {
        GLenum nativeType;
        unsigned int numParams;
        if (!gl::GetQueryParameterInfo(glState, pname, &nativeType, &numParams))
        {
            numParams = 1;
        }
    
        paramCapture->readBufferSizeBytes = typeSize * numParams;
    }
    
    void CaptureGenHandlesImpl(GLsizei n, GLuint *handles, ParamCapture *paramCapture)
    {
        paramCapture->readBufferSizeBytes = sizeof(GLuint) * n;
        CaptureMemory(handles, paramCapture->readBufferSizeBytes, paramCapture);
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TGLboolean>(std::ostream &os, GLboolean value)
    {
        switch (value)
        {
            case GL_TRUE:
                os << "GL_TRUE";
                break;
            case GL_FALSE:
                os << "GL_FALSE";
                break;
            default:
                os << "GL_INVALID_ENUM";
        }
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TvoidConstPointer>(std::ostream &os, const void *value)
    {
        if (value == 0)
        {
            os << "nullptr";
        }
        else
        {
            os << "reinterpret_cast<const void *>("
               << static_cast<int>(reinterpret_cast<uintptr_t>(value)) << ")";
        }
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TGLDEBUGPROCKHR>(std::ostream &os, GLDEBUGPROCKHR value)
    {}
    
    template <>
    void WriteParamValueToStream<ParamType::TGLDEBUGPROC>(std::ostream &os, GLDEBUGPROC value)
    {}
    
    template <>
    void WriteParamValueToStream<ParamType::TBufferID>(std::ostream &os, gl::BufferID value)
    {
        os << "gBufferMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TFenceNVID>(std::ostream &os, gl::FenceNVID value)
    {
        os << "gFenceMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TFramebufferID>(std::ostream &os, gl::FramebufferID value)
    {
        os << "gFramebufferMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TMemoryObjectID>(std::ostream &os, gl::MemoryObjectID value)
    {
        os << "gMemoryObjectMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TPathID>(std::ostream &os, gl::PathID value)
    {
        os << "gPathMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TProgramPipelineID>(std::ostream &os,
                                                                gl::ProgramPipelineID value)
    {
        os << "gProgramPipelineMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TQueryID>(std::ostream &os, gl::QueryID value)
    {
        os << "gQueryMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TRenderbufferID>(std::ostream &os, gl::RenderbufferID value)
    {
        os << "gRenderbufferMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TSamplerID>(std::ostream &os, gl::SamplerID value)
    {
        os << "gSamplerMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TSemaphoreID>(std::ostream &os, gl::SemaphoreID value)
    {
        os << "gSempahoreMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TShaderProgramID>(std::ostream &os,
                                                              gl::ShaderProgramID value)
    {
        os << "gShaderProgramMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TTextureID>(std::ostream &os, gl::TextureID value)
    {
        os << "gTextureMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TTransformFeedbackID>(std::ostream &os,
                                                                  gl::TransformFeedbackID value)
    {
        os << "gTransformFeedbackMap[" << value.value << "]";
    }
    
    template <>
    void WriteParamValueToStream<ParamType::TVertexArrayID>(std::ostream &os, gl::VertexArrayID value)
    {
        os << "gVertexArrayMap[" << value.value << "]";
    }
    }  // namespace angle