Hash :
b980c563
        
        Author :
  
        
        Date :
2018-11-27T11:34:27
        
      
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// blocklayout.h:
//   Methods and classes related to uniform layout and packing in GLSL and HLSL.
//
#ifndef COMMON_BLOCKLAYOUT_H_
#define COMMON_BLOCKLAYOUT_H_
#include <cstddef>
#include <map>
#include <vector>
#include <GLSLANG/ShaderLang.h>
#include "angle_gl.h"
namespace sh
{
struct ShaderVariable;
struct InterfaceBlockField;
struct Uniform;
struct Varying;
struct InterfaceBlock;
struct BlockMemberInfo
{
    BlockMemberInfo()
        : offset(-1),
          arrayStride(-1),
          matrixStride(-1),
          isRowMajorMatrix(false),
          topLevelArrayStride(-1)
    {}
    BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
        : offset(offset),
          arrayStride(arrayStride),
          matrixStride(matrixStride),
          isRowMajorMatrix(isRowMajorMatrix),
          topLevelArrayStride(-1)
    {}
    BlockMemberInfo(int offset,
                    int arrayStride,
                    int matrixStride,
                    bool isRowMajorMatrix,
                    int topLevelArrayStride)
        : offset(offset),
          arrayStride(arrayStride),
          matrixStride(matrixStride),
          isRowMajorMatrix(isRowMajorMatrix),
          topLevelArrayStride(topLevelArrayStride)
    {}
    static BlockMemberInfo getDefaultBlockInfo() { return BlockMemberInfo(-1, -1, -1, false, -1); }
    int offset;
    int arrayStride;
    int matrixStride;
    bool isRowMajorMatrix;
    int topLevelArrayStride;  // Only used for shader storage block members.
};
class BlockLayoutEncoder
{
  public:
    BlockLayoutEncoder();
    virtual ~BlockLayoutEncoder() {}
    BlockMemberInfo encodeType(GLenum type,
                               const std::vector<unsigned int> &arraySizes,
                               bool isRowMajorMatrix);
    size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }
    size_t getStructureBaseAlignment() const { return mStructureBaseAlignment; }
    void increaseCurrentOffset(size_t offsetInBytes);
    void setStructureBaseAlignment(size_t baseAlignment);
    virtual void enterAggregateType() = 0;
    virtual void exitAggregateType()  = 0;
    static const size_t BytesPerComponent           = 4u;
    static const unsigned int ComponentsPerRegister = 4u;
    static size_t getBlockRegister(const BlockMemberInfo &info);
    static size_t getBlockRegisterElement(const BlockMemberInfo &info);
  protected:
    size_t mCurrentOffset;
    size_t mStructureBaseAlignment;
    virtual void nextRegister();
    virtual void getBlockLayoutInfo(GLenum type,
                                    const std::vector<unsigned int> &arraySizes,
                                    bool isRowMajorMatrix,
                                    int *arrayStrideOut,
                                    int *matrixStrideOut) = 0;
    virtual void advanceOffset(GLenum type,
                               const std::vector<unsigned int> &arraySizes,
                               bool isRowMajorMatrix,
                               int arrayStride,
                               int matrixStride)          = 0;
};
// Block layout according to the std140 block layout
// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
class Std140BlockEncoder : public BlockLayoutEncoder
{
  public:
    Std140BlockEncoder();
    void enterAggregateType() override;
    void exitAggregateType() override;
  protected:
    void getBlockLayoutInfo(GLenum type,
                            const std::vector<unsigned int> &arraySizes,
                            bool isRowMajorMatrix,
                            int *arrayStrideOut,
                            int *matrixStrideOut) override;
    void advanceOffset(GLenum type,
                       const std::vector<unsigned int> &arraySizes,
                       bool isRowMajorMatrix,
                       int arrayStride,
                       int matrixStride) override;
};
class Std430BlockEncoder : public Std140BlockEncoder
{
  public:
    Std430BlockEncoder();
  protected:
    void nextRegister() override;
    void getBlockLayoutInfo(GLenum type,
                            const std::vector<unsigned int> &arraySizes,
                            bool isRowMajorMatrix,
                            int *arrayStrideOut,
                            int *matrixStrideOut) override;
};
using BlockLayoutMap = std::map<std::string, BlockMemberInfo>;
void GetInterfaceBlockInfo(const std::vector<InterfaceBlockField> &fields,
                           const std::string &prefix,
                           sh::BlockLayoutEncoder *encoder,
                           BlockLayoutMap *blockInfoOut);
// Used for laying out the default uniform block on the Vulkan backend.
void GetUniformBlockInfo(const std::vector<Uniform> &uniforms,
                         const std::string &prefix,
                         sh::BlockLayoutEncoder *encoder,
                         BlockLayoutMap *blockInfoOut);
}  // namespace sh
#endif  // COMMON_BLOCKLAYOUT_H_