Hash :
b980c563
Author :
Date :
2018-11-27T11:34:27
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright (c) 2002-2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// The ValidateVaryingLocations function checks if there exists location conflicts on shader
// varyings.
//
#include "ValidateVaryingLocations.h"
#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
#include "compiler/translator/util.h"
namespace sh
{
namespace
{
void error(const TIntermSymbol &symbol, const char *reason, TDiagnostics *diagnostics)
{
diagnostics->error(symbol.getLine(), reason, symbol.getName().data());
}
int GetLocationCount(const TIntermSymbol *varying, bool ignoreVaryingArraySize)
{
const auto &varyingType = varying->getType();
if (varyingType.getStruct() != nullptr)
{
ASSERT(!varyingType.isArray());
int totalLocation = 0;
for (const auto *field : varyingType.getStruct()->fields())
{
const auto *fieldType = field->type();
ASSERT(fieldType->getStruct() == nullptr && !fieldType->isArray());
totalLocation += fieldType->getSecondarySize();
}
return totalLocation;
}
// [GL_EXT_shader_io_blocks SPEC Chapter 4.4.1]
// Geometry shader inputs, tessellation control shader inputs and outputs, and tessellation
// evaluation inputs all have an additional level of arrayness relative to other shader inputs
// and outputs. This outer array level is removed from the type before considering how many
// locations the type consumes.
else if (ignoreVaryingArraySize)
{
// Array-of-arrays cannot be inputs or outputs of a geometry shader.
// (GL_EXT_geometry_shader SPEC issues(5))
ASSERT(!varyingType.isArrayOfArrays());
return varyingType.getSecondarySize();
}
else
{
return varyingType.getSecondarySize() * static_cast<int>(varyingType.getArraySizeProduct());
}
}
using VaryingVector = std::vector<const TIntermSymbol *>;
void ValidateShaderInterface(TDiagnostics *diagnostics,
VaryingVector &varyingVector,
bool ignoreVaryingArraySize)
{
// Location conflicts can only happen when there are two or more varyings in varyingVector.
if (varyingVector.size() <= 1)
{
return;
}
std::map<int, const TIntermSymbol *> locationMap;
for (const TIntermSymbol *varying : varyingVector)
{
const int location = varying->getType().getLayoutQualifier().location;
ASSERT(location >= 0);
const int elementCount = GetLocationCount(varying, ignoreVaryingArraySize);
for (int elementIndex = 0; elementIndex < elementCount; ++elementIndex)
{
const int offsetLocation = location + elementIndex;
if (locationMap.find(offsetLocation) != locationMap.end())
{
std::stringstream strstr;
strstr << "'" << varying->getName()
<< "' conflicting location with previously defined '"
<< locationMap[offsetLocation]->getName() << "'";
error(*varying, strstr.str().c_str(), diagnostics);
}
else
{
locationMap[offsetLocation] = varying;
}
}
}
}
class ValidateVaryingLocationsTraverser : public TIntermTraverser
{
public:
ValidateVaryingLocationsTraverser(GLenum shaderType);
void validate(TDiagnostics *diagnostics);
private:
bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
VaryingVector mInputVaryingsWithLocation;
VaryingVector mOutputVaryingsWithLocation;
GLenum mShaderType;
};
ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType)
: TIntermTraverser(true, false, false), mShaderType(shaderType)
{}
bool ValidateVaryingLocationsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
{
const TIntermSequence &sequence = *(node->getSequence());
ASSERT(!sequence.empty());
const TIntermSymbol *symbol = sequence.front()->getAsSymbolNode();
if (symbol == nullptr)
{
return false;
}
if (symbol->variable().symbolType() == SymbolType::Empty)
{
return false;
}
// Collect varyings that have explicit 'location' qualifiers.
const TQualifier qualifier = symbol->getQualifier();
if (symbol->getType().getLayoutQualifier().location != -1)
{
if (IsVaryingIn(qualifier))
{
mInputVaryingsWithLocation.push_back(symbol);
}
else if (IsVaryingOut(qualifier))
{
mOutputVaryingsWithLocation.push_back(symbol);
}
}
return false;
}
bool ValidateVaryingLocationsTraverser::visitFunctionDefinition(Visit visit,
TIntermFunctionDefinition *node)
{
// We stop traversing function definitions because varyings cannot be defined in a function.
return false;
}
void ValidateVaryingLocationsTraverser::validate(TDiagnostics *diagnostics)
{
ASSERT(diagnostics);
ValidateShaderInterface(diagnostics, mInputVaryingsWithLocation,
mShaderType == GL_GEOMETRY_SHADER_EXT);
ValidateShaderInterface(diagnostics, mOutputVaryingsWithLocation, false);
}
} // anonymous namespace
bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType)
{
ValidateVaryingLocationsTraverser varyingValidator(shaderType);
root->traverse(&varyingValidator);
int numErrorsBefore = diagnostics->numErrors();
varyingValidator.validate(diagnostics);
return (diagnostics->numErrors() == numErrorsBefore);
}
} // namespace sh