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kc3-lang/angle/src/libANGLE/FrameCapture.h

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  • Author : Cody Northrop
    Date : 2019-12-03 15:54:41
    Hash : 1d77542f
    Message : Add flag to label captures Add an optional parameter (ANGLE_CAPTURE_LABEL) to ANGLE frame capture that tags files and functions uniquely, allowing multiple frame captures to be replayed by a test harness. Example: ANGLE_CAPTURE_LABEL=foo Results in filenames like this: foo_capture_context1.cpp foo_capture_context1.h foo_capture_context1_files.txt foo_capture_context1_frame000.angledata foo_capture_context1_frame000.cpp foo_capture_context1_frame001.angledata foo_capture_context1_frame001.cpp ... Functions wrapped in namespaces like this: namespace foo { void ReplayContext1Frame0(); void ReplayContext1Frame1(); } For use like this: foo::SetupContext1Replay(); for (...) { foo::ReplayContext1Frame(i); } Bug: angleproject:3630 Change-Id: Ibe27dc4d40a36606ee40678a9e4d43b5a4baf976 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1949603 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/FrameCapture.h
  • // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FrameCapture.h:
    //   ANGLE Frame capture inteface.
    //
    
    #ifndef LIBANGLE_FRAME_CAPTURE_H_
    #define LIBANGLE_FRAME_CAPTURE_H_
    
    #include "common/PackedEnums.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/frame_capture_utils_autogen.h"
    
    namespace gl
    {
    enum class GLenumGroup;
    }
    
    namespace angle
    {
    struct ParamCapture : angle::NonCopyable
    {
        ParamCapture();
        ParamCapture(const char *nameIn, ParamType typeIn);
        ~ParamCapture();
    
        ParamCapture(ParamCapture &&other);
        ParamCapture &operator=(ParamCapture &&other);
    
        std::string name;
        ParamType type;
        ParamValue value;
        gl::GLenumGroup enumGroup;  // only used for param type GLenum, GLboolean and GLbitfield
        std::vector<std::vector<uint8_t>> data;
        int arrayClientPointerIndex = -1;
        size_t readBufferSizeBytes  = 0;
    };
    
    class ParamBuffer final : angle::NonCopyable
    {
      public:
        ParamBuffer();
        ~ParamBuffer();
    
        ParamBuffer(ParamBuffer &&other);
        ParamBuffer &operator=(ParamBuffer &&other);
    
        template <typename T>
        void addValueParam(const char *paramName, ParamType paramType, T paramValue);
        template <typename T>
        void addEnumParam(const char *paramName,
                          gl::GLenumGroup enumGroup,
                          ParamType paramType,
                          T paramValue);
    
        ParamCapture &getParam(const char *paramName, ParamType paramType, int index);
        const ParamCapture &getParam(const char *paramName, ParamType paramType, int index) const;
        const ParamCapture &getReturnValue() const { return mReturnValueCapture; }
    
        void addParam(ParamCapture &&param);
        void addReturnValue(ParamCapture &&returnValue);
        bool hasClientArrayData() const { return mClientArrayDataParam != -1; }
        ParamCapture &getClientArrayPointerParameter();
        size_t getReadBufferSize() const { return mReadBufferSize; }
    
        const std::vector<ParamCapture> &getParamCaptures() const { return mParamCaptures; }
    
      private:
        std::vector<ParamCapture> mParamCaptures;
        ParamCapture mReturnValueCapture;
        int mClientArrayDataParam = -1;
        size_t mReadBufferSize    = 0;
    };
    
    struct CallCapture
    {
        CallCapture(gl::EntryPoint entryPointIn, ParamBuffer &&paramsIn);
        CallCapture(const std::string &customFunctionNameIn, ParamBuffer &&paramsIn);
        ~CallCapture();
    
        CallCapture(CallCapture &&other);
        CallCapture &operator=(CallCapture &&other);
    
        const char *name() const;
    
        gl::EntryPoint entryPoint;
        std::string customFunctionName;
        ParamBuffer params;
    };
    
    class ReplayContext
    {
      public:
        ReplayContext(size_t readBufferSizebytes, const gl::AttribArray<size_t> &clientArraysSizebytes);
        ~ReplayContext();
    
        template <typename T>
        T getReadBufferPointer(const ParamCapture &param)
        {
            ASSERT(param.readBufferSizeBytes > 0);
            ASSERT(mReadBuffer.size() >= param.readBufferSizeBytes);
            return reinterpret_cast<T>(mReadBuffer.data());
        }
        template <typename T>
        T getAsConstPointer(const ParamCapture &param)
        {
            if (param.arrayClientPointerIndex != -1)
            {
                return reinterpret_cast<T>(mClientArraysBuffer[param.arrayClientPointerIndex].data());
            }
    
            if (!param.data.empty())
            {
                ASSERT(param.data.size() == 1);
                return reinterpret_cast<T>(param.data[0].data());
            }
    
            return nullptr;
        }
    
        template <typename T>
        T getAsPointerConstPointer(const ParamCapture &param)
        {
            static_assert(sizeof(typename std::remove_pointer<T>::type) == sizeof(uint8_t *),
                          "pointer size not match!");
    
            ASSERT(!param.data.empty());
            mPointersBuffer.clear();
            mPointersBuffer.reserve(param.data.size());
            for (const std::vector<uint8_t> &data : param.data)
            {
                mPointersBuffer.emplace_back(data.data());
            }
            return reinterpret_cast<T>(mPointersBuffer.data());
        }
    
        gl::AttribArray<std::vector<uint8_t>> &getClientArraysBuffer() { return mClientArraysBuffer; }
    
      private:
        std::vector<uint8_t> mReadBuffer;
        std::vector<const uint8_t *> mPointersBuffer;
        gl::AttribArray<std::vector<uint8_t>> mClientArraysBuffer;
    };
    
    // Helper to use unique IDs for each local data variable.
    class DataCounters final : angle::NonCopyable
    {
      public:
        DataCounters();
        ~DataCounters();
    
        int getAndIncrement(gl::EntryPoint entryPoint, const std::string &paramName);
    
      private:
        // <CallName, ParamName>
        using Counter = std::pair<gl::EntryPoint, std::string>;
        std::map<Counter, int> mData;
    };
    
    // Used by the CPP replay to filter out unnecessary code.
    using HasResourceTypeMap = angle::PackedEnumBitSet<ResourceIDType>;
    
    // A dictionary of sources indexed by shader type.
    using ProgramSources = gl::ShaderMap<std::string>;
    
    // Maps from IDs to sources.
    using ShaderSourceMap  = std::map<gl::ShaderProgramID, std::string>;
    using ProgramSourceMap = std::map<gl::ShaderProgramID, ProgramSources>;
    
    class FrameCapture final : angle::NonCopyable
    {
      public:
        FrameCapture();
        ~FrameCapture();
    
        void captureCall(const gl::Context *context, CallCapture &&call);
        void onEndFrame(const gl::Context *context);
        bool enabled() const;
        void replay(gl::Context *context);
    
      private:
        void captureClientArraySnapshot(const gl::Context *context,
                                        size_t vertexCount,
                                        size_t instanceCount);
    
        void reset();
        void maybeCaptureClientData(const gl::Context *context, const CallCapture &call);
    
        static void ReplayCall(gl::Context *context,
                               ReplayContext *replayContext,
                               const CallCapture &call);
    
        std::vector<CallCapture> mSetupCalls;
        std::vector<CallCapture> mFrameCalls;
        std::vector<CallCapture> mTearDownCalls;
    
        bool mEnabled;
        std::string mOutDirectory;
        std::string mCaptureLabel;
        gl::AttribArray<int> mClientVertexArrayMap;
        uint32_t mFrameIndex;
        uint32_t mFrameStart;
        uint32_t mFrameEnd;
        gl::AttribArray<size_t> mClientArraySizes;
        size_t mReadBufferSize;
        HasResourceTypeMap mHasResourceType;
    
        // Cache most recently compiled and linked sources.
        ShaderSourceMap mCachedShaderSources;
        ProgramSourceMap mCachedProgramSources;
    };
    
    template <typename CaptureFuncT, typename... ArgsT>
    void CaptureCallToFrameCapture(CaptureFuncT captureFunc,
                                   bool isCallValid,
                                   gl::Context *context,
                                   ArgsT... captureParams)
    {
        FrameCapture *frameCapture = context->getFrameCapture();
        if (!frameCapture->enabled())
            return;
    
        CallCapture call = captureFunc(context->getState(), isCallValid, captureParams...);
        frameCapture->captureCall(context, std::move(call));
    }
    
    template <typename T>
    void ParamBuffer::addValueParam(const char *paramName, ParamType paramType, T paramValue)
    {
        ParamCapture capture(paramName, paramType);
        InitParamValue(paramType, paramValue, &capture.value);
        mParamCaptures.emplace_back(std::move(capture));
    }
    
    template <typename T>
    void ParamBuffer::addEnumParam(const char *paramName,
                                   gl::GLenumGroup enumGroup,
                                   ParamType paramType,
                                   T paramValue)
    {
        ParamCapture capture(paramName, paramType);
        InitParamValue(paramType, paramValue, &capture.value);
        capture.enumGroup = enumGroup;
        mParamCaptures.emplace_back(std::move(capture));
    }
    
    std::ostream &operator<<(std::ostream &os, const ParamCapture &capture);
    
    // Pointer capture helpers.
    void CaptureMemory(const void *source, size_t size, ParamCapture *paramCapture);
    void CaptureString(const GLchar *str, ParamCapture *paramCapture);
    
    gl::Program *GetLinkedProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle);
    
    // For GetIntegerv, GetFloatv, etc.
    void CaptureGetParameter(const gl::State &glState,
                             GLenum pname,
                             size_t typeSize,
                             ParamCapture *paramCapture);
    
    void CaptureGenHandlesImpl(GLsizei n, GLuint *handles, ParamCapture *paramCapture);
    
    template <typename T>
    void CaptureGenHandles(GLsizei n, T *handles, ParamCapture *paramCapture)
    {
        CaptureGenHandlesImpl(n, reinterpret_cast<GLuint *>(handles), paramCapture);
    }
    
    template <ParamType ParamT, typename T>
    void WriteParamValueToStream(std::ostream &os, T value);
    
    template <>
    void WriteParamValueToStream<ParamType::TGLboolean>(std::ostream &os, GLboolean value);
    
    template <>
    void WriteParamValueToStream<ParamType::TvoidConstPointer>(std::ostream &os, const void *value);
    
    template <>
    void WriteParamValueToStream<ParamType::TGLDEBUGPROCKHR>(std::ostream &os, GLDEBUGPROCKHR value);
    
    template <>
    void WriteParamValueToStream<ParamType::TGLDEBUGPROC>(std::ostream &os, GLDEBUGPROC value);
    
    template <>
    void WriteParamValueToStream<ParamType::TBufferID>(std::ostream &os, gl::BufferID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TFenceNVID>(std::ostream &os, gl::FenceNVID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TFramebufferID>(std::ostream &os, gl::FramebufferID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TMemoryObjectID>(std::ostream &os,
                                                             gl::MemoryObjectID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TPathID>(std::ostream &os, gl::PathID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TProgramPipelineID>(std::ostream &os,
                                                                gl::ProgramPipelineID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TQueryID>(std::ostream &os, gl::QueryID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TRenderbufferID>(std::ostream &os,
                                                             gl::RenderbufferID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TSamplerID>(std::ostream &os, gl::SamplerID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TSemaphoreID>(std::ostream &os, gl::SemaphoreID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TShaderProgramID>(std::ostream &os,
                                                              gl::ShaderProgramID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TTextureID>(std::ostream &os, gl::TextureID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TTransformFeedbackID>(std::ostream &os,
                                                                  gl::TransformFeedbackID value);
    
    template <>
    void WriteParamValueToStream<ParamType::TVertexArrayID>(std::ostream &os, gl::VertexArrayID value);
    
    // General fallback for any unspecific type.
    template <ParamType ParamT, typename T>
    void WriteParamValueToStream(std::ostream &os, T value)
    {
        os << value;
    }
    }  // namespace angle
    
    #endif  // LIBANGLE_FRAME_CAPTURE_H_