Hash :
d05c9a5e
        
        Author :
  
        
        Date :
2024-01-25T13:01:49
        
      
Frontend support for QCOM foveated extensions Add frontend state management to support foveated rendering extensions. Bug: angleproject:8484 Test: Texture2D*Foveation* Change-Id: I0e1be9f11b2d442207674562da760f5bfd7debc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5208091 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// queryconversions.h: Declaration of state query cast conversions
#ifndef LIBANGLE_QUERY_CONVERSIONS_H_
#define LIBANGLE_QUERY_CONVERSIONS_H_
#include "angle_gl.h"
#include "common/angleutils.h"
namespace gl
{
class Context;
// Helper class for converting a GL type to a GLenum:
// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
// We restrict our use to CastFromStateValue and CastQueryValueTo, where it eliminates
// duplicate parameters.
template <typename GLType>
struct GLTypeToGLenum
{
    // static constexpr GLenum value;
};
template <>
struct GLTypeToGLenum<GLint>
{
    static constexpr GLenum value = GL_INT;
};
template <>
struct GLTypeToGLenum<GLuint>
{
    static constexpr GLenum value = GL_UNSIGNED_INT;
};
template <>
struct GLTypeToGLenum<GLboolean>
{
    static constexpr GLenum value = GL_BOOL;
};
template <>
struct GLTypeToGLenum<GLint64>
{
    static constexpr GLenum value = GL_INT_64_ANGLEX;
};
template <>
struct GLTypeToGLenum<GLuint64>
{
    static constexpr GLenum value = GL_UINT_64_ANGLEX;
};
template <>
struct GLTypeToGLenum<GLfloat>
{
    static constexpr GLenum value = GL_FLOAT;
};
GLint CastMaskValue(GLuint value);
template <typename QueryT, typename InternalT>
QueryT CastFromGLintStateValue(GLenum pname, InternalT value);
template <typename QueryT, typename NativeT>
QueryT CastFromStateValue(GLenum pname, NativeT value);
template <typename NativeT, typename QueryT>
NativeT CastQueryValueTo(GLenum pname, QueryT value);
template <typename ParamType>
GLenum ConvertToGLenum(GLenum pname, ParamType param)
{
    return static_cast<GLenum>(CastQueryValueTo<GLuint>(pname, param));
}
template <typename ParamType>
GLenum ConvertToGLenum(ParamType param)
{
    return ConvertToGLenum(GL_NONE, param);
}
template <typename OutType>
OutType ConvertGLenum(GLenum param)
{
    return static_cast<OutType>(param);
}
template <typename InType, typename OutType>
void ConvertGLenumValue(InType param, OutType *out)
{
    *out = ConvertGLenum<OutType>(static_cast<GLenum>(param));
}
template <typename PackedEnumType, typename OutType>
void ConvertPackedEnum(PackedEnumType param, OutType *out)
{
    *out = static_cast<OutType>(ToGLenum(param));
}
template <typename ParamType>
GLint ConvertToGLint(ParamType param)
{
    return CastQueryValueTo<GLint>(GL_NONE, param);
}
template <typename ParamType>
GLfloat ConvertToGLfloat(ParamType param)
{
    return CastQueryValueTo<GLfloat>(GL_NONE, param);
}
template <typename ParamType>
bool ConvertToBool(ParamType param)
{
    return param != GL_FALSE;
}
template <typename ParamType>
GLboolean ConvertToGLBoolean(ParamType param)
{
    return param ? GL_TRUE : GL_FALSE;
}
// The GL state query API types are: bool, int, uint, float, int64, uint64
template <typename QueryT>
void CastStateValues(const Context *context,
                     GLenum nativeType,
                     GLenum pname,
                     unsigned int numParams,
                     QueryT *outParams);
// The GL state query API types are: bool, int, uint, float, int64, uint64
template <typename QueryT>
void CastIndexedStateValues(Context *context,
                            GLenum nativeType,
                            GLenum pname,
                            GLuint index,
                            unsigned int numParams,
                            QueryT *outParams);
}  // namespace gl
#endif  // LIBANGLE_QUERY_CONVERSIONS_H_