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kc3-lang/angle/src/libANGLE/queryconversions.cpp

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  • Author : Courtney Goeltzenleuchter
    Date : 2020-01-21 12:52:56
    Hash : 13881af3
    Message : Vulkan: Fix cast of float to unsigned int for ARM ARM devices cast float to unsigned int differently than Intel devices. Need to do additional work to ensure consistent behavior. This was causing negative API tests to fail because the invalid parameter was being turned into a 0 which is valid, but not what was intended (should have been 0xffffffff). Bug: angleproject:4323 Change-Id: I7447842d0f56362d9eb2db4d04b5416c78e51d27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012746 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/queryconversions.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryconversions.cpp: Implementation of state query cast conversions
    
    #include "libANGLE/queryconversions.h"
    
    #include <vector>
    
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    
    namespace gl
    {
    
    namespace
    {
    
    GLint64 ExpandFloatToInteger(GLfloat value)
    {
        return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
    }
    
    template <typename QueryT, typename NativeT>
    QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
    {
        GLenum nativeType = GLTypeToGLenum<NativeT>::value;
    
        if (nativeType == GL_FLOAT)
        {
            // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from
            // Table 4.5
            switch (pname)
            {
                case GL_DEPTH_RANGE:
                case GL_COLOR_CLEAR_VALUE:
                case GL_DEPTH_CLEAR_VALUE:
                case GL_BLEND_COLOR:
                // GLES1 emulation:
                // Also, several GLES1.x values need to be converted to integer with
                // ExpandFloatToInteger rather than rounding. See GLES 1.1 spec 6.1.2 "Data
                // Conversions".
                case GL_ALPHA_TEST_REF:
                case GL_CURRENT_COLOR:
                    return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
                default:
                    return clampCast<QueryT>(std::round(value));
            }
        }
    
        return clampCast<QueryT>(value);
    }
    
    template <typename NativeT, typename QueryT>
    NativeT CastQueryValueToInt(GLenum pname, QueryT value)
    {
        GLenum queryType = GLTypeToGLenum<QueryT>::value;
    
        if (queryType == GL_FLOAT)
        {
            // ARM devices cast float to uint differently than Intel.
            // Basically, any negative floating point number becomes 0
            // when converted to unsigned int. Instead, convert to a signed
            // int and then convert to unsigned int to "preserve the value"
            // E.g. common case for tests is to pass in -1 as an invalid query
            // value. If cast to a unsigned int it becomes 0 (GL_NONE) and is now
            // a valid enum and negative tests fail. But converting to int
            // and then to final unsigned int gives us 4294967295 (0xffffffff)
            // which is what we want.
            return static_cast<NativeT>(static_cast<GLint64>(std::round(value)));
        }
    
        return static_cast<NativeT>(value);
    }
    
    }  // anonymous namespace
    
    GLint CastMaskValue(GLuint value)
    {
        return clampCast<GLint>(value);
    }
    
    template <typename QueryT, typename InternalT>
    QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
    {
        return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
    }
    
    template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
    template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
    template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
    template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
    template GLuint CastFromGLintStateValue<GLuint, GLint>(GLenum pname, GLint value);
    template GLfloat CastFromGLintStateValue<GLfloat, GLint>(GLenum pname, GLint value);
    template GLint CastFromGLintStateValue<GLint, GLint>(GLenum pname, GLint value);
    template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
    template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
    template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
    
    template <typename QueryT, typename NativeT>
    QueryT CastFromStateValue(GLenum pname, NativeT value)
    {
        GLenum queryType = GLTypeToGLenum<QueryT>::value;
    
        switch (queryType)
        {
            case GL_INT:
            case GL_INT_64_ANGLEX:
            case GL_UNSIGNED_INT:
            case GL_UINT_64_ANGLEX:
                return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
            case GL_FLOAT:
                return static_cast<QueryT>(value);
            case GL_BOOL:
                return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
            default:
                UNREACHABLE();
                return 0;
        }
    }
    template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
    template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
    template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
    template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
    template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
    template GLfloat CastFromStateValue<GLfloat, GLuint>(GLenum pname, GLuint value);
    template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
    template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
    template GLuint CastFromStateValue<GLuint, GLfloat>(GLenum pname, GLfloat value);
    template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
    template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
    template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
    template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
    template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
    template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
    template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
    
    template <typename NativeT, typename QueryT>
    NativeT CastQueryValueTo(GLenum pname, QueryT value)
    {
        GLenum nativeType = GLTypeToGLenum<NativeT>::value;
    
        switch (nativeType)
        {
            case GL_INT:
            case GL_INT_64_ANGLEX:
            case GL_UNSIGNED_INT:
            case GL_UINT_64_ANGLEX:
                return CastQueryValueToInt<NativeT, QueryT>(pname, value);
            case GL_FLOAT:
                return static_cast<NativeT>(value);
            case GL_BOOL:
                return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
    template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
    template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
    template GLint CastQueryValueTo<GLint, GLuint>(GLenum pname, GLuint value);
    template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
    template GLfloat CastQueryValueTo<GLfloat, GLuint>(GLenum pname, GLuint value);
    template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
    template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
    template GLuint CastQueryValueTo<GLuint, GLuint>(GLenum pname, GLuint value);
    template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
    
    template <typename QueryT>
    void CastStateValues(Context *context,
                         GLenum nativeType,
                         GLenum pname,
                         unsigned int numParams,
                         QueryT *outParams)
    {
        if (nativeType == GL_INT)
        {
            std::vector<GLint> intParams(numParams, 0);
            context->getIntegervImpl(pname, intParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
            }
        }
        else if (nativeType == GL_BOOL)
        {
            std::vector<GLboolean> boolParams(numParams, GL_FALSE);
            context->getBooleanvImpl(pname, boolParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] =
                    (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
            }
        }
        else if (nativeType == GL_FLOAT)
        {
            std::vector<GLfloat> floatParams(numParams, 0.0f);
            context->getFloatvImpl(pname, floatParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
            }
        }
        else if (nativeType == GL_INT_64_ANGLEX)
        {
            std::vector<GLint64> int64Params(numParams, 0);
            context->getInteger64v(pname, int64Params.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
            }
        }
        else
            UNREACHABLE();
    }
    
    // Explicit template instantiation (how we export template functions in different files)
    // The calls below will make CastStateValues successfully link with the GL state query types
    // The GL state query API types are: bool, int, uint, float, int64, uint64
    
    template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
    template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
    template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
    template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
    template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
    
    template <typename QueryT>
    void CastIndexedStateValues(Context *context,
                                GLenum nativeType,
                                GLenum pname,
                                GLuint index,
                                unsigned int numParams,
                                QueryT *outParams)
    {
        if (nativeType == GL_INT)
        {
            std::vector<GLint> intParams(numParams, 0);
            context->getIntegeri_v(pname, index, intParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
            }
        }
        else if (nativeType == GL_BOOL)
        {
            std::vector<GLboolean> boolParams(numParams, GL_FALSE);
            context->getBooleani_v(pname, index, boolParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] =
                    (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
            }
        }
        else if (nativeType == GL_INT_64_ANGLEX)
        {
            std::vector<GLint64> int64Params(numParams, 0);
            context->getInteger64i_v(pname, index, int64Params.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
            }
        }
        else
            UNREACHABLE();
    }
    
    template void CastIndexedStateValues<GLboolean>(Context *,
                                                    GLenum,
                                                    GLenum,
                                                    GLuint index,
                                                    unsigned int,
                                                    GLboolean *);
    template void CastIndexedStateValues<GLint>(Context *,
                                                GLenum,
                                                GLenum,
                                                GLuint index,
                                                unsigned int,
                                                GLint *);
    template void CastIndexedStateValues<GLuint>(Context *,
                                                 GLenum,
                                                 GLenum,
                                                 GLuint index,
                                                 unsigned int,
                                                 GLuint *);
    template void CastIndexedStateValues<GLfloat>(Context *,
                                                  GLenum,
                                                  GLenum,
                                                  GLuint index,
                                                  unsigned int,
                                                  GLfloat *);
    template void CastIndexedStateValues<GLint64>(Context *,
                                                  GLenum,
                                                  GLenum,
                                                  GLuint index,
                                                  unsigned int,
                                                  GLint64 *);
    }  // namespace gl