Edit

kc3-lang/angle/src/libEGL/Display.h

Branch :

  • Show log

    Commit

  • Author : daniel@transgaming.com
    Date : 2011-05-11 15:36:26
    Hash : 3b1703f4
    Message : Detect support for vertex shader texture lookups. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@636 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libEGL/Display.h
  • //
    // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Display.h: Defines the egl::Display class, representing the abstract
    // display on which graphics are drawn. Implements EGLDisplay.
    // [EGL 1.4] section 2.1.2 page 3.
    
    #ifndef INCLUDE_DISPLAY_H_
    #define INCLUDE_DISPLAY_H_
    
    #ifndef WIN32_LEAN_AND_MEAN
    #define WIN32_LEAN_AND_MEAN
    #endif
    #include <windows.h>
    #include <d3d9.h>
    
    #include <set>
    
    #include "libGLESv2/Context.h"
    
    #include "libEGL/Config.h"
    #include "libEGL/Surface.h"
    
    namespace egl
    {
    class Display
    {
      public:
        Display(HDC deviceContext);
    
        ~Display();
    
        bool initialize();
        void terminate();
    
        virtual void startScene();
        virtual void endScene();
    
        bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
        bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
    
        EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList);
        EGLSurface createOffscreenSurface(EGLConfig config, const EGLint *attribList);
        EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext);
    
        void destroySurface(egl::Surface *surface);
        void destroyContext(gl::Context *context);
    
        bool isInitialized() const;
        bool isValidConfig(EGLConfig config);
        bool isValidContext(gl::Context *context);
        bool isValidSurface(egl::Surface *surface);
        bool hasExistingWindowSurface(HWND window);
    
        EGLint getMinSwapInterval();
        EGLint getMaxSwapInterval();
    
        virtual IDirect3DDevice9 *getDevice();
        virtual D3DCAPS9 getDeviceCaps();
        bool isDeviceLost();
        virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
        virtual bool getCompressedTextureSupport();
        virtual bool getEventQuerySupport();
        virtual bool getFloatTextureSupport(bool *filtering, bool *renderable);
        virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable);
        virtual bool getLuminanceTextureSupport();
        virtual bool getLuminanceAlphaTextureSupport();
        virtual bool getNonPow2TextureSupport();
        virtual bool getVertexTextureSupport() const;
        virtual D3DPOOL getBufferPool(DWORD usage) const;
    
        bool isD3d9ExDevice() { return mD3d9Ex != NULL; }
        const char *getExtensionString() const;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Display);
    
        D3DPRESENT_PARAMETERS getDefaultPresentParameters();
    
        const HDC mDc;
    
        HMODULE mD3d9Module;
        
        UINT mAdapter;
        D3DDEVTYPE mDeviceType;
        IDirect3D9 *mD3d9;  // Always valid after successful initialization.
        IDirect3D9Ex *mD3d9Ex;  // Might be null if D3D9Ex is not supported.
        IDirect3DDevice9 *mDevice;
        IDirect3DDevice9Ex *mDeviceEx;  // Might be null if D3D9Ex is not supported.
        D3DCAPS9 mDeviceCaps;
        HWND mDeviceWindow;
    
        bool mSceneStarted;
        EGLint mMaxSwapInterval;
        EGLint mMinSwapInterval;
        
        typedef std::set<Surface*> SurfaceSet;
        SurfaceSet mSurfaceSet;
    
        ConfigSet mConfigSet;
    
        typedef std::set<gl::Context*> ContextSet;
        ContextSet mContextSet;
    
        bool createDevice();
        bool resetDevice();
    
        void initExtensionString();
        std::string mExtensionString;
    };
    }
    
    #endif   // INCLUDE_DISPLAY_H_