Hash :
b980c563
        
        Author :
  
        
        Date :
2018-11-27T11:34:27
        
      
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#include <list>
#include <map>
#include <stack>
#include "angle_gl.h"
#include "compiler/translator/ASTMetadataHLSL.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/FlagStd140Structs.h"
#include "compiler/translator/ImmutableString.h"
#include "compiler/translator/ShaderStorageBlockOutputHLSL.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
class BuiltInFunctionEmulator;
namespace sh
{
class AtomicCounterFunctionHLSL;
class ImageFunctionHLSL;
class ResourcesHLSL;
class StructureHLSL;
class TextureFunctionHLSL;
class TSymbolTable;
class TVariable;
class UnfoldShortCircuit;
using ReferencedVariables = std::map<int, const TVariable *>;
class OutputHLSL : public TIntermTraverser
{
  public:
    OutputHLSL(sh::GLenum shaderType,
               int shaderVersion,
               const TExtensionBehavior &extensionBehavior,
               const char *sourcePath,
               ShShaderOutput outputType,
               int numRenderTargets,
               const std::vector<Uniform> &uniforms,
               ShCompileOptions compileOptions,
               sh::WorkGroupSize workGroupSize,
               TSymbolTable *symbolTable,
               PerformanceDiagnostics *perfDiagnostics);
    ~OutputHLSL();
    void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
    const std::map<std::string, unsigned int> &getShaderStorageBlockRegisterMap() const;
    const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const;
    const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
    TInfoSinkBase &getInfoSink()
    {
        ASSERT(!mInfoSinkStack.empty());
        return *mInfoSinkStack.top();
    }
  protected:
    friend class ShaderStorageBlockOutputHLSL;
    TString zeroInitializer(const TType &type) const;
    void writeReferencedAttributes(TInfoSinkBase &out) const;
    void writeReferencedVaryings(TInfoSinkBase &out) const;
    void header(TInfoSinkBase &out,
                const std::vector<MappedStruct> &std140Structs,
                const BuiltInFunctionEmulator *builtInFunctionEmulator) const;
    void writeFloat(TInfoSinkBase &out, float f);
    void writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion);
    const TConstantUnion *writeConstantUnionArray(TInfoSinkBase &out,
                                                  const TConstantUnion *const constUnion,
                                                  const size_t size);
    // Visit AST nodes and output their code to the body stream
    void visitSymbol(TIntermSymbol *) override;
    void visitConstantUnion(TIntermConstantUnion *) override;
    bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
    bool visitBinary(Visit visit, TIntermBinary *) override;
    bool visitUnary(Visit visit, TIntermUnary *) override;
    bool visitTernary(Visit visit, TIntermTernary *) override;
    bool visitIfElse(Visit visit, TIntermIfElse *) override;
    bool visitSwitch(Visit visit, TIntermSwitch *) override;
    bool visitCase(Visit visit, TIntermCase *) override;
    void visitFunctionPrototype(TIntermFunctionPrototype *node) override;
    bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
    bool visitAggregate(Visit visit, TIntermAggregate *) override;
    bool visitBlock(Visit visit, TIntermBlock *node) override;
    bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
    bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
    bool visitLoop(Visit visit, TIntermLoop *) override;
    bool visitBranch(Visit visit, TIntermBranch *) override;
    bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
    // Emit one of three strings depending on traverse phase. Called with literal strings so using
    // const char* instead of TString.
    void outputTriplet(TInfoSinkBase &out,
                       Visit visit,
                       const char *preString,
                       const char *inString,
                       const char *postString);
    void outputLineDirective(TInfoSinkBase &out, int line);
    void writeParameter(const TVariable *param, TInfoSinkBase &out);
    void outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node);
    const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
                                             const TType &type,
                                             const TConstantUnion *constUnion);
    void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
    void outputAssign(Visit visit, const TType &type, TInfoSinkBase &out);
    void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, TOperator op);
    // Returns true if it found a 'same symbol' initializer (initializer that references the
    // variable it's initting)
    bool writeSameSymbolInitializer(TInfoSinkBase &out,
                                    TIntermSymbol *symbolNode,
                                    TIntermTyped *expression);
    // Returns true if variable initializer could be written using literal {} notation.
    bool writeConstantInitialization(TInfoSinkBase &out,
                                     TIntermSymbol *symbolNode,
                                     TIntermTyped *expression);
    void writeIfElse(TInfoSinkBase &out, TIntermIfElse *node);
    // Returns the function name
    TString addStructEqualityFunction(const TStructure &structure);
    TString addArrayEqualityFunction(const TType &type);
    TString addArrayAssignmentFunction(const TType &type);
    TString addArrayConstructIntoFunction(const TType &type);
    // Ensures if the type is a struct, the struct is defined
    void ensureStructDefined(const TType &type);
    bool shaderNeedsGenerateOutput() const;
    const char *generateOutputCall() const;
    sh::GLenum mShaderType;
    int mShaderVersion;
    const TExtensionBehavior &mExtensionBehavior;
    const char *mSourcePath;
    const ShShaderOutput mOutputType;
    ShCompileOptions mCompileOptions;
    bool mInsideFunction;
    bool mInsideMain;
    // Output streams
    TInfoSinkBase mHeader;
    TInfoSinkBase mBody;
    TInfoSinkBase mFooter;
    // A stack is useful when we want to traverse in the header, or in helper functions, but not
    // always write to the body. Instead use an InfoSink stack to keep our current state intact.
    // TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
    std::stack<TInfoSinkBase *> mInfoSinkStack;
    ReferencedVariables mReferencedUniforms;
    // Indexed by block id, not instance id.
    ReferencedInterfaceBlocks mReferencedUniformBlocks;
    ReferencedVariables mReferencedAttributes;
    ReferencedVariables mReferencedVaryings;
    ReferencedVariables mReferencedOutputVariables;
    StructureHLSL *mStructureHLSL;
    ResourcesHLSL *mResourcesHLSL;
    TextureFunctionHLSL *mTextureFunctionHLSL;
    ImageFunctionHLSL *mImageFunctionHLSL;
    AtomicCounterFunctionHLSL *mAtomicCounterFunctionHLSL;
    // Parameters determining what goes in the header output
    bool mUsesFragColor;
    bool mUsesFragData;
    bool mUsesDepthRange;
    bool mUsesFragCoord;
    bool mUsesPointCoord;
    bool mUsesFrontFacing;
    bool mUsesPointSize;
    bool mUsesInstanceID;
    bool mHasMultiviewExtensionEnabled;
    bool mUsesViewID;
    bool mUsesVertexID;
    bool mUsesFragDepth;
    bool mUsesNumWorkGroups;
    bool mUsesWorkGroupID;
    bool mUsesLocalInvocationID;
    bool mUsesGlobalInvocationID;
    bool mUsesLocalInvocationIndex;
    bool mUsesXor;
    bool mUsesDiscardRewriting;
    bool mUsesNestedBreak;
    bool mRequiresIEEEStrictCompiling;
    mutable bool mUseZeroArray;
    int mNumRenderTargets;
    int mUniqueIndex;  // For creating unique names
    CallDAG mCallDag;
    MetadataList mASTMetadataList;
    ASTMetadataHLSL *mCurrentFunctionMetadata;
    bool mOutputLod0Function;
    bool mInsideDiscontinuousLoop;
    int mNestedLoopDepth;
    TIntermSymbol *mExcessiveLoopIndex;
    TString structInitializerString(int indent, const TType &type, const TString &name) const;
    struct HelperFunction
    {
        TString functionName;
        TString functionDefinition;
        virtual ~HelperFunction() {}
    };
    // A list of all equality comparison functions. It's important to preserve the order at
    // which we add the functions, since nested structures call each other recursively, and
    // structure equality functions may need to call array equality functions and vice versa.
    // The ownership of the pointers is maintained by the type-specific arrays.
    std::vector<HelperFunction *> mEqualityFunctions;
    struct StructEqualityFunction : public HelperFunction
    {
        const TStructure *structure;
    };
    std::vector<StructEqualityFunction *> mStructEqualityFunctions;
    struct ArrayHelperFunction : public HelperFunction
    {
        TType type;
    };
    std::vector<ArrayHelperFunction *> mArrayEqualityFunctions;
    std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
    // The construct-into functions are functions that fill an N-element array passed as an out
    // parameter with the other N parameters of the function. This is used to work around that
    // arrays can't be return values in HLSL.
    std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
    sh::WorkGroupSize mWorkGroupSize;
    PerformanceDiagnostics *mPerfDiagnostics;
  private:
    TString generateStructMapping(const std::vector<MappedStruct> &std140Structs) const;
    ImmutableString samplerNamePrefixFromStruct(TIntermTyped *node);
    bool ancestorEvaluatesToSamplerInStruct();
    ShaderStorageBlockOutputHLSL *mSSBOOutputHLSL;
};
}  // namespace sh
#endif  // COMPILER_TRANSLATOR_OUTPUTHLSL_H_